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New interview in French

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1 minute ago, Noooch said:

They have 20 different LOD for each part of the word, so if your fps go down, it will go to the next LOD level so you almost won t notice any difference but the sim will run 4x faster.

 

Did he make clear if that means that MSFS will do that automatically "on-the fly" or that we have to adjust settings manually?

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Just now, RALF9636 said:

Did he make clear if that means that MSFS will do that automatically "on-the fly" or that we have to adjust settings manually?

Wasn't clear at all but I understood it was automatic

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2 minutes ago, Noooch said:

Wasn't clear at all but I understood it was automatic

That would be great!

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57 minutes ago, RALF9636 said:

Did he make clear if that means that MSFS will do that automatically "on-the fly" or that we have to adjust settings manually?

All games have different lods being applied on the run since you don't need the most detailed lod for the furtherst away objects


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How Flight Simulator manage the compute power needed to render all what ASOBO want to implement ? : they use all power available CPU cores are used at max.

If this is the case, then I should swop out my i9 9900KS(8 core) CPU with a 16 or 32 core AMD CPU.

 

Is CPUs from AMD the future for MSFS2020?

Edited by roarkr

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During one of the english speaking interviews, one of the developers was saying that they had seen alot of requests for new things, one of which was 'seasons'....but then he added, 'that one seems to have died down a bit' .  So I suggest seasons should come back into the frame. 

All said, I think they will deliver what we want, and again there was very emphatic reference to third party participation.  

Edited by ErichB
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41 minutes ago, roarkr said:

If this is the case, then I should swop out my i9 9900KS(8 core) CPU with a 16 or 32 core AMD CPU.

 

Is CPUs from AMD the future for MSFS2020?

He actually said that the sim uses all the cores but he didn't say for what (P3D also uses  all the cores...) and he also said that they don't want to release the specs at that time because the game is not optimized. Drawing any conclusion right now is premature.


Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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59 minutes ago, ErichB said:

During one of the english speaking interviews, one of the developers was saying that they had seen alot of requests for new things, one of which was 'seasons'....but then he added, 'that one seems to have died down a bit' .  So I suggest seasons should come back into the frame. 

All said, I think they will deliver what we want, and again there was very emphatic reference to third party participation.  

I think seasons is a must have in any flight sim. If MS thrives for realism, you can hardly achieve that if you have green grass and 20 degrees in the middle of winter in Norway or Canada.

It might not be available at launch because I think they will have a hard time implementing this with the way they render the world. If it is based on satellite data and photoreal scenery, they will need a special algorithm the modify the images automatically. That could be done in FSX and P3D because it only used textures. 

I really hope they don't give up on that.

FSLabs showed us what can be achieved when you simulate icing realistically. It would be a shame to lose that.

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1 minute ago, Julkensen said:

I think seasons is a must have in any flight sim. If MS thrives for realism, you can hardly achieve that if you have green grass and 20 degrees in the middle of winter in Norway or Canada.

It might not be available at launch because I think they will have a hard time implementing this with the way they render the world. If it is based on satellite data and photoreal scenery, they will need a special algorithm the modify the images automatically. That could be done in FSX and P3D because it only used textures. 

I really hope they don't give up on that.

FSLabs showed us what can be achieved when you simulate icing realistically. It would be a shame to lose that.

I cant recall flying ever in any other season than summer in the past 25 years. So for me its absolutely unimportant but I dont mind having it. Maybe I wasnt using seasons at all due to the bad implementation in the old sims especially in combination with addon airports

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Lukas Dalton

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They have to simmulate not just the whole globe but also the tilt of our world's axis – that creates winter and summer. So we heading towards an solar system simulator! I see this earliest in 5 years!

And some places just look the same the whole year, people flying there would not benefit from seasons anyway 😉

 

 

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The 3PD involvement being a hot topic this is what he said. Caveat I am not a professional translator, just want to help non French speaking fellow simmers.d. It is close to verbatim but it is not one. Any correction is welcome. The question is about how many people work on the "monster" (a French endearing colloquial word for a large project) . 

In Bordeaux, we have approximatively 120 people and at MS they've also a large team, more than 20-odd people, I believe. And there is also an ecosysem in construction and then we've also  to think that in the future third parties will be added, people making content. We are building an ecosystem.    so we have a relatively heavy core team now but when everything will be built, we will be but a small part of the people contributing to the experience.

Edited by domkle

Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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1 hour ago, Nedo68 said:

They have to simmulate not just the whole globe but also the tilt of our world's axis – that creates winter and summer. So we heading towards an solar system simulator! I see this earliest in 5 years!

And some places just look the same the whole year, people flying there would not benefit from seasons anyway 😉

 

If they collect the real world weather data they could apply seasonal effects by using data from the past few days to weeks. So for example when the temperature has been below freezing point for x days the water will be frozen over at that location, if it has snowed for a while and the temperature is below freezing point there will still be an x amount of snow around that spot. Trees respond to lower and higher temperature for longer amounts of time, they use it to decide when to abandon their leaves or when to start sprouting new ones. There's a lot that they can simulate this way, more than just seasonal effects.    

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12 minutes ago, Raymond.Groenendijk said:

there's a lot that they can simulate this way, more than just seasonal effects.    

Manually changing date & weather should be possible, right?

But some things should/should not? be possible, imagine i start at the egypt pyramides and i want snow 🎅

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3 minutes ago, Nedo68 said:

Manually changing date & weather should be possible, right?

But some things should/should not? be possible, imagine i start at the egypt pyramides and i want snow 🎅

True, I think there is plenty of data available that describes the climate, amount of rainfall per month and stuff like that for the whole world. They could use that data if they don't have historical weather data available for the date you set. It would be great though if we can just choose the weather from a specific date and time some day.

When you set the precipitation and make it very cold at the pyramides I don't see why the simulation should not render snow there... It will just never occur normally, only when you do a hard override of what's normal over there. 

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