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Fast IN : Rolling cache or not ?

Featured Replies

Hi all,

As I have a 250 mb/s IN connection I was wondering if Rolling cache (and manual cache) is of any use ?

All suggestions are welcome.

Regards, Gerard

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I turned it off since it happened to me that all trees suddenly disappeared. You read from time to time that deleting the cache resolves some issues, especially if carried over an update. My connection is also pretty fast (200mbit/s) and since turning the rolling cache off some weeks ago, I never had any issue with the flightsimulator. All I can guess is that this slightly increases loading times in regions that would be in the cache, might be a thing in photogrammetry regions as well, other than that? No need for this rolling cache...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Author
1 hour ago, AnkH said:

I turned it off since it happened to me that all trees suddenly disappeared. You read from time to time that deleting the cache resolves some issues, especially if carried over an update. My connection is also pretty fast (200mbit/s) and since turning the rolling cache off some weeks ago, I never had any issue with the flightsimulator. All I can guess is that this slightly increases loading times in regions that would be in the cache, might be a thing in photogrammetry regions as well, other than that? No need for this rolling cache...

Thanks ! Will turn it off too 👍

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

In one dev Q&A, they said it doesn't harm to keep it on. However. If you have a good bandwidth, also I don't see any good reasons to keep it on though.

 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

The benefits for people with slow or expensive internet (playing on a tethered phone for example) is it may avoid a few stutters and will cut back bandwidth used, In your case probably no difference on or off.

2 hours ago, GSalden said:

Hi all,

As I have a 250 mb/s IN connection I was wondering if Rolling cache (and manual cache) is of any use ?

All suggestions are welcome.

Regards, Gerard

If you are flying still in the same small area, the rolling cache can lower utilisation of your SSD. But if usually you are flying in a diverse areas, there isn't any reason to use the rolling cache, because it cache data, what you never use again or only small piece of this.

  • Author
4 minutes ago, ludekbrno said:

If you are flying still in the same small area, the rolling cache can lower utilisation of your SSD. But if usually you are flying in a diverse areas, there isn't any reason to use the rolling cache, because it cache data, what you never use again or only small piece of this.

Here I fly in Europe + Turkey/Egypt

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

The only thing I could really think of is photogrammetry: I do not know if for example having a photogrammetry city like Venice fully loaded in the rolling cache and you return to this city on a later flight, if the loading of the highest LOD would be faster compared to the full streaming version. Guess an easy test would solve this, but as there were several tests showing that the manual cache also has no benefit at all if the internet connection is fast enough, I guess the same will apply for the rolling cache. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

I keep mine on even though I have a 60 mb/s connection.  I have noticed no performance differences but I do think loading time seems to be be faster. I also have a manual cache of my local area.

Running from an m.2 drive means file transfer is a lot quicker too 

Edited by cianpars

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I have both caches turned off and I find MSFS more stable now, and with less scenery glitches.  I only use NVME SSD's now, so the data access/loading from them should have been quick enough.

I have a slower internet connection (only 6 mb/s) but I only fly GA, low and slow, so I don't notice any issues with scenery loading unless I 'teleport' to a new location using one of the various apps, then scenery loading and trying to catch up is to be expected of course.  I just pause it for ten seconds until it is loaded in.

I am concerned about how the Cache checks for updates, such as when they update the water masks and photogrammetry etc.  How does the cache know and change / overwrite the stored data?

I have also seen a few issues resoled by people flushing / deleting the caches, so for now, mine stays off.  It is another good idea, but solid implementation isn't yet perfect, and a better explanation of how the caches actually function and update if they need to would be a welcome addition.

If anyone knows, this might be a good thread to add that information so that people can make an informed decision about use of the caches, but we need solid information for it to be more useful, not people taking a guess at how it works.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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