November 13, 20205 yr 3 minutes ago, killthespam said: I forgot to mention fly-by -wire systems. Even those don't have dead zones. We don't have those either, 5 hours ago, MarkDH said: we have simulated flight controls with electronic chatter generating spurious random inputs around the centre points. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
November 13, 20205 yr 14 minutes ago, MarkDH said: We don't have those either, Ok, on which airplane do you have that system? Are you referring to FBL (fly by light) system which also doesn't have have dead zones? Edited November 13, 20205 yr by killthespam 747 Captain for the last 39 years, and still learning.
November 13, 20205 yr 2 minutes ago, killthespam said: Ok, on which airplane do you have that system? I'm talking about joysticks, perhaps you aren't. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
November 13, 20205 yr 22 minutes ago, MarkDH said: I'm talking about joysticks, perhaps you aren't. Ok, I understand now, thanks. 747 Captain for the last 39 years, and still learning.
November 13, 20205 yr From my days flying Piper Cherokees and Arrows, I remember piloting single handed VFR around England. These aircraft were stable enough to use maps and other nav aids without problem - no autopilot, just steam gauges and VOR. Using the C172 G1000 on FS 2020 is another story, being bounced around when hand flying with the over sensitive controls and twitchy aircraft - quite exhausting. OTH it was a great relief that when I was attempting on FS an ILS approach to Bergen and the flight controls stopped working so the aircraft hit the water a which was softer than one of the nany skerries. Glad it never happened to me when crossing the English Channel in RL. LOL
November 13, 20205 yr 11 hours ago, Glenn Fitzpatrick said: If your not ever going to fly real aircraft and it works for you stay with what makes you comfortable The only time I would be flying a real aircraft is in the Ted Striker way Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 13, 20205 yr 17 hours ago, killthespam said: From what I see here very few people had a chance to fly an airplane and understand how they fly. Obviously people at Asobo designing flight characteristics understand the effects of wx conditions, winds, pressure etc on aircraft surfaces but unfortunately, from what I see their flying experience is close to nothing and very stubborn on adjusting and fixing this issue. It is obvious that this is not their priority despite the fact that rightfully so many people are complaining about it, they made and make the money so there is no incentive to fix it. Then there is the other bunch of people (not knowing what they are talking about) thinking that the correct way is to check or increase the dead zones on the flight controls settings. The airplanes flight controls don't have dead zones, it's a linear constant smooth move of the flight controls, either on cables or hydraulics. So please let's concentrate and request from Asobo to do the right thing, that would be more productive and beneficial. With respect- whilst I like the idea of small irregular movements in flight- the current level of "effects" is grossly overdone. There can be a happy medium and it will be VITAL as the sim matures and more complex FDEs come on line. If not, perhaps a more comprehensive SDK will eventually allow developers to tune correctly. Best- Carl Avari-Cooper
November 20, 20205 yr Author FIXED - OK so I discovered the problem. When I first installed MSFS I changed the flight dynamics to FSX. For some reason it causes the plane to shake more. I changed this back to the default setting, better but I was still having difficulty flying. Then I discovered MSFS had reprogramed one of my other controllers so the X/Y/Z axis were fighting each other. I remapped the other controller and boom all is well, planes fly great. So hopefully if someone has the same issue they can check to see if multiple controllers are mapped identically. Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra | Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer
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