Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Photogrammetry is not suitable for airports

Featured Replies

Just a small piece of advise for 3rd party creators. Photogrammetry building of airports simply not going to work. I downloaded 2 airports which the terminal buildings was taken from Google maps photogrammetry (most likely) and its simply looks terrible. Any photogrammetry object will be good from some distance but not from parking stand 10 meters away from it. I guess not even from 50 meters.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

I hate the way the trees look. I'm testing MSFS with the feature off.

Edited by DJJose

MSFS

  • Commercial Member
1 hour ago, roi1862 said:

Just a small piece of advise for 3rd party creators. Photogrammetry building of airports simply not going to work. I downloaded 2 airports which the terminal buildings was taken from Google maps photogrammetry (most likely) and its simply looks terrible. Any photogrammetry object will be good from some distance but not from parking stand 10 meters away from it. I guess not even from 50 meters.

100% agreed. The grass airstrip near Venice (Italy) happens to be in the photogrametry zone of the city itself, and that looks awful. 

Yes, I also agree. Photogrammetry is not made to substitute the 3D modeled objects that populate the detailed airports and in no way should be employed for developing airports.

I've also hand placed 3D objects in regions on which no photogrammetry exists in the simulator yet (like Paris and London), and nothing compares to the look of these 3D objects if compared to their photogrammetry counterparts (from Google, for instance).

To me, photogrammetry is an efficient solution for representing locations as seen from the distance, to avoid the need to employ a massive amount of 3D objects that would render the sim unusable. If you take a close look at the photogrammetry objects they'd look terrible. For that same reason I avoid the use of photogrammetry objects to place them as POI in scenery due to their low-resolution quality.

Cheers, Ed

Edited by edpatino

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

3 hours ago, roi1862 said:

Just a small piece of advise for 3rd party creators. Photogrammetry building of airports simply not going to work. I downloaded 2 airports which the terminal buildings was taken from Google maps photogrammetry (most likely) and its simply looks terrible. Any photogrammetry object will be good from some distance but not from parking stand 10 meters away from it. I guess not even from 50 meters.

Thanks for the caveat.  I was about to embark on a learning curve to do just that to my local airport, which is one missing it's hangars and buildings.  Only flat globs of color on the ground where the buildings are supposed to be.  So I will take the other direction to use Developer mode and place existing scenery objects from MFS.  Just wish there was a set of thumbnails of those objects to work from instead of playing hunt and peck looking for best matches.

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

38 minutes ago, edpatino said:

For that same reason I avoid the use of photogrammetry objects to place them as POI in scenery due to their low-resolution quality.

I don't. Because I rather have a correct representation of a POI in shape and textures than have nothing. You are not supposed to fly low over a city anyway. So having the correct church towers as orientation showing up from 1000 feet is more than enough. I don't need to see every gargoyle up close. 😉

  • Author

Yhh for POI ill take photogrammetry over some AI any day.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

1 hour ago, Farlis said:

You are not supposed to fly low over a city anyway

I do 😄

Cheers, Ed

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.