Jump to content
Sign in to follow this  
captain420

Night lighting looks bad at high altitudes

Recommended Posts

I haven't really noticed this before since I fly mostly during the day time in low altitude VFR flights. But recently I did an IFR flight for the first time at night in the 787 I noticed that the ground looked like this yellow tone. It's very apparent when flying over large, dense urban areas and does not look realistic at all. In fact it looks horrible. I can't fly at night until this issue is fixed. At low altitudes it looks fine, although the individual lights can be a bit more crisp and defined instead of blurry. I should've taken a screenshot of what I'm trying to explain but there's a few threads on the official mfs forum regarding this with screenshots.

https://forums.flightsimulator.com/t/dev-night-light/130529/3

https://forums.flightsimulator.com/t/what-happened-to-the-night-lighting/169018/47

  • Like 2

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Share this post


Link to post
Share on other sites

Yes, a very unfortunate known issue.

Especially unfortunate because it is essentially a downgrade. It looked way better "back in the days". 
And no one knows why they did that. It had nothing to do with performance.

  • Like 3
  • Upvote 2

Share this post


Link to post
Share on other sites

Yup. Absolutely awful, I would say even worse than XP (the ground textures, not the graphics). 

I think the way XP does with the lights, plus the extended night lightning addon, should be the way to go for MSFS. And it isn’t heavy for FPS. 

  • Like 1
  • Upvote 2

Share this post


Link to post
Share on other sites

Yup, comparing the night lighting with the alpha version, it looks like a step in the wrong direction. Not sure why they went backwards with this. That sepia tone effect on the ground looks extremely bad.

Edited by captain420
  • Like 2
  • Upvote 3

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Share this post


Link to post
Share on other sites

Stars do look very nice, but the moon can use some improvement


ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Share this post


Link to post
Share on other sites
41 minutes ago, captain420 said:

Yup, comparing the night lighting with the alpha version, it looks like a step in the wrong direction. Not sure why they went backwards with this. That sepia tone effect on the ground looks extremely bad.

Maybe this was done to work better on XBOX.  No other reason would explain a step back in the wrong direction.

Edited by Dillon
  • Upvote 1

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4060 Ti 16GB DLSS 3 - HP Reverb G2

Share this post


Link to post
Share on other sites

Noticed too this weird looking cities at high altitude at night, however what is so beatiful to me is this light reflection of the screens on the controls and all over the cockpit. Like paradise by the dashboard light.

Edited by alexcolka
  • Like 2

Alexander Colka

Share this post


Link to post
Share on other sites

Night lighting looks like the whole scene is lit artificially. It looks just awful from high up altitudes. There is no way they looked at this prior to release and said it looks realistic. 

  • Like 2
  • Upvote 2

Eric 

 

 

Share this post


Link to post
Share on other sites
1 hour ago, Carlosx said:

Yes, a very unfortunate known issue.

Especially unfortunate because it is essentially a downgrade. It looked way better "back in the days". 
And no one knows why they did that. It had nothing to do with performance.

Ubisoft’d...

  • Like 2

Share this post


Link to post
Share on other sites

Agreed, no idea why they downgraded the night environment. Looked much better before. 

  • Like 2

Share this post


Link to post
Share on other sites

Not sure what you guys are seeing but I just did a high altitude flight tonight and it looks fine.  Didn't fly over a major city, I'll try that next time.


FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4060 Ti 16GB DLSS 3 - HP Reverb G2

Share this post


Link to post
Share on other sites
Just now, Dillon said:

Not sure what you guys are seeing but I just did a high altitude flight tonight and it looks fine.  Didn't fly over a major city, I'll try that next time.

You need to fly over a dense urban area to see what we're talking about. Make sure you're at high altitude, probably about FL180 and above.


ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Share this post


Link to post
Share on other sites

I saw a number of images that were taken from a few months back, and I do have to say that night lighting definitely got worse and looks very bad at high altitudes.

Edited by MikeT707
  • Like 2
  • Upvote 1

spacer.png

REX AccuSeason Developer

REX Simulations

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...