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Naples, Italy sim Vs real life (shows why MSFS rules!)

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Tried my best to replicate the real picture in sim.

uO8wHi.png

uO8Tbk.jpg

My Naples looks just like your Naples if the buildings were replaced with brown melting ice cream.... nice shot though 👌

  • Author
2 minutes ago, Carts85 said:

My Naples looks just like your Naples if the buildings were replaced with brown melting ice cream.... nice shot though 👌

Why is that?

 

1 minute ago, Todd2 said:

Why is that?

 

I think it’s a known issue on the forums with photogrammetry scenery.  My guess is my broadband speed which can fluctuate a lot which probably doesn’t help. Also I’m on a mid range set up 1070/4790k/32gb may also hinder me a bit.  

Still doesn’t stop me loving this sim I just hope the kinks get ironed out soon.

Comparing to the real photo, it's clear that those trees on the streets in MSFS shot indeed look way too big - they completely cover the streets. Hope Asobo will do sth in the future to make tree sizes more accurate. Current trees really overrun the cities streets too much. 

Edited by FlyIce

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

1 hour ago, FlyIce said:

Comparing to the real photo, it's clear that those trees on the streets in MSFS shot indeed look way too big - they completely cover the streets. Hope Asobo will do sth in the future to make tree sizes more accurate. Current trees really overrun the cities streets too much. 

In the case of Italy, and the Mediterranean countries in general, trees such as the Italian Stone Pine and Maritime Pine are widespread, and literally so! They have flat, wide canopies, and that's going to lead to aerial/satellite images being translated as dense deciduous trees.

Compare the photo above with the Google satellite image (because the Bing one is predictably less clear). Look at the trees in the Google image and you can see why the sim misinterprets them as denser than they are, especially as there are a limited number of tree models (essentially one deciduous and one 'Christmas tree' pine shape -Spruce or similar). Unless these are manually modelled or street level image information can be combined with the aerial images to better interpret tree types/shapes, we're stuck with that overly-dense tree cover if 3PDs don't customize those areas.

 

Edit: this image from the same position as the photo above is lower contrast and makes the trees look less skinny, again emphasising why they'd seem denser from above.

Edited by 109Sqn

OS:     Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHz
RAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU:  MSI Radeon RX 5700XT [8GB] 
SSD:  Corsair Force MP510 (for OS);  2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)
HDD:  Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet 

Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)

As a general complaint... Why does Asobo get a pass on marinas being underwater... no one seems to care.  It looks horrible.

To the OP... would be cool if you could recreate the same time of day to see how the night lighting at dusk compares.

On 11/4/2020 at 2:23 AM, Virtual-Chris said:

As a general complaint... Why does Asobo get a pass on marinas being underwater... no one seems to care.  It looks horrible.

To the OP... would be cool if you could recreate the same time of day to see how the night lighting at dusk compares.

It's not that they're underwater, it's just that the autogen engine is not rendering boats and piers properly. Probably something they'll have to work out in the AI in years to come. 

So what you're getting is flat satellite imagery rather than a 3D representation of the marina. Some of the guys on flightsim.to have done some great handfixes of marinas along the Mediterranean coastline. 

On 11/3/2020 at 10:20 PM, FlyIce said:

Comparing to the real photo, it's clear that those trees on the streets in MSFS shot indeed look way too big - they completely cover the streets. Hope Asobo will do sth in the future to make tree sizes more accurate. Current trees really overrun the cities streets too much. 

I think the trees look too big in the real life shot.  This is where MatthewS was wrong!  😁

In all seriousness though, yes a little tweak to the tree sizes would be good.  There is actually an editor somewhere on line to do this fairly easily, but I have lost track of it.  

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

59 minutes ago, bobcat999 said:

In all seriousness though, yes a little tweak to the tree sizes would be good.  There is actually an editor somewhere on line to do this fairly easily, but I have lost track of it.  

I have seen something like a tree edit on MSFS community thread somewhere.

I dont know if it refers to placement or height, or how well it works. Might be worth a look though.

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