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FS2020 Dramamine not included... But required.

Featured Replies

So maybe I overlooked a setting but how do you stop the plane from shaking all over the place. It seems like some planes are worse then others.

To be clear I always felt aircraft in P3D were on-rails so to speak, but in FS2020 I have the wind at zero and the water is calm, but I can barley keep the plane flying straight.

Having several real flight hours in several different aircraft I know to some degree the plane will do this but not a full on storm every flight...     Any ideas to fix this... or is this normal?

Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer

17 minutes ago, TurboKen said:

So maybe I overlooked a setting but how do you stop the plane from shaking all over the place. It seems like some planes are worse then others.

To be clear I always felt aircraft in P3D were on-rails so to speak, but in FS2020 I have the wind at zero and the water is calm, but I can barley keep the plane flying straight.

Having several real flight hours in several different aircraft I know to some degree the plane will do this but not a full on storm every flight...     Any ideas to fix this... or is this normal?

If wind is zero then something is clearly amiss, and the first guess would be axis sensitivities.  The TBM930 initially was, I thought, over-sensitive to turbulance inputs, but seems to have quieted down after the last patches.  In totally calm air it's very very smooth.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Not too uncommon, I like that subtle and sometimes heavier shaking when eg flying over mountains, though various reasons may cause this if the effect renders the airplane uncontrollable, especially if you indeed deactivated any winds. Do you hand fly? If yes, did you adjust the dead zone of your joystick?

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

21 minutes ago, TurboKen said:

So maybe I overlooked a setting but how do you stop the plane from shaking all over the place. It seems like some planes are worse then others.

To be clear I always felt aircraft in P3D were on-rails so to speak, but in FS2020 I have the wind at zero and the water is calm, but I can barley keep the plane flying straight.

Having several real flight hours in several different aircraft I know to some degree the plane will do this but not a full on storm every flight...     Any ideas to fix this... or is this normal?

I presume you raised the gear 😄

More seriously, in terms of trim for straight and level some aircraft are better than others

In particular a couple of aftermarket aircraft I fly regularly such as the Robert Young Turbo Bonanza and the payware Jabiru from Iris are pretty stable in straight and level once trimmed.  (The jabiru is stupidly twitchy in ground roll and under brakes but when trimmed for straight and level is immaculate.)

Edited by Glenn Fitzpatrick

  • Author

I will try the TBM and see how she does. And double-check the dead zones. Thanks. Maybe after the latest patch its toned down a little.

Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer

47 minutes ago, TurboKen said:

So maybe I overlooked a setting but how do you stop the plane from shaking all over the place. It seems like some planes are worse then others.

To be clear I always felt aircraft in P3D were on-rails so to speak, but in FS2020 I have the wind at zero and the water is calm, but I can barley keep the plane flying straight.

Having several real flight hours in several different aircraft I know to some degree the plane will do this but not a full on storm every flight...     Any ideas to fix this... or is this normal?

For me there was always some constant non-stop swaying etc. even when winds are 0 (actually 3), especially in the C172. If you aren't using live weather the solution for me was to add a wind layer with no turbulence to a preset and then save as custom. The problem hasn't been as bad for me since several updates ago though, even in the C172.

From what I see here very few people had a chance to fly an airplane and understand how they fly.

Obviously people at Asobo designing flight characteristics understand the effects of wx conditions, winds, pressure etc on aircraft surfaces but unfortunately, from what I see their flying experience is close to nothing and very stubborn on adjusting and fixing this issue. It is obvious that this is not their priority despite the fact that rightfully so many people are complaining about it, they made and make the money so there is no incentive to fix it.

Then there is the other bunch of people (not knowing what they are talking about) thinking that the correct way is to check or increase the dead zones on the flight controls settings.

The airplanes flight controls don't have dead zones, it's a linear constant smooth move of the flight controls, either on cables or hydraulics. 

So please let's concentrate and request from Asobo to do the right thing, that would be more productive and beneficial. 

747 Captain for the last 39 years, and still learning. 

11 minutes ago, killthespam said:

Then there is the other bunch of people (not knowing what they are talking about) thinking that the correct way is to check or increase the dead zones on the flight controls settings.

Thanks. I know I am not talking about or referring to aircraft design but just a piece of plastic referred to as (game) joystick. 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

Dead zones can help with cheaper/old joysticks and yokes with cheap or worn out old-school pots that are jittery when centred, but that is hopefully not an issue you get in real aircraft.

A good quality yoke or pedals with hall sensors should not need a dead zone.

It is 100% correct that dead zones, like centre detents, introduce an unrealistic aspect to sim flight controls - though aside from dead zones on rudder effecting very fine control in taxi and landing, this is generally not a huge issue in fixed wing aircraft.

Note that a  large dead zone on the rudder axis WILL become an issue once we get rotary wing,

Edited by Glenn Fitzpatrick

I never have been able to use the elevators in P3D or MSFS for that matter to control anything but initial rotation at TO.  Because of how hard it is to put small inputs thru the Saitek Yoke I have relied on assigning a rocker button on the Saitek TQ as an electric trim of sorts.  So all fine control including flare are done by adjusting trim not push or pulling the yoke.  I have pre-ordered a Fulcrum yoke to see if maybe it will tease me back into trying using the yoke elevators but I'm hesitant because I'm pretty comfy with what I've done for decades so not sure what I'll do.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Gent's

I agree that a dead zone will temporary alleviate the issue but it is not the fix.

The airplanes on MSFS 2020 no matter what is your dead zone have big issues as they are aerodynamically very sensitive  designed. We can have no dead zone, or 5" dead zone they still are very unstable and oversensitive in any flight regime. 

I might be idealistic here, but it would be nice and very productive to get together  and complain to Asobo to fix this issue, a flight simulator primarily is to have aircraft flight characteristics close to reality, but when so many cannot fly manually the airplanes because a faulty design it turns to be an issue.

Yes on the P3D the airplanes are much stable and if you set it to 100% they are pretty close to a real one and it can be flown very nice without any frustrations, but they don't have the visuals of the MSFS. 

  

747 Captain for the last 39 years, and still learning. 

2 hours ago, Noel said:

I never have been able to use the elevators in P3D or MSFS for that matter to control anything but initial rotation at TO.  Because of how hard it is to put small inputs thru the Saitek Yoke I have relied on assigning a rocker button on the Saitek TQ as an electric trim of sorts.  So all fine control including flare are done by adjusting trim not push or pulling the yoke.  I have pre-ordered a Fulcrum yoke to see if maybe it will tease me back into trying using the yoke elevators but I'm hesitant because I'm pretty comfy with what I've done for decades so not sure what I'll do.

If your not ever going to fly real aircraft and it works for you stay with what makes you comfortable.

However do be aware that in real aircraft flying with trim is more often that not discouraged, partly because you can get into a situation of over compensating and hunting for the correct attitude and partly because one of your key feedbacks when changing attitude, the force on the yoke, is missing.

This link has some relevant comments: https://pilotworkshop.com/tips/flying-trim/

  • Commercial Member
5 hours ago, killthespam said:

 

Yes on the P3D the airplanes are much stable and if you set it to 100% they are pretty close to a real one and it can be flown very nice without any frustrations, but they don't have the visuals of the MSFS. 

  

How to loose any credibility in one sentence (dont worry, you lost it on your first post actually) 

You'r cute and all, but could you please go vomit somewhere else? Thank you! 

7 hours ago, killthespam said:

The airplanes flight controls don't have dead zones, it's a linear constant smooth move of the flight controls, either on cables or hydraulics. 

We don't have cables or hydraulics, we have simulated flight controls with electronic chatter generating spurious random inputs around the centre points.

MarkH

https://www.youtube.com/@AlmostAviation
AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display

4 hours ago, MarkDH said:

We don't have cables or hydraulics, we have simulated flight controls with electronic chatter generating spurious random inputs around the centre points.

Yes, I forgot to mention fly-by -wire systems. Even those don't have dead zones.

747 Captain for the last 39 years, and still learning. 

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