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Road and night immersion

Featured Replies

18 hours ago, Mace said:

I don't see how "live" road traffic is even viable.  My car doesn't have any tracking device on it, and doesn't "phone home".

Really for me, seeing a car disappear in the sim does not bother me.  I just need to see 'em moving on final, makes for slightly-more-immersive approach sometimes.

 

If you have a mobile phone in your pocket your car actually does have a tracking device on board. At least in the Netherlands the company TomTom uses data it gets from the phone centrals to monitor where traffic is located and how it flows at what speed. The data the phone central gets from your phone is of course processed and stripped from any personal data before it is sent to 3rd parties. Big chance this data is used in other countries too in the same fashion.

35 minutes ago, Raymond.Groenendijk said:

  The data the phone central gets from your phone is of course processed and stripped from any personal data before it is sent to 3rd parties.  

Of course, of course.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

On 10/15/2019 at 11:10 PM, be1a1 said:

Road traffic would play such an important role in the immersion aspect and this can be further made realistic by having road traffic depend on time so more busy during day time but as it gets later at night less traffic.

Well if they did that for Australia they could get by with static cars in the capital cities during peak hours. So that would improve frame rates :)

Speaking about road traffic, but in the video with a round about in Berlin, doesn't the cars drive in the wrong side of the road and driving anti clockwise in the round about?

 

Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

20 minutes ago, jlund said:

Speaking about road traffic, but in the video with a round about in Berlin, doesn't the cars drive in the wrong side of the road and driving anti clockwise in the round about?

 

It's obviously "Americanised" at the moment. I am sure that will be sorted before release.

On ‎10‎/‎15‎/‎2019 at 12:56 PM, ca_metal said:

But I wouldn't put live road traffic as a priority for me. Just something that would be cool in a future update (really, no rush). Having cars/trucks driving around would be enought.

We have maps just like that here in Australia as well - certainly for NSW and VIC at the very least. They are not always accurate though and bright red can mean very different things depending on the area you are talking about. I've sen bright red even when I know there are literally just a few cars stuck at a traffic light. But it is certainly a far better "guide" than some default generic algorithm. And crucially it would cars on roads that in previous versions never had any, had far too few or far too many.

I know one thing that always annoyed me in FSX, for example is certain well used roads became dead at night when in reality there is a constant stream of interstate trucks going through the small hours of the night, etc. And that is the sort of thing that really adds life and immersion to a simulation.

Edited by n4gix
Removed rediculously long quote!

42 minutes ago, jlund said:

Speaking about road traffic, but in the video with a round about in Berlin, doesn't the cars drive in the wrong side of the road and driving anti clockwise in the round about?

Some are driving correctly, others not. Not only on the roundabout, also on other multi-lane streets. Atm they seem to pick the shortest route. I'm sure they'll fix it.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

On ‎10‎/‎15‎/‎2019 at 11:23 AM, OSJJ1985 said:

Honestly? This is really something I don't give too much thought of. It's not like I am counting cars on approach and will take notes of each and every car pretending to be the "DeLorean".

I disagree. Having vehicles drive through buildings. magically over bridges and disappear is as immersion breaking and distracting as object pop in.

Given the level of visual quality elsewhere it is hopefully something they will put a little more work into though I admits it is hardly priority.

Edited by n4gix
Deleted excessive quote. Again!

I’m going to be really upset if we can’t at least see the break lights of vehicles when slowing or stopping!

Chris Camp

On 10/15/2019 at 10:40 AM, Wobbie said:

Mmmm, I wonder if traffic will be live. Surely, for security issues be it shipping & aircraft, this will not be allowed, without a delay, which then cannot be regarded as live?

LOL, then airports can use MSFS instead of their radar, & pirates, navies & coastguards can use the sim to monitor shipping.

Why not? The information is already readily available to everyone. 🙂🏴‍☠️

 

https://www.marinetraffic.com/en/ais/home/centerx:-64.9/centery:49.4/zoom:3

3 hours ago, Mucker said:

I disagree. Having vehicles drive through buildings. magically over bridges and disappear is as immersion breaking and distracting as object pop in.

Given the level of visual quality elsewhere it is hopefully something they will put a little more work into though I admits it is hardly priority.

Well driving through buildings and crossing overpasses like flying cars is a different story. I was talking about the occasional disappearing of cars. This is something I can perfectly live with. When it comes to roads the sensation of moving traffic is more than enough for me. I do agree on realistic traffic flows though (crowded during rush hours and less traffic during night times). That does make quite the different in terms of immersion and is definitly doable. Same goes for trains. Perhaps something for 3rd party development. AI train models and text-based timetables just like AI planes

Amadeo Araujo

11 hours ago, OSJJ1985 said:

Well driving through buildings and crossing overpasses like flying cars is a different story. I was talking about the occasional disappearing of cars. This is something I can perfectly live with. When it comes to roads the sensation of moving traffic is more than enough for me. I do agree on realistic traffic flows though (crowded during rush hours and less traffic during night times). That does make quite the different in terms of immersion and is definitly doable. Same goes for trains. Perhaps something for 3rd party development. AI train models and text-based timetables just like AI planes

Yes there is certainly a limit to how much dev time should go into it, I just think coming into land and having vehicles disappear or spawn infront of you is a bit immersion breaking and hopefully not too hard to fix.

 

19 hours ago, goates said:

Why not? The information is already readily available to everyone. 🙂🏴‍☠️

 

https://www.marinetraffic.com/en/ais/home/centerx:-64.9/centery:49.4/zoom:3

Very neat website.  Thanks for posting this.  It's amazing how much ship traffic there is, and how crowded some of these sealanes are.  

I do think ship traffic should be in the sim -- but if it's not in there at launch, I would at least want the SDK to allow for this type of thing to be added, or, that this type of thing be added by Asobo/MS at some point.  WITH lights as suggested.  It would be neat to be at altitude, and yet far below, on a clear night, to see some remote light in the vast Pacific below you.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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