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LOD should be altitude driven

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In low altitude the effects of high LOD on the CPU are quite drastic. With higher altitude when no 3D objects are part of the calculation we should at least have crisp terrain/scenery. Its the same as with that addon P3D have changes the FFTF on the go.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

I think it is.

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We need a dynamic LOD.

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  • Author
5 minutes ago, captain420 said:

We need a dynamic LOD.

Yhh thats pretty much what i was trying to say. Dynamic LOD.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

In a perfect world, LOD would be both altitude and performance (extending LOD as long as there is a performance overhead) dependent. But I think that's very hard to implement. While X-Plane supports on-the-fly LOD changes, Laminar never capitalised on that, LOD is a pain in X-Plane as well.

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

1 hour ago, roi1862 said:

In low altitude the effects of high LOD on the CPU are quite drastic. With higher altitude when no 3D objects are part of the calculation we should at least have crisp terrain/scenery. Its the same as with that addon P3D have changes the FFTF on the go.

Asobo said in the latest QA-session, that they are making changes the LOD for higher altitudes, because it is easier for hardware.

I sent suggestion about "dynamic LOD" to zendesk about month ago. 

I too hope, that LOD would be different at higher altitudes.

Edited by zemez

9900k@5GHz, 32GB@3200 RAM, Strix RTX 2080ti, VKB Gladiator mkii, VKB rudder pedals 

LOD should be dependent on screen resolution and current camera angle.

2 hours ago, Colonel X said:

In a perfect world, LOD would be both altitude and performance (extending LOD as long as there is a performance overhead) dependent. But I think that's very hard to implement. While X-Plane supports on-the-fly LOD changes, Laminar never capitalised on that, LOD is a pain in X-Plane as well.

Could you elaborate on that last part? I don't find LOD a pain in XP11, but maybe we're running different settings, or just flying at different altitudes and locations.

For me, the "pain" in poorly implemented LOD is when I see artifacts like sudden texture or object pop-in. The slow dissolve into haze, or whatever XP uses, doesn't bother me. Pop-in is instantly noticeable,

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

4 hours ago, roi1862 said:

With higher altitude when no 3D objects are part of the calculation we should at least have crisp terrain/scenery.

Not necessarily a good choice; quite often the complete opposite is what you see in the real world. Unless you are looking straight down, you're inevitably going to be looking slant-range through a good deal of atmosphere (probably about ten miles-worth of atmosphere when up at airliner cruise altitudes), and quite possibly an inversion layer too which will definitely reduce visible range considerably and muddy the colours up too. That's not going to make terrain especially crisp-looking. At altitude, things are going to be hazy and quite often terrain will have a bluish tinge to them owing to rayleigh scattering in the atmosphere.

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

  • Author
3 minutes ago, Chock said:

Not necessarily a good choice; quite often the complete opposite is what you see in the real world. Unless you are looking straight down, you're inevitably going to be looking slant-range through a good deal of atmosphere (probably about ten miles-worth of atmosphere when up at airliner cruise altitudes), and quite possibly an inversion layer too which will definitely reduce visible range considerably and muddy the colours up too. That's not going to make terrain especially crisp-looking. At altitude, things are going to be hazy and quite often terrain will have a bluish tinge to them owing to rayleigh scattering in the atmosphere.

I tend to agree with you but the live weather simply dont simulate these atmospheric effects. There is no haze at all and barely any rayleigh scattering.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

Just now, roi1862 said:

I tend to agree with you but the live weather simply dont simulate these atmospheric effects. There is no haze at all and barely any rayleigh scattering.

Which is why it needs to be in there, because it would by definition sort out LOD if it was properly simulated.

Alan Bradbury

Check out my youtube flight sim videos: Here

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