August 23, 20205 yr This was being discussed in the VR forum so wanted to share. The best part about flying in fsx was VOR to VOR in IMC conditions using your radios. Navigation was what made it fun. Navigation was what always made flight simulator fun dating back to the early days...because the graphics weren't like they are today. Most of the time I flew IMC and rarely looked out the window. Now we just set waypoints, hit autopilot and look at the scenery go by. You might as well just watch YouTube videos of flights. VR changes everything. I rarely flew VFR until I started flying VR. With the 360 degree view you are literally sitting in a plane looking around. You really feel like you're flying whether VFR, IFR, navigating or just flying around. It also makes flying easier...you can actually twist knobs and pull levers like you would in a real plane instead of trying to pan around and use the mouse.😎 I have crashed countless times in msfs2020 trying to fiddle with instruments...or lower the flaps...I just can't stand flying with the mouse...with fsx I had a full cockpit build where I had actual dials and buttons...VR is even better because virtual buttons don't wear out. 🙂 Edited August 23, 20205 yr by Aceman2020
August 23, 20205 yr We need frames before VR. If we can't get 30fps in most cases. how do you expect VR to work ? https://fsprocedures.com Your home for all flight simulator related checklist.
August 23, 20205 yr 2 minutes ago, fogboundturtle said: We need frames before VR. If we can't get 30fps in most cases. how do you expect VR to work ? more than enough frames i fly vr in p3d frames limited to 33 exactly the same as 2020 . turn eye candy down for more frames you do not need 90 fps any more for vr Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
August 23, 20205 yr 5 minutes ago, fogboundturtle said: We need frames before VR. If we can't get 30fps in most cases. how do you expect VR to work ? It works fine with aerofly fs2 with orbx scenery packs ..looks as good as msfs2020. Check out orbx Innsbruck. Edited August 23, 20205 yr by Aceman2020
August 23, 20205 yr Just now, cannow said: more than enough frames i fly vr in p3d frames limited to 33 exactly the same as 2020 . turn eye candy down for more frames you do not need 90 fps any more for vr the game is a CPU hog when it comes to draw calls. Don't forget VR needs to generate 2 images at 45fps minimal. That's twice the amount of draw calls. I don't see how in it's current state it will be possible to do VR without DX12 implementation https://fsprocedures.com Your home for all flight simulator related checklist.
August 23, 20205 yr Just now, fogboundturtle said: the game is a CPU hog when it comes to draw calls. Don't forget VR needs to generate 2 images at 45fps minimal. That's twice the amount of draw calls. I don't see how in it's current state it will be possible to do VR without DX12 implementation you are completely wrong, look for Single Pass Stereo rendering, i am sure MSFS VR will run very nice. But this topic needs to move to the MSFS VR section.
August 23, 20205 yr 1 minute ago, fogboundturtle said: the game is a CPU hog when it comes to draw calls. Don't forget VR needs to generate 2 images at 45fps minimal. That's twice the amount of draw calls. I don't see how in it's current state it will be possible to do VR without DX12 implementation Not what I am seeing on my system cpu rarely pushes 60 % . I have good hardware though Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
August 23, 20205 yr Just now, cannow said: Not what I am seeing on my system cpu rarely pushes 60 % . I have good hardware though you are not understanding the issue. Don't look at overall CPU usage. Look at the core bottleneck. The mainthread that is used to generate draw call will be the bottleneck. This is a limitation of DX11. https://fsprocedures.com Your home for all flight simulator related checklist.
August 23, 20205 yr you may be right who knows my guess is it will be fine but only a guess. Again frame rate seems fine contary to a lot of posts Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
August 23, 20205 yr 19 minutes ago, Aceman2020 said: I have crashed countless times in msfs2020 trying to fiddle with instruments...or lower the flaps. This is your pitch for why we need VR? Press F7, flaps come down incrementally. It's been that default command since FS95. Edited August 23, 20205 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
August 23, 20205 yr 2 minutes ago, Chock said: This is your pitch for why we need VR? That is all you need...if simulation is about realism, when was the last time you saw a real pilot lower the flaps with a mouse? Edited August 23, 20205 yr by Aceman2020
August 23, 20205 yr 15 minutes ago, fogboundturtle said: We need frames before VR. If we can't get 30fps in most cases. how do you expect VR to work ? To get 45 fps on VR HP Reverb G2 with all the bells and whistles switched on in flight simulators, you'll need at least a RTX2080 Super. Pref a RTX 2080ti or wait for RTX 3080. Loadsamoney.
August 23, 20205 yr 1 minute ago, Aceman2020 said: That is all you need...if simulation is about realism, when was the last time you saw a real pilot lower the flaps with a mouse? Did I say use a mouse? Is that why you cut the bit out from my post that mentioned pressing a key? Yeah, thought so. Alan Bradbury Check out my youtube flight sim videos: Here
August 23, 20205 yr 3 minutes ago, Pevenhull said: To get 45 fps on VR HP Reverb G2 with all the bells and whistles switched on in flight simulators, you'll need at least a RTX2080 Super. Pref a RTX 2080ti or wait for RTX 3080. Loadsamoney. You need an rtx2080 ti anyway for msfs2020 if you want to have ultra settings...no problem for VR Edited August 23, 20205 yr by Aceman2020
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