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Rocky_53

Over Exposed Textures

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16 hours ago, pgde said:

Hi Howard: The problem is especially severe in desert areas. Rather than looking like a tan desert, it looks like snow 😞

It used to be fine (I fly in predominately desert areas being in Tucson, so I know what it is supposed to look like) then something changed in 4.4 (or maybe 4.3). They are way overexposed. If I try to turn down the HDR brightness, everything gets dark but the desert is back..... I've also tried turning off HDR with no success.

Apparently, one can't get LM's attention to this. PTA doesn't -- with any preset (such as Adam's or Gerald's) -- help unless there is a setting for desert areas I don't know about. If anybody is a graphics expert, I am willing to try any suggestions. I would like to see what the photoscenery looks like outside of P3D -- is there anyway to convert a bgl to a viewable graphics format or directly display the bgl outside of P3D? Screen shots on request of the problem.

It appears we are both in EXACTLY the same predicament.

Edited by Rockliffe

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
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8 hours ago, GSalden said:

You probably did not read my reply ...

Hi Gerard, what part of your reply addresses the issues we're talking about? Cheers.

Edited by Rockliffe

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
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Hey Harold -- have you installed HF2? For some reason, the overexposures seem to be less, I haven't changed any video settings and am not using PTA -- only the default shaders (since PTA isn't updated yet).

Edited by pgde

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12 hours ago, GSalden said:

You probably did not read my reply ...

I could be missing something, but if you refer to your PTA profiles, then I did read that. Thing is that I don't consider meddling with shaders a fix. If one wants to take that route and it solves the issue then I'm completely okay with that. That doesn't mitigate that fact that scenery is incompatible in core level.

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9 hours ago, Evros said:

I could be missing something, but if you refer to your PTA profiles, then I did read that. Thing is that I don't consider meddling with shaders a fix. If one wants to take that route and it solves the issue then I'm completely okay with that. That doesn't mitigate that fact that scenery is incompatible in core level.

Yes, I was referring to my monthly presets.

The issue with overexposed PR scenery is there for 2 years now and I don’t think that it will be solved .

Also the Cloudslighting is off so when I started correcting that I also did the Terrain and Shadows. But as december and june needed values that were very different, I did it in small steps per month. Now it looks very good.

I agree that it would have been easier if LM would fix these issues....

Edited by GSalden

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6 hours ago, GSalden said:

Yes, I was referring to my monthly presets.

The issue with overexposed PR scenery is there for 2 years now and I don’t think that it will be solved .

Also the Cloudslighting is off so when I started correcting that I also did the Terrain and Shadows. But as december and june needed values that were very different, I did it in small steps per month. Now it looks very good.

I agree that it would have been easier if LM would fix these issues....

Gerard, forgive me, but I'm a little confused as to what you are saying. Are you suggesting you have created a shader to correct this issue? If so, would you be kind enough to post the process I need to follow to prevent this issue from appearing again.


Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
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34 minutes ago, Rockliffe said:

Gerard, forgive me, but I'm a little confused as to what you are saying. Are you suggesting you have created a shader to correct this issue? If so, would you be kind enough to post the process I need to follow to prevent this issue from appearing again.

Sent me a Pm and I will sent you my september PTA preset ( you need PTA ) ...

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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37 minutes ago, GSalden said:

Sent me a Pm and I will sent you my september PTA preset ( you need PTA ) ...

Top Man! Thanks.


Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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Howard,

Can you ell me where each of your screen shots were taken? I want to compare what you see to what I see, but do not know where you took those shots.

Thanks

The Other Howard

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38 minutes ago, Stratocruiser1 said:

Howard,

Can you ell me where each of your screen shots were taken? I want to compare what you see to what I see, but do not know where you took those shots.

Thanks

The Other Howard

Sure, Malaga LEMG,  Gibraltar LXGB,  Ibiza LEIB and Naples LIRN. I'll look forward to hearing from you.

Edited by Rockliffe

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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3 hours ago, GSalden said:

( you need PTA )

Can't one use TomatoShade for those profiles? It's free and receives better support.

Edited by Evros

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4 minutes ago, Evros said:

Can't one use TomatoShade for those profiles? It's free and receives better support.

I'll use anything if I can correct the problem! 


Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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As one who develops photoreal scenery, we noticed this issue around the release of P3Dv4.4 as well.  At airport KABQ.  But not all of the beta testers were seeing it?    I would check desert areas in Summer at high noon and indeed some of the lightest textures would "wash out".  To help compensate, we would adjust/color correct our textures' colors before processing to reduce the effect.  It did help but on the other side we found adjusting one's display settings could help further reduce the wash out.  For example, my displays allow for different view settings such as "gaming", night time, and I have one that I use for "deserts".  Seems to work good as a work around.

But it's not just photoreal.  If you go to the default KABQ airport you can see several of the white tarmacs wash out at summer/noon time.


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2 hours ago, Clutch Cargo said:

As one who develops photoreal scenery, we noticed this issue around the release of P3Dv4.4 as well.  At airport KABQ.  But not all of the beta testers were seeing it?    I would check desert areas in Summer at high noon and indeed some of the lightest textures would "wash out".  To help compensate, we would adjust/color correct our textures' colors before processing to reduce the effect.  It did help but on the other side we found adjusting one's display settings could help further reduce the wash out.  For example, my displays allow for different view settings such as "gaming", night time, and I have one that I use for "deserts".  Seems to work good as a work around.

But it's not just photoreal.  If you go to the default KABQ airport you can see several of the white tarmacs wash out at summer/noon time.

Adjusting display settings could alleviate the the issue, but it is a double edged blade. For one, you could make things worse for rest of the computer usage if you can't set different profiles and then switch them accordingly. Troubleshooting by picture also becomes meaningless because if you take a screenshot then what is captured is a raw data coming from graphics processor and does not include adjustments processed by your monitor. What you see in your monitor could become very different from what you post in the internet and what others see.

Edited by Evros
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2 hours ago, Clutch Cargo said:

As one who develops photoreal scenery, we noticed this issue around the release of P3Dv4.4 as well.  At airport KABQ.  But not all of the beta testers were seeing it?    I would check desert areas in Summer at high noon and indeed some of the lightest textures would "wash out".  To help compensate, we would adjust/color correct our textures' colors before processing to reduce the effect.  It did help but on the other side we found adjusting one's display settings could help further reduce the wash out.  For example, my displays allow for different view settings such as "gaming", night time, and I have one that I use for "deserts".  Seems to work good as a work around.

But it's not just photoreal.  If you go to the default KABQ airport you can see several of the white tarmacs wash out at summer/noon time.

Do you work directly with LM to resolve problems?


Best Regards,

Vaughan Martell - PP-ASEL KDTW

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