Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Why adjusting control sensitivity is not the answer

Featured Replies

47 minutes ago, cwburnett said:

 

So I took the TBM out like I did the Baron. I did two test videos (and thanks to those that directed me to the Nvidia Shadowplay recorder, it works much better)... Like with the Baron, my roll sensitivity in sim is set to 0% (so default) and the pitch is -50% based on reduced throw of the controller.  Rudder is -20% and is pretty twitchy on the ground as has been observed by basically everyone...

In the first test, I did a circuit.

In the second test, I did a stability test by going to 5,500' at 200 kts and then testing leaving it alone, then rolling and pitching. I found it to be quite stable, basically flying where I pointed it. If I roll left 30 degrees, it stays there.

 

cw...just curious here, but did the plane require right rudder for climb out?

  • Replies 376
  • Views 65.4k
  • Created
  • Last Reply
2 hours ago, w6kd said:

Do you have to switch to the legacy flight model/mode?

How do you switch the sim into legacy mode?

Al

 

2 minutes ago, hangar said:

cw...just curious here, but did the plane require right rudder for climb out?

I was active in the rudder, yes, but I don't recall when or how much, but I definitely needed rudder for both the initial climb and the turns. But I have rudder trim mapped to the yoke so I tend to be pretty active with that. Learned from hours and hours of flying the Dash 8, lol.

5800X3D | Radeon RX 6900XT

9 minutes ago, ark said:

 

Edited by cwburnett
Deleted...better answer

5800X3D | Radeon RX 6900XT

  • Author

Great discussion guys, might take me a little while to catch up as I’ve missed a fair bit. Rob, Can’t wait you try out your adjustments. 
 

2 minutes ago, ark said:

How do you switch the sim into legacy mode?

Options -> General -> Flight Model,  change top line from "Modern" to "Legacy" with the scroll buttons on L/R

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

27 minutes ago, Nedo68 said:

i dont know, this is reality and looks like how i land in MSFS 😂

maybe he just need to adjust control sensitivity ? 😉

 

 


 

He definitely will ask for refund!

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

2 minutes ago, w6kd said:

Options -> General -> Flight Model,  change top line from "Modern" to "Legacy" with the scroll buttons on L/R

Thanks guys!

2 minutes ago, norman_99 said:

Great discussion guys, might take me a little while to catch up as I’ve missed a fair bit. Rob, Can’t wait you try out your adjustments. 
 

This is a great thread, one of the better ones I've participated in or read. And a refreshing change from some of the others right now 👍

And we have you to thank for it, so... thanks, great topic!

5800X3D | Radeon RX 6900XT

  • Author
6 hours ago, High_Alpha said:

Well I’d be interested in knowing what issues the turboprops have... I’ve heard the startup isn’t accurate, but are there in flight problems? (it’s hard to understand the ones you’ve described with no cockpit video...). How do they model beta thrust on landing?

Slightly off topic, but historically turboprop modelling has been extremely poorly implemented in the MSFS series, and I don’t see any changes here. 
 

Torque stays constant, and even rises slightly during a climb (it should reduce significantly), ITT seems more connected to torque than power lever position, etc.

Again, not looking to hit exact numbers, but just the the relationships between all the input and output parameters are modelled correctly, so that things such as torque at least move in the correct direction. It has traditionally bee so hard for third party dev to creat accurate turboprop models because the underlying simulation has been so inaccurate. Only a handful of devs with the resources and knowledge to develop a model from scratch outside of P3D have made significant improvements.

3 minutes ago, norman_99 said:

It has traditionally bee so hard for third party dev to creat accurate turboprop models because the underlying simulation has been so inaccurate.

this is just so disappointing...I mean I thought this was going to be an entirely new sim from scratch, not a clone bringing in old baggage with it. Who needs or wanted that?

I guess it's back to XP11 where at least I have proper start procedure, spool-up times and a relationship which works fairly well between torque and props.

Edited by hangar

I loaded Xplane 11 again, oh man that was awful looking trees, tried all of them (orbx, default, Mrx, etc...).

 

Edited by SceneryFX

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

28 minutes ago, cwburnett said:

This is a great thread, one of the better ones I've participated in or read. And a refreshing change from some of the others right now 👍

And we have you to thank for it, so... thanks, great topic!

I second that.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

Just an update to the TBM 930 issue, well I reloaded the game and flew out of Challis, Idaho. This time it didn't do it, felt like a totally different plane. I guess it was related to wind gusts at one of the aiports I was taking off from, who knows.

It's still a bit twitchy, but nothing like before. Doesn't make a lot of sense, because at the other airport didn't have the issue with any of the Cessnas or the Diamond DA-62, so not sure overall.

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

40 minutes ago, norman_99 said:

Slightly off topic, but historically turboprop modelling has been extremely poorly implemented in the MSFS series, and I don’t see any changes here. 
 

Torque stays constant, and even rises slightly during a climb (it should reduce significantly), ITT seems more connected to torque than power lever position, etc.

Again, not looking to hit exact numbers, but just the the relationships between all the input and output parameters are modelled correctly, so that things such as torque at least move in the correct direction. It has traditionally bee so hard for third party dev to creat accurate turboprop models because the underlying simulation has been so inaccurate. Only a handful of devs with the resources and knowledge to develop a model from scratch outside of P3D have made significant improvements.

There is one of the turboprops where at least torque falls with altitude, but you're right - another of them i noticed I had to reduce throttle as I climbed....I thought to myself...that's not right! It might be the KA that's more accurate...don't remember right now...

Personally, I don't care that much about spool up and spool down, stuff like that - but I agree that the torque and ITT curves are important, and factors like airspeed and temp should influence what the max power setting is when temp limited.

Hopefully our trust 3PDs can get us a nice turboprop...

5800X3D | Radeon RX 6900XT

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.