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Reduce size of ground textures in FSX

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For anyone thinking of resizing their generic ground textures, I created a batch file to do this automatically. There are about 6,700 of them in FSX and each is 1024x1024. This batch file will reduce them down to 512x512 using ImageTool and Nconvert. Entire process will probably take an hour or two. This would probably be a good mod for anyone with 128 meg video card. Not sure how much help it would be for 256 or 512 meg cards. The other thing this will do is help with load times.Don't forget to backup your files before doing this. Let me know if there are any problems with it. If someone has a better way of doing this, please do.Detailed instructions on how to do this can be found herehttp://www.fox-fam.com/wordpress/?page_id=41

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Wonderfull work, thanks for taking the time to help us all out.

Thanks ... I'll give it a try later :)

Quote from MS Flight Team Lead: "We’ve made some guesses"

VOlWMAlS.gif

Is it possible for you to upload the autogen textures in DXT1?

I think Matt has mentioned in another posting that such an archive would be around 1GB in size, which makes it impossible to upload it :)Yours,Martin Georg/EDDFDirector, VATSIM Europe Division (VATEUD1) *** mailto:[email protected]

Cheers,

 

Martin Georg/EDDF

Contributing editor, FS-Magazin

>I think Matt has mentioned in another posting that such an>archive would be around 1GB in size, which makes it impossible>to upload it :)>>Yours,>>Martin Georg/EDDF>Director, VATSIM Europe Division (VATEUD1) *** >mailto:[email protected]'s correct. They'd be around 1 gig. Plus I don't think MS would be to happy about that.The batch file is really very easy to use. Just have to download three files. Put them in a folder and double click on one of the files. The rest is automatic.Matt

yeah it sure is easy it's been going for a while now and it's done within the next 15 min or so i gues, wonderfull. After it's done im gonna test.

Great work Matt!Will try it later when I get home. You sure made it easy to adjust the texture sizes. I'm half tempted to try out FS-X on my laptop (ATI Mobile 9600 with 64 Mb graphics mem) to see hows that AMD Turion processor runs it.Harry

 

There is no need to reduce the size.Textures are using mips (i.e 9 of them)1024x1024, next mip 512x512, 256x256

Well this definatly works, i just tested the game after the resizing conversion has been done and in an area where i had 25-30 FPS before with all the tweaks around i now have 45-50 FPS. So that is good. Now if u can do something about the detailed aiports as those are the only real problem remaining.

Hi,About resizing textures, I'm wondering the following:Since FS9 (and also FSX) I compress my entire FS folder (incl. sub-folders)This will reduce the disk acces time since a file is first loaded in memory from disk before it is decompressed.I wonder what is the best: Physically resizing textures with some loss of texture quality or compressing FS folders without any loss of texture quality.

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

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HI Matt, The texture resolution slider don't control the size of the BMP terrain to render in FX? Another things, the slider Level of radius can help for frame rate, keep this to left and compare with right or middle. ThanksChris Willishttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg

Kind Regards
Chris Willis

  • Commercial Member

Hi All, there is no need to resize the textures, if you set your ; Global Max Resolution - very highand texture resolution to 2m/pixel;the FSX engine will automatically load a 512 x 512 bitmap (the second mip down) - which will have EXACTLY the same physical size for the videocard memory as a resized one from 1024x1024 to 512x512.Ofcourse, if you have very little harddisk space it would make sense to batch resize them to save disk space. Otherwise it's a waste of time. There is NO difference for the videocard, weither it is loading a physical 512 x 512 bitmap OR a 512 x 512 (mip level 1 from 1024x1024). - FPS increase after resizing them most probably has another cause, or another tweak you did prior or after.Personally I really like the way MS has incorporated that slider, you can surely see the room for expansion on this version.If newer cards and processors will be coming out next year, just think of the beautifull scenery we are going to get when our hardware allows us to go BEYOND 1m / pixel!

Banner_eu_anthony.jpg

"The texture resolution slider don't control the size of the BMP terrain to render in FX? "Probably, but moving the texture resolution slider to the left (high instead of very high) also reduces to unacceptable levels the texture quality of the vc panel and gauges on my rig (P2.8 1GB DDR, 6600GT AGP) in demo 2 (a bug ?)Jean-Paul

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

well i did no other tweak and the resize definatly worked and makes a big difference.

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