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Ianrivaldosmith

LOD and popping

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16 hours ago, Farlis said:

Sebastian Wloch just talked about this as a last point in the Q&A

 

It is a bug.

They did not deliberately change any drawing distance. They are actually working on increasing it further on upper levels, because it will come with an absolutely negligible performance and bandwith impact.

This is a slightly different issue, but also applicable to the LOD problem for those who fly at higher altitudes. Right now the sim transitions from high resolution textures and generated autogen buikdings to pure (lower resolution) satellite imagery at too low an altitude. Sebastian said that currently, if you fly an airliner at 30,000 feet you are certain to get only the lower resolution satellite imagery, which was not their original intention. This will be changed to keep the transition from happening until 90,000 feet. 

Edited by JRBarrett
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Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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5 hours ago, Colonel X said:

Just to test I upped the LOD to 200 at Los Angeles, and the draw distance is absolutely phenomenal. It's a non issue.

It's a non-issue if your system can support LOD 200 without cramping the frame rate.

I get my best flyable frame rate of low 30's to 40 fps at LOD 100, both before and after the patch. If I boost LOD to 200, my frame rate drops to 30 fps or a little under, which is unacceptable (for me).  

What's odd is that I don't see any real improvement in trees popping in, or that weird blurry texture in the middle distance with the LOD slider at 25, 100, or 200, but the frame rate changes! It's like the CPU is crunching textures and objects but they're not making it through to the GPU. This is in areas away from photogrammetry, where it's not as noticeable for some reason.

If we're not seeing the same things, then it may be due to some difference in our systems, or just the areas we're flying.
 

4 hours ago, Keto Ketchup said:

I think it might be. Altitude seems to also play a factor, with there being a sweet bitter spot where the tree pop-in is very obvious, and least with some scenery.

Right, I notice the artifacts like pop-in and blurred middle distance the most when flying at around 1,500-2,000 feet when sightseeing. Maybe people who fly airliners and quickly reach the flight levels aren't noticing it as much.


X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

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18 minutes ago, Paraffin said:

I get my best flyable frame rate of low 30's to 40 fps at LOD 100, both before and after the patch. If I boost LOD to 200, my frame rate drops to 30 fps or a little under, which is unacceptable (for me).  

I get 30+ with LOD setting 80 (sufficient for me) when flying the Airbus. LOD 200 gets me 30+ in the Cessna, in the Airbus, it drops below 30 in heavy areas. i4790K.


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Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

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Some people on the official forums have found GEForce experience is automatically ‘optimizing’ graphics and downgrading detail / LOD.

Maybe adding to Asobo’s patch bug.

https://forums.flightsimulator.com/t/update-29-september-new-game-downgrade-looks-same-ps3/291012/4?

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i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

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23 minutes ago, scotchegg said:

Some people on the official forums have found GEForce experience is automatically ‘optimizing’ graphics and downgrading detail / LOD.

Interesting, but I just did a quick check on that, and it doesn't seem to be the problem.

I opened GeForce Experience and saw that it was "optimized" for MSFS, then clicked the "Revert" button that turns auto-optimization off. Booted up MSFS and checked my graphic sliders, no change from where I had set it before.  Object LOD still at 100.

Did a quick test flight with the Caravan out of my usual home area that has no photogrammetry, and saw the same trees popping in, much less autogen than before the patch, and blurred ground in the middle distance. Just to be sure, after closing the sim I launched GeForce Experience again, and the optimization setting was still off.

On my system at least, GeForce Experience isn't the problem.

Edited by Paraffin
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X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

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10 hours ago, Epicmc said:

2 years later and I still am having this stupid issue.

Same here, so annoying 

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