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Content Manager

Featured Replies

I have tried to access my content manager for the last week and all I get is the circle spiraling.  Everything else works fine.  Any ideas?

Thanks,

Rodger

I think this occurs when a "bad" manifest.json file is in your Community folder. Try removing (or copying) all your addons from your Community folder, then bring up MFS with no addons in the Community folder. Check to see if the Content Manger works for you. If so, copy the addons back into your Community folder one at a time until you figure out which one is causing the issue.

The Addons Linker app will also identify any bad manifest.json files 

https://www.flightsim.to/file/1572/msfs-addons-linker

 

Yes gr8av8r is right I had the exact same problem and it turned out it was one of the mods I put in the community folder.  I would try taking out the most recent mods first to see if you can find it that way.

  • Author

Thanks guys, I'll give that a try.  Appreciate the help.

16 hours ago, gr8av8r said:

The Addons Linker app will also identify any bad manifest.json files 

https://www.flightsim.to/file/1572/msfs-addons-linker

 

I've been using the linked ap and it's fantastic.

How do you identify the bad manifest.json files?

How do we fix them?

Thanks!

Jose

MSFS

29 minutes ago, DJJose said:

I've been using the linked ap and it's fantastic.

How do you identify the bad manifest.json files?

How do we fix them?

Thanks!

Jose

I think the only way is trial and error, and for us to make a list of the offending files and put it on here for everyone.

I had this happen and was trying to trace by moving stuff back one by one, but it takes sooooo long, as you have to keep restarting in the sim. 

I have a pretty big list of what works now, as the content manager loads again, but I have about 12 candidates for the stuff that blocks the content manager.  One of them may be the global shipping traffic it seems, but may be due to me needing to make a proper json file.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

13 minutes ago, bobcat999 said:

I think the only way is trial and error, and for us to make a list of the offending files and put it on here for everyone.

I had this happen and was trying to trace by moving stuff back one by one, but it takes sooooo long, as you have to keep restarting in the sim. 

I have a pretty big list of what works now, as the content manager loads again, but I have about 12 candidates for the stuff that blocks the content manager.  One of them may be the global shipping traffic it seems, but may be due to me needing to make a proper json file.

The way I've resolved issues with the content manager is to always load default profile with nothing in my community folder.

It's easy with the linker ap. I've also found that it's easy to isolate the problem mods since I have about 25 profiles with only a few mods to enable or disable. It still would be great to know how to quickly fix the .json file for airports. There's an ap that fixes the layout.json file for liveries.

I was just wondering if there's such an ap to fix manifiest.json file?

MSFS

26 minutes ago, DJJose said:

The way I've resolved issues with the content manager is to always load default profile with nothing in my community folder.

It's easy with the linker ap. I've also found that it's easy to isolate the problem mods since I have about 25 profiles with only a few mods to enable or disable. It still would be great to know how to quickly fix the .json file for airports. There's an ap that fixes the layout.json file for liveries.

I was just wondering if there's such an ap to fix manifiest.json file?

Yes.  This works great!

https://github.com/HughesMDflyer4/MSFSLayoutGenerator

It works so fast you think it hasn't worked sometimes! (check the file date and time to show that it has).  I will try it on the global shipping later.

I must try that linker app, especially with Bijans season files that will need to be swapped in and out now.

 

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Ah!  My mistake.  That app fixes the layout files, which is the main part of the work. 

The manifest files are just a descriptor and are fairly easy.  This is the one for the global shipping, but I believe you can just have a dummy one in there as long as it follows this format.

{
  "dependencies": [],
  "content_type""UNKNOWN",
  "title""",
  "manufacturer""",
  "creator""AI_Ship_Traffic",
  "package_version""0.1.2",
  "minimum_game_version""1.9.5",
  "release_notes": {
    "neutral": {
      "LastUpdate""",
      "OlderHistory"""
    }
  }
}

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

1 hour ago, bobcat999 said:

Ah!  My mistake.  That app fixes the layout files, which is the main part of the work. 

The manifest files are just a descriptor and are fairly easy.  This is the one for the global shipping, but I believe you can just have a dummy one in there as long as it follows this format.

{
  "dependencies": [],
  "content_type""UNKNOWN",
  "title""",
  "manufacturer""",
  "creator""AI_Ship_Traffic",
  "package_version""0.1.2",
  "minimum_game_version""1.9.5",
  "release_notes": {
    "neutral": {
      "LastUpdate""",
      "OlderHistory"""
    }
  }
}

Good stuff brother!

MSFS

2 hours ago, bobcat999 said:

I had this happen and was trying to trace by moving stuff back one by one, but it takes sooooo long, as you have to keep restarting in the sim. 

 

Well moving and testing one by one is not an efficient search algorithm.

Try this instead:

- move half the files back and test

- once you work out which half of the files has the faulty one,  move half of those back and test

- rinse and repeat

 

You should be able to isolate the bad one amongst 30 or so folders with just 5 or 6 tests 

 

 

 

 

Archived

This topic is now archived and is closed to further replies.

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