September 21, 200619 yr I have just had the opportunity to watch a live presentation of FSX (final release version) and play with it myself. I did two short flights, one in the US and one in Europe at FL33 and FL37 respectively. Although the graphics are better than fs9, blurries are still there; that is to say far away textures don't load any better than fs9. Very disappointing.
September 21, 200619 yr Ohhh noooo, are you sure it was the final release version? This is bad news...
September 21, 200619 yr You will get the blurries much more readily in FSX, release version or not, if the sliders have been set too agressively to the right. Simple solution is to move the sliders to the left.Gary 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
September 21, 200619 yr Generally "the blurries" refers to the problem where, when moving fast, terrain textures don't load quickly enough so you end up with low-res textures all around you. This problem should be rare in FSX.What you're referring to is different - far away terrain textures are intentionally lower resolution because loading the hi-res textures for distant locations would require exponentially increasing video memory used as you increase the level of detail radius.A couple of mitigation factors:Distant terrain textures look very blurry if you have anisotropic filtering turned off. You'll want to make sure you have anisotropic filtering on in FSX and that the video card drivers aren't over-riding the setting to some low value.You can also turn up the level of detail radius on the scenery tab of the settings to "large," as that increases the area FSX loads high resolution textures for. I believe you can further increase this radius manually in fsx.cfg, but you will quickly run into video memory problems if you increase it too much.
September 21, 200619 yr no brian, thank you for the explanation, but you are wrong I am referring to "the problem where, when moving fast, terrain textures don't load quickly enough so you end up with low-res textures all around you."And I am unhappy to say that it appears everything BUT rare. Funny enough the MS guy giving the presenation was caught off guard and at one point said "we didn't know that was an issue". BTW, Sliders were not maxed in the demonstration.
September 21, 200619 yr gloom! doom! the sky is falling! Jeff Bea I am an avid globetrotter with my trusty Lufthansa B777F, Polar Air Cargo B744F, and Atlas Air B748F.
September 21, 200619 yr Oh nooo, I was hoping to say good-bye to my blurries when switching from FS9 to FSX! :(Marten, are you sure it was the absolutely final version? The one that went gold? Please, say "no"!Best regards,Rafal
September 21, 200619 yr Well, what you said was "that is to say far away textures don't load any better than fs9."Seemed like you were referring to far away textures.Anyways it is not the case that the blurries are "no better than fs9." I don't doubt that something went wrong at the demo but I can assure you there were significant improvements made to the terrain background loading after beta 3 and under normal circumstances things load quite nicely.
September 21, 200619 yr Great!!!! I have been frustrated with FS9 since the 8th grade picnic. The blurries are my only problem. Great frames, no stutters, and everything maxed. I tried every gimmick on the net to get rid of the blurries with no luck at all. If FSX is the same then NO WAY am I upgrading to FSX. I will keep an open mind and wait a few weeks after release to decide.
September 21, 200619 yr Truly I think some of the members of this forum are a little bit nuts. One guy maybe saw some blurry textures and thats got you guys thrown into panic mode.
September 21, 200619 yr >Truly I think some of the members of this forum are a little>bit nuts. One guy maybe saw some blurry textures and thats>got you guys thrown into panic mode. Couldn't agree more with that statement. It seems as though any information about FSX throws people into a panic. Just hold on and wait to see what the final version looks like. I am sure it will be a whole lot better than what people are thinking it will be.
September 21, 200619 yr >Truly I think some of the members of this forum are a little>bit nuts. One guy maybe saw some blurry textures and thats>got you guys thrown into panic mode. You bothered by that? Don't worry, that's easy to change:Hey folks, FSX will feature not only animated cars and animals, but animated people too! I must know, I saw it at a live presentation of the final release version of FSX. Cool, huh?Ok Alex, now wait and see. ;)Regards,http://www.bremmekamp.com/img/misc/avsim.jpg
September 21, 200619 yr Thats it. You must have found the problem. Those animated people steal the system resources and cause the blurries!And the worst thing is there is no slider to turn them off!;-)
September 21, 200619 yr >Truly I think some of the members of this forum are a little bit > nuts. I wish you a nice day, too!>One guy maybe saw some blurry texturesSorry, my mistake. I believed it was a presentation with a Microsoft guy...>thats got you guys thrown into panic mode. Wow, these hidden cams. You've seen me throwing things around and running around my house for the last hour in panic. Fortunately now it's all right.;)Sorry to say that again, but after a few years of effectless fight with blurries in FS9 I am not particularly happy to hear about them again. My right to say that. If someone doesn't mind blurry textures, that's fine, I Won't be calling him nuts.Best regards,Rafal
September 21, 200619 yr I had the opportunity to talk face to face with the developers at the conference this past weekend and the developers even admit that the blurries are still there. I asked them specifically about frame rates and the blurries and their answer was that they are improved a bit from the beta but they ARE still there. Those guys were very cool though and very open with discussing all their development time and problems they ran into. The one thing they said that made me laugh was that once they saw the artist's rendition of what the game would look like in DX10 they thought to themselves that they will never see their families again trying to get it looking like that. Needless to say i don't think that FSX in DX10 will be quite as impressive as they have led us to believe. Much better no doubt, but not like the pics. They mentioned that ATC needed alot of work but then we all knew that. I think that 3rd party development for FSX will be outstanding though since this product was developed with this in mind. It will only get better :)
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