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Reduce size of ground textures in FSX

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>>>>What exactly does this trick do?? Does it improve>resolution>>of ground textures?? That is my main problem. I don't>really>>care about FPS. I care more about graphics and it looks>awful>>when I look down at the ground. The ground looks all>blurred>>almost like it's a zoomed in satellite photo. Can you post>>some screenshots?? Thanx...>>Sounds like one way or another you need to reduce your texture>resolutions. Either by adjusting the sliders down or>downloading replacements at lower resolution. 128-meg video>cards simply aren't enough to be able to use FSX with high>resolution textures. >>This weekend I think I'm going to go buy a 256 or 512 meg>card.>>MattWhat would reducing the texture resolutions do?? I want them to be better not worse. I have a 256mb graphics card. It's a GeForce7600GS. It's not so much the amount of memory it's the type. Make sure it's DDR3 and not DDR2.

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>>>>Matt>>What would reducing the texture resolutions do?? I want them>to be better not worse. I have a 256mb graphics card. It's a>GeForce7600GS. It's not so much the amount of memory it's the>type. Make sure it's DDR3 and not DDR2.If you've got 256 meg card, then you probably don't need reduced textures. Not sure why you're getting blurry looking textures. As far as 256 vs. 512......that's what I said when I bought my current 128 meg card, but there seems to be a difference between 128 and 256 now :)Matt

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Hi,You need to use the FIBER_FRAME_TIME_FRACTION tweak listed on Matt's page. Increase the value for better scenery at the cost of frame rate.Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___

Hi GuysTried to re-size my textures three times now. ImageTool seems to hang up on the conversion after a while and I cannot get the batch file to finish.Has anyone else seen this or is it jsut me.The reason I am doing it is to try and reduce the terrain data load time when starting a flight - Again this might be memory as I have 1Gb but I hoped that the smaller textures might help.Can some kind soul tell me what is likely to impact on the load time for terrain data? Not sure if that is mesh, land class or what :-)

Jon

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Microsoft Flight Sim MVP

Airport Design Editor FSDeveloper.com

Thanks for the batch file. Worked like a charm and definately makes a difference.

is there any loss of texture look in the sim after you do this process?

img0043x.jpg

is there any loss of texture look in the sim after you do this process?

img0043x.jpg

Of course since you are making the textures 1/2 the size, there will be less detail. But probably not very noticeable if you don't set the texture resolution smaller than about 2 meters per pixel.Matt

>>>>What exactly does this trick do?? Does it improve>resolution>>of ground textures?? That is my main problem. I don't>really>>care about FPS. I care more about graphics and it looks>awful>>when I look down at the ground. The ground looks all>blurred>>almost like it's a zoomed in satellite photo. Can you post>>some screenshots?? Thanx...>>Sounds like one way or another you need to reduce your texture>resolutions. Either by adjusting the sliders down or>downloading replacements at lower resolution. 128-meg video>cards simply aren't enough to be able to use FSX with high>resolution textures. >>This weekend I think I'm going to go buy a 256 or 512 meg>card.>>MattMatt go for 512MB of higher FSX will use it :-)Andr

 

André
 

See, this is a discussion i really love.I have my FSX copy sitting here. I beta tested it and now have the retail version. Thing is I travel a lot for business and have zero time for early adopter tweaking (which is different from bug reporting in beta.)Im gonna wait about 30 days or so (maybe 60) and then use the historyto make this work smooth!Eric

rexesssig.jpg AND ftx_supporter_avsim.jpg

Something interesting i noticed checking the building files. The buildings didn't show up in the sim. Then starting to tinker myself with them i noticed some of these are missing proper nightlighting. They have LM files but they are just black/grey. Regards, Gerrit

Gerrit

Hi,I did pretty much all the texture replacements and now FSX locks up solid.This could have been my fault because I had not done the SDK install and when I inserted the CD it auto-started the FSX install. I aborted it but it apparently does something because when I started up FSX it said there were files damaged or missing. To make my story longer

>>Could FSX be locking up because it was finding two textures of>the same name?>>Should I be deleting all of the native files that the BLD, AG>and or tree mods replace?>>Has anyone else had lock-ups after doing the texture mods?>>Later,>Jon>All the texture replacements I know of should have the same file name as the originals so there shouldn't be two with same name. Sounds like there might be something else going on.Also, if you have the scenery sliders set too far to the right and your computer is not very fast it can sometimes take more than 5 minutes to load so maybe you are just not giving it enough time.Matt

Hi,Thanks for the info on the files.I'll just have to wait until I reload to see if it happens again.The lockups happen at the splash screen or the free flight screen. I let it sit for about 20mins before I shut it down.Later,Jon

>Has anyone else had lock-ups after doing the texture mods?>>Later,>JonYes, I let it sit for approx. 1/2 hr before having to shutdown and restore my backup. However, I do have a comment about creating a backup.Try 7-Zip Archiver to compress your backup(s) http://www.7-zip.org/ The new 7z format compressed to just over 2GB using the following commandline:7z a -t7z c:TextureBU.7z [email protected] -x!thumbs.* -m0=BCJ -m1=LZMA:d=24 -ms -mmtThe listfile.txt MUST have the absolute path to the file name(s) For example:"C:Program FilesMicrosoft GamesFlight Simulator XSceneryWorldTexture001b2su1.bmp"-or-c:"program filesmicrosoft gamesflight simulator x"sceneryworldtexture143b2wi5.bmpI've read that Vista has a minimum screen resolution requirement of 1280x1024, hence FSX was more than likely designed to run at the same resolution, originally, both Vista and FSX were to be released together. Could this 'minimum requirement' have something to do with the lockups?

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