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FSX vs Real TNCM video comparison

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Just found this video linked in another forum and thought I would post it here for those that haven't seen it. Its impressive seeing FSX compared with real video footage of a Princess Julianna landing. If it weren't for the labels it might be hard to tell which is which. ;)http://www.simhq.com/_air7/air_246a.htmlPhil

thanks for the linklooking at the photos the water is abit too bright in MSFS.

I7-10700F RTX 3070 32 Gig Ram

Yep water too bright and the runway too light. It's funny to be this critical of a simulation. I must say they are getting about as close as you can. Everything else looks amazingly similar to real life. I wonder how long it will be before our computers are able to deal with a similar amount of detail as there is in real life. Soon

>If it weren't for the labels it>might be hard to tell which is which. ;)Hint: stutters :-sae Marco

"Society has become so fake that the truth actually bothers people".

Awesome framerate in the real version LOL :-)On that note can anyone tell me the point of the framerate limiter? I was using the default setting in the BETA with scenery etc just up to medium-high. It wasn't until I set the frame rate limiter to 40 that I saw great FPS and fantastic graphics. Why did the BETA not pick up on my system spec and adjust accordingly? The system can blatently handle a high FPS.Can't wait for the retail version :-)Nels

>On that note can anyone tell me the point of the framerate>limiter?By limiting the rate in which the graphics engine is requested to repaint the screen, the simulator can (theoretically) assign the CPU other tasks instead of focusing on the visuals - this may include managing AI, weather, and even "setting up" the visuals (eg: textures) before displaying them. All of those things need to be processed for each frame, so by force-limiting the sim to a lower FPS rate, you are giving the system more headroom in the hopes that you'll get a smoother experience.If the limiter was not there, you could overwhelm the processing thread with visuals, and that would then *force* the sim to start cutting corners.... this is in part why some users see harsh stutters and blurry textures. There's more to it than just this, but that's the basic idea...-Greg

In FS9 I took their advice and watched what the "V" values were. I tried to limit the FPS to achieve a "V" (variation?) value of less than 1.0 . The proof of the pudding was to watch the scenery below the aircraft moving past the side window studder free.

While I can truly appreciate how similar the 2 scenes seem to appear at a glance, its the 2 "visual pet peeves" of mine (these have always bothered me the most (visually) about Microsofts flightsim) which apparently after all these years still hasnt improved at all......they are the fact that the colors are just too "bright" or oversaturated which tends to give a cartoonish appearance to the scenery/landscapes around you...and also the fact that airports and especially runways are waaay too easy to spot/identify while in flight (which has to something to do with both the color problem i just mentioned and the way landclass and textures are blended together at their borders in the sim)Maybe the sim just needs a whole new graphics engine, dunno...but i think i can recall the old FLY2 simulator having a better technique for blending which sometimes made runways VERY difficult to spot until you were almost right on top of them or a couple miles out...makes a BIG difference :-)I hope one day MS gives us a new engine that will address these 2 issues.Dave

Glad you guys enjoyed the video and article. I recorded the FSX video straight from the program using FRAPS and the framerates stayed pretty high throughout the recording process (even with the CPU overhead of running FRAPS). The slight stuttering you see once the FSX video reaches the touchdown point is NOT due to graphics slowdown, but rather I slowed down the FRAPS recording after the fact in order to match the real video speed on the left. That made the video appear to stutter, but wasn't in fact the way it appeared in real time. The reason I had to slow it down a bit was because the CRJ in FSX has a slightly higher Vref and landing speed than the Citation V...I was pretty impressed with how close the two come..although the comment about the over-saturation of colors is (and has been) very much the case for almost all PC flight simulations, combat or civil. People would be surprised at how "bland" the sky and land can look most of the time....Regards..BeachAV8R

Dave, I predict texture addons will solve those two problems. GE Pro, for example...RhettAMD 3700+, eVGA 7800GT 256, ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, etc. etc.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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