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T.E. Southern California...HERE I COME!!!!!!

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  • Author
3 hours ago, Recognition said:

Do we need to delete ortho4xp and Forkboy2 for the Orbx regions?

Cheers

That would be good...if you know what the heck the tile is!  You'd have to track down the x/y of it....

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Thanks for info. Yes makes sense, I can find the files back via ortho4xp installs. For Forkboy much the same I guess.

Cheers

 

Intel® Core™ i9-13900KF - 24 Cores... Watercooling NZXT Kraken 240 RGB Black...MSI MAG Z790 TOMAHAWK...Kingston Fury Beast RGB 128GB DDR5-5600...NVIDIA RTX 4090 24GB.

On 5/8/2020 at 10:27 AM, Colonel X said:

Anything other than perfect would be a surprise?

Got reassurances from a friend.  I had momentary panic thinking they were using those "true colors" again. 

Just got it. Checked out KMYF, and that airport has two big steps in elevation on the runway that weren't there before. They have a thread tracking it and there's apparently a few bumpy runways. Wish I had better luck with these packs.

  • Moderator

Yes, some default airports have mesh/flattening issues or don't align and I've asked users to flag them on the Orbx forum. This has happened with all TE releases, but they eventually get fixed and corrected in X-Plane after the list is passed to Laminar Research. The ones that can't be fixed by changing the airport will require a product update.

 

19 minutes ago, tonywob said:

Yes, some default airports have mesh/flattening issues or don't align and I've asked users to flag them on the Orbx forum. This has happened with all TE releases, but they eventually get fixed and corrected in X-Plane after the list is passed to Laminar Research. The ones that can't be fixed by changing the airport will require a product update.

 

Thanks for the reminder. I forgot to post the phantom airport that appears south east of KSNA.

MSFS

6 hours ago, tonywob said:

Yes, some default airports have mesh/flattening issues or don't align and I've asked users to flag them on the Orbx forum. This has happened with all TE releases, but they eventually get fixed and corrected in X-Plane after the list is passed to Laminar Research. The ones that can't be fixed by changing the airport will require a product update.

 

Genuinely curious about the development pipeline here. Why does it go to Laminar Research? The airport was flat beforehand.

  • Moderator

Because the airports are just the default ones designed to work on the default mesh. As soon as orthos and a detailed mesh are placed on them, many are shown to be misaligned, not to even exist or have incorrect exclusions or too much flattening or none. In addition, different versions of X-Plane have different versions of the gateway airports. 

As is the case, most eventually get fixed on the scenery gateway, and Julian of X-Plane has been really busy and helpful in getting these done for the other regions. Those can't be fixed by simply modifying the airport will need a product fix. I don't like to distribute modified airports with the scenery (but have done recently), because when the gateway airport is upgraded, users will be stuck with the old version.

Another big issue I see a lot on the default airport are trees, buildings and ground textures. e.g. Somebody who did Catalina Island turned the entire island to a forest, and there are many more examples of this. What looks good in the default scenery can clash badly with other sceneries.

 

Tony slightly off topic but wanted to offer congrats on SoCal - just plain fine.

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