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One of the Biggest Improvements I See In MSFS

Featured Replies

The visual sense of scale is so much better than FSX. No matter what I did with the ESP based sims, there was always a fish eye effect and the scale never seemed right. Runways especially always looked out of whack on approach, short final, and touch down.

In the videos we are seeing, approaching a 200ft wide runway in a 172 actually looks like a 200ft wide runway all the way through. Houses and trees appear properly scaled as well. This is something a lot of people won't think about, but it's a major improvement over FSX/P3D.

  • Commercial Member

I agree 100%. Scale does look to be correct so we will all now have a proper sense of altitude and speed. Thank you Microsoft. 

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REX AccuSeason Developer

REX Simulations

  • Commercial Member

Yes i totally agree with this. Its looking like they've fixed this... i personally think its one of the most important things in a flight sim. 

7 hours ago, bonchie said:

The visual sense of scale is so much better than FSX. No matter what I did with the ESP based sims, there was always a fish eye effect and the scale never seemed right. Runways especially always looked out of whack on approach, short final, and touch down.

In the videos we are seeing, approaching a 200ft wide runway in a 172 actually looks like a 200ft wide runway all the way through. Houses and trees appear properly scaled as well. This is something a lot of people won't think about, but it's a major improvement over FSX/P3D.

Actually quite right and a very interesting observation. I have never thought of it before now.

The new sim, is a completely different way of making autogen (if that's the correct word for it). The buildings and trees are derived from the satellite imagery and then extruded using advanced analysis and AI engine processing. At least that's how I have come to understand it.

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

7 hours ago, bonchie said:

Houses and trees appear properly scaled as well

You mean the scale of auto-gen in FSX/P3D was wrong with house and trees looking comically over-scaled?

Are you sure auto-gen was comically over-scaled in FSX/P3D?

Surely if you compare FSX/P3D screenshots to the FS2020 visuals you will see there was nothing wrong after all...

 

 

Matthew S

It's the old rule that 3d modelers should ALWAYS use real world scale for everything they create. Because if they don't, everything looks "wonky" in relation to the other objects.

Edited by FlyerNYC

7 minutes ago, FlyerNYC said:

It's the old rule that 3d modelers should ALWAYS use real world scale for everything they create. Because if they don't, everything looks "wonky" in relation to the other objects.

Preferably but not as a rule.Computer simulation is by essence limited even if it does miracles. it is sometimes useful to exaggerate the modeling to render it more convincing. I think that was the idea when they oversized the autogen in past iterations. Good idea or bad idea ? The jury is out. 

Edited by domkle

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

43 minutes ago, domkle said:

it is sometimes useful to exaggerate the modeling to render it more convincing

No, the human brain is good at recognising anomalies, thus exaggeration is less convincing, not more.

Matthew S

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