October 5, 20196 yr 35 minutes ago, Noooch said: The best ATC we can think of: I am currently using the Real Traffic plugin in XPlane associated with Live ATC and let me tell you this, the realism you get is beyond anything you can imagine, even if you don't interact with it. You are actually there and you can see the pilots doing what the real controller tells them to, and sometimes you hear them having a conversation with each other. Imagine having this in MSFS but in a way you can be part of all of this. 7 minutes ago, F737NG said: Only downside is that LiveATC has patchy coverage in the U.S. (some centers are partially covered, others have no availability), there's no coverage in lots of other countries and some prohibit the broadcasting of ATC into the public domain, e.g. the U.K. Unfortunately there is no Live ATC coverage available at all in most parts of Europe (because it is prohibited). So as much as I like the idea, it is not really a feasible option.
October 5, 20196 yr 7 minutes ago, RALF9636 said: Unfortunately there is no Live ATC coverage available at all in most parts of Europe (because it is prohibited). So as much as I like the idea, it is not really a feasible option. It is at least feasible where Live ATC is available, and it is available in a lot of places. For example, in cruise, if a center is not available but the center next to it is available, I would much more hear a Live ATC which is "near" me than a fake one. This is not an argument to not implement this at all! Edited October 5, 20196 yr by Noooch
October 5, 20196 yr 20 minutes ago, F737NG said: I will often play a LiveATC feed in the background to give me an 'authentic' aural environment when I'm simming. It rarely matches what I see out of my sim window, but I much prefer it to the robotic-sounding offline ATC options. It matches perfectly if you play it with VLC Media Player and move the audio by 90 seconds (earlier or later I don't remember) 😉
October 5, 20196 yr That depends on Microsoft they have dumped big projects before invested a billion in Mobil phone market then pulled the plug, when someone at the top changes tack something goes. Edited October 5, 20196 yr by rjfry Raymond Fry.
October 5, 20196 yr 2 minutes ago, rjfry said: That depends on Microsoft they have dumped big projects before invested millions in Mobil phone market then pulled the plug, when someone at the top changes tack something goes. I don't really understand what you mean...
October 5, 20196 yr 18 minutes ago, Noooch said: It is at least feasible where Live ATC is available, and it is available in a lot of places. For example, in cruise, if a center is not available but the center next to it is available, I would much more hear a Live ATC which is "near" me than a fake one. This is not an argument to not implement this at all! Agreed. So coming back to my suggestion of a modular system I made earlier in this thread, there could also be an optional module "live ATC" to be used where it is available.
October 5, 20196 yr 4 minutes ago, Noooch said: I don't really understand what you mean... How many big project`s have they pulled the plug on in the last 20 years FSX was just one. Edited October 5, 20196 yr by rjfry Raymond Fry.
October 5, 20196 yr Of course it would be terrific if that could be optional to keep everyone happy 🙂
October 5, 20196 yr 1 minute ago, rjfry said: How many big project have they pulled the plug on in the last 20 years FSX was just one. Yes but what is your point? You think they will dump ATC?
October 5, 20196 yr No I mean MSFS when the upper management changes things change as was the case for FSX is was not the aces studio that pulled the plug, a 10 year commitment sounds good lets hope the CEO`s stick to it. Raymond Fry.
October 5, 20196 yr 1 minute ago, rjfry said: No I mean MSFS when the upper management changes things change as was the case for FSX is was not the aces studio that pulled the plug, a 10 year commitment sounds good lets hope the CEO`s stick to it. Ok... I thought the subject of this thread was ATC
October 5, 20196 yr 16 hours ago, Noooch said: Until now I see 3 options for ATC: - Real Traffic AI with Live ATC chatter (see and hear the world LIVE) no interaction at all with ATC - ATC using Microsoft TTS technology (they have plenty of accents available) with fictional traffic (or maybe real?) - Multiplayer with real ATC simmers (like a native IVAO) The multiplayer mode should be switched in 2: -hardcore mode for hardcore simmers using real procedures and real controllers -easy mode for beginners (like a sandbox) FS2020 would have to be built with an SDK accommodating future third party development of LiveATC. We would need an AI engine that would incorporate a solution like 'Ultimate Traffic' that would marry the flight plans as to what's going on in the real world (LiveATC). Without that it would be like 'MyTraffic' in it's early days which didn't quite work for some of us. Ultimate Traffic (or a comparable product) would have to be updated more on a regular bases as airlines change routes, go out of business, etc. Default ATC would be acceptable out the box as that would integrate with an 'Ultimate Traffic' solution. With that we wouldn't need our AI packages to change until we get around to it (building new traffic routes or downloads like 'Wold of AI' packages). Just having LiveATC within itself is like flying XPlane with no traffic outside the window and pretending your in crowded skies based on the radio communication. A good default ATC engine would work just fine and forward thinking in the SDK would allow us to improve upon that. Another thing that's got me thinking is if we are already downloading scenery via Azure as we fly through the world, wouldn't things slow down a bit adding LiveATC on top of that? I know there's an offline option with FS2020 but what does that mean? I we choose to fly in a region like Florida does that get downloaded leaving no internet need unless we fly out the region? LiveATC could work but it all depends on how FS2020 is built at it's core. I'm more worried about how that default ATC engine functions. That would be the foundation for everything else. If this new sim is missing any of these things I'll pass: 1. Default ATC 2. An AI engine to be built upon like we have in FS9/FSX/P3D 3. Seasons FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
October 5, 20196 yr 4 hours ago, jabloomf1230 said: MS should just buy the rights to VOXATC and be done with it. Or get in contact with developers working on AI Traffic etc ;) As long as there is a good SDK we can do a not with 3rd Party stuff
October 28, 20196 yr I know this has been buried for a bit, but just wanted to say I see this as a great use case for machine learning. The big data points would be real-world transcripts from control comms, transponder/gps data, weather, and charts. I don't think any are hard to get given the online resources that dish them up for free. I'm thinking a machine watching an airport with tons of traffic (LAX for example) for a couple months worth of data and a human babysitter could do the trick. Do the same thing with enough airports, small and large, and you could feasibly start applying realistic ATC to airports without any prior training for that location... The way I'd handle real-world traffic, is when an aircraft enters controlled airspace, it gets handed to the ai controller, which should in theory direct traffic much like a real-life controller would, because its already studied gazillions of real-life situations. Pretty much how Testla is teaching their vehicles autonomous navigation. Someone mentioned different traffic handling depending on congestion, and it would do that. Same with weather conditions and any other real-life scenario it could observe through data. It would be a huge undertaking, but given unlimited resources, budget, and computational power (cloud), its how I'd approach it. Edited October 28, 20196 yr by dlinn
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