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Aerosoft CRJ has been updated

Featured Replies

I've noticed that a lot of the switches are cosmetic. They are animated and click but have no effect. For instance the hydraulic switches and nose wheel switches don't seem to do anything either way.

I like the plane but it is in no way study level (whatever that is) as has been claimed.

Edited by jarmstro

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This is how bad the ILS capture functionality of the CRJ is. Now only did LNAV totally ignore a waypoint it just never capture the glideslop.

 

 

https://fsprocedures.com Your home for all flight simulator related checklist.

21 minutes ago, fogboundturtle said:

This is how bad the ILS capture functionality of the CRJ is. Now only did LNAV totally ignore a waypoint it just never capture the glideslop.

 

In fairness, the approach was a dumpster fire.  You would be vectored onto a downwind leg for an approach like that.  No way can you expect the AP to do that tight 180 turn just outside of the FAF to intercept the LOC.  The CRJ has issues but I am not sure that approach would have worked in a PMDG aircraft either....🤣

Edited by Flic1

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

1 minute ago, Flic1 said:

In fairness, his approach was a dumpster fire.  You would be vectored onto a downwind leg for an approach like that.  No way can you expect the AP to do that tight 180 turn just outside of the FAF to intercept the LOC.  The CRJ has issues but I am not sure that approach would have worked in a PMDG aircraft either....🤣

I am glad you mention it. It supposed to be an arc approach to PRIYES but the CRJ doesn't support that function so it just did a straight line. Even after I put the aircraft back on the approach, it still didn't capture.

Edited by fogboundturtle

https://fsprocedures.com Your home for all flight simulator related checklist.

On my last 5 flights speed mode didn‘t work during the climb. I’m new to the CRJ so I don’t know if it‘s me or a bug. Activating speed doesn’t seem to have any effect and I have to manage the throttle manually. The weird thing is that it used to work on my first few flights. I‘m not 100% sure if this started with the update or if I just forgot to flip a switch on my last flights (I rather doubt it). Is  anybody else having this problem?

As for capturing the GS, this works in maybe 2 out of 3 attempts. On my last flight into Malaga it worked like a charm, but when I descended through the low clouds I was surprised to see that there was no runway 13😅, but that‘s another issue. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

42 minutes ago, jarmstro said:

I've noticed that a lot of the switches are cosmetic. They are animated and click but have no effect. For instance the hydraulic switches and nose wheel switches don't seem to do anything either way.

I like the plane but it is in no way study level (whatever that is) as has been claimed.

The nose wheel switch does have an effect. If you turn it off, and view the nose wheel from an external view while operating the rudder pedals you will see that it does not turn. Turn the switch on, and it does move with the pedals. 

This is a not just an animation. The ability of the nose wheel to move does physically affect the way the airplane handles when making tight turns at low speed. With the switch off, a 90 degree turn at low taxi speed requires more thrust, and the aircraft still does not want to turn sharply, because in effect you are scrubbing the tire sideways.

With the switch on, it turns much more easily doing a 90 degree turn onto a runway.

Even though “nose tire friction physics” does apparently exist in the core sim, the main problem at present is that there is no way to disable the ability of the aircraft to turn using rudder pedals whether the nose wheel is locked or not. This is a core MSFS function that cannot be overridden by an external program.

The same limitation exists for hydraulics. In the real aircraft, with both engines shut down and all electric pumps off, the control surfaces cannot be moved. In MSFS they can. There is no way at present for a WASM add-on to programmatically disable the inputs from external yokes or rudder pedals so that the associated control surfaces do not respond (based on the absence of hydraulic pressure). The logic of the hydraulic systems in the sim CRJ is fully accurate, as well as the display of pressure status on the hydraulic synoptic page - but external controllers cannot be disabled at present.

There are quite a few systems that will not work unless properly configured. If the air conditioning packs are not turned on before takeoff, the airplane will not pressurize. If the yaw dampers, pitch trim computers and Mach trim system are not all enabled, the autopilot cannot be engaged. If the pitch trim switches in the yoke are operated with the autopilot engaged, it will immediately disengage. If the thrust reverser switches are not armed, the TR will not deploy. 

All these things are accurately emulated. If Asobo provides a means to disable controller inputs based on lack of hydraulic pressure, that capability would certainly be added. Likewise if MSFS adds a true steering tiller axis input that would prevent the aircraft from turning in taxi with nose wheel steering disengaged - but at the moment, that capability does not exist in MSFS - that does not mean it might not come with a future sim update.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

58 minutes ago, fogboundturtle said:

I am glad you mention it. It supposed to be an arc approach to PRIYES but the CRJ doesn't support that function so it just did a straight line. Even after I put the aircraft back on the approach, it still didn't capture.

It actually does support DME arcs, and that function was working very well in pre-release test versions. That feature apparently got accidentally disabled at some point, but it has already been fixed, so all radius-to-fix arcs will be working again in the next update. 

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

20 minutes ago, JRBarrett said:

The nose wheel switch does have an effect. If you turn it off, and view the nose wheel from an external view while operating the rudder pedals you will see that it does not turn. Turn the switch on, and it does move with the pedals. 

This is a not just an animation. The ability of the nose wheel to move does physically affect the way the airplane handles when making tight turns at low speed. With the switch off, a 90 degree turn at low taxi speed requires more thrust, and the aircraft still does not want to turn sharply, because in effect you are scrubbing the tire sideways.

With the switch on, it turns much more easily doing a 90 degree turn onto a runway.

Even though “nose tire friction physics” does apparently exist in the core sim, the main problem at present is that there is no way to disable the ability of the aircraft to turn using rudder pedals whether the nose wheel is locked or not. This is a core MSFS function that cannot be overridden by an external program.

The same limitation exists for hydraulics. In the real aircraft, with both engines shut down and all electric pumps off, the control surfaces cannot be moved. In MSFS they can. There is no way at present for a WASM add-on to programmatically disable the inputs from external yokes or rudder pedals so that the associated control surfaces do not respond (based on the absence of hydraulic pressure). The logic of the hydraulic systems in the sim CRJ is fully accurate, as well as the display of pressure status on the hydraulic synoptic page - but external controllers cannot be disabled at present.

There are quite a few systems that will not work unless properly configured. If the air conditioning packs are not turned on before takeoff, the airplane will not pressurize. If the yaw dampers, pitch trim computers and Mach trim system are not all enabled, the autopilot cannot be engaged. If the pitch trim switches in the yoke are operated with the autopilot engaged, it will immediately disengage. If the thrust reverser switches are not armed, the TR will not deploy. 

All these things are accurately emulated. If Asobo provides a means to disable controller inputs based on lack of hydraulic pressure, that capability would certainly be added. Likewise if MSFS adds a true steering tiller axis input that would prevent the aircraft from turning in taxi with nose wheel steering disengaged - but at the moment, that capability does not exist in MSFS - that does not mean it might not come with a future sim update.

Thanks so much for your reply which does not negate what I said. At present neither the nose wheel switch nor the hydraulic switches have any actual  effect on the plane in the simulator.  I can steer it on the ground no matter how the switch is set and I can fly it whether the hydraulic switches are on or off. They do not work. It is not a study level aircraft and apart from being pretty it's a rushed cosmetic approximation.

Edited by jarmstro

1 hour ago, Shack95 said:

Activating speed doesn’t seem to have any effect and I have to manage the throttle manually. The weird thing is that it used to work on my first few flights. I‘m not 100% sure if this started with the update or if I just forgot to flip a switch on my last flights (I rather doubt it). Is  anybody else having this problem?

The CRJ doesn’t have auto throttle… speed mode manages pitch in order to maintain the airspeed you want with the throttle setting you have. It’s likely working entirely as intended.

Edited by FlyingInACessna

I’m not sure what I’m doing wrong, but I can’t get her to climb.

I took off from KJFK on my way to KDCA, and she stopped climbing around 3500. Alt was set at 320, there were no alt restrictions in the plan, no faults on CAS, everything done by the checklists.

If I put the throttles in Toga I could get her up to 8500, but no more. I had the AP engaged in Speed and Nav modes, and I tried changing my target airspeed but no joy.

Even disconnecting the AP, if I pitched up at all I’d just lose airspeed (and eventually altitude).

Any ideas?

47 minutes ago, FlyingInACessna said:

The CRJ doesn’t have auto throttle… speed mode manages pitch in order to maintain the airspeed you want with the throttle setting you have. It’s likely working entirely as intended.

Thanks for your reply. I‘m aware of that. The problem is that the AP doesn’t manage the pitch and so the the plane keeps accelerating. I have nav and speed activated and the speed set to 250 knots (and above fl 100 to 290 knots). The throttle levers are on climb. The rest of the AP seems to work.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

1 hour ago, JRBarrett said:

It actually does support DME arcs, and that function was working very well in pre-release test versions. That feature apparently got accidentally disabled at some point, but it has already been fixed, so all radius-to-fix arcs will be working again in the next update. 

That's good to know. I was wondering why my FP didn't show the DME arcs. 

https://fsprocedures.com Your home for all flight simulator related checklist.

1 hour ago, jarmstro said:

Thanks so much for your reply which does not negate what I said. At present neither the nose wheel switch nor the hydraulic switches have any actual  effect on the plane in the simulator.  I can steer it on the ground no matter how the switch is set and I can fly it whether the hydraulic switches are on or off. They do not work. It is not a study level aircraft and apart from being pretty it's a rushed cosmetic approximation.

The nose wheel switch does definitely have an effect at low taxi speeds and sharp turns with it being on vs. off.

The hydraulic functionality relating to flight controls has nothing to do with being “rushed”. It is not possible (at this time) to disable external flight controls and their effect on the flight model based on the on/off state of something like a simulated hydraulic system. It doesn’t matter who the developer is, or how much time is expended on the project.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

5 hours ago, fogboundturtle said:

This is how bad the ILS capture functionality of the CRJ is. Now only did LNAV totally ignore a waypoint it just never capture the glideslop.

 

Exactly!  Awesome plane for 50.00 US dollars,  Study Level, you need to study the heck out of it why it does not work!

I don’t need to study anymore, that this will be my last Aerosoft purchase.

3 hours ago, nyfirefly11 said:

I’m not sure what I’m doing wrong, but I can’t get her to climb.

I took off from KJFK on my way to KDCA, and she stopped climbing around 3500. Alt was set at 320, there were no alt restrictions in the plan, no faults on CAS, everything done by the checklists.

If I put the throttles in Toga I could get her up to 8500, but no more. I had the AP engaged in Speed and Nav modes, and I tried changing my target airspeed but no joy.

Even disconnecting the AP, if I pitched up at all I’d just lose airspeed (and eventually altitude).

Any ideas?

Double check that you don't have speed brakes, flaps, and/or gear down?

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