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seamaster55

New interview in French

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so up to 50.000 AI Aircrafts? Models, repaints? Or do we see a 737 performing flights for an EMB-195?


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7 minutes ago, Noooch said:

Does anyone know what upscale means ?

L'upscaling consiste juste à agrandir une image d'une résolution native vers une résolution supérieur sans avoir à charger ces textures mais en y appliquant un algorithme qui va les étirés . C'est beaucoup moins lourd à gérer pour la carte graphique par contre on perd en netteté .


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2 hours ago, topatov said:

L'upscaling consiste juste à agrandir une image d'une résolution native vers une résolution supérieur sans avoir à charger ces textures mais en y appliquant un algorithme qui va les étirés . C'est beaucoup moins lourd à gérer pour la carte graphique par contre on perd en netteté .

Donc s'il dit qu'il n'y a pas besoin d'upscale, en quoi c'est une bonne nouvelle?

Edited by Noooch

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It looks like they are talking about upscaling native resolutions to 4k (presumably), through an algorithm - maybe checkerboarding. My gcse french is rusty. 

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43 minutes ago, Noooch said:

Donc s'il dit qu'il n'y a pas besoin d'upscale, en quoi c'est une bonne nouvelle?

Je pense qu'il veut dire par là que le simu est bien optimisé pour le 4k et qu'il n'y a pas besoin de compresser les textures en 2k pour ensuite les upscale en 4k pour avoir un bon framerate 

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7 hours ago, DaWu said:

I cant recall flying ever in any other season than summer in the past 25 years. So for me its absolutely unimportant but I dont mind having it. 

You've missed a lot of interesting areas in that case and it's quite funny that the team set up the landing contest at Courchevel, since this is a famous ski area, only during winter of course. 

I flew passengers with a 4 engined aircraft into and out of LFLJ for a few years IRL exclusively during winter and this altiport looks rather strange in summer.

Switzerland, Alaska, etc. there are quite few areas which look much better during winter IRL and of course in the sim.

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9 hours ago, france89 said:

All games have different lods being applied on the run since you don't need the most detailed lod for the furtherst away objects

Sure, but I meant something else: Not the different LODs depending on distance, but an overall decrease of LODs when needed to maintain the framerate, like the highest level will not be used anymore but only the second highest when that is needed for performance. That's how I understood what the Asobo guy was talking about.

 

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