July 26, 20214 yr Hi everyone I'm using P3D 4.5 and just started using FFTF. I'm very happy with the performance - on ground, departure and arrival, performance is just great and I have no stuttering at all. However, occasionaly I am getting blurries at altiduon the descent phase of the flight, slightly after TOD, which is puzzling me. Since at this point the FFTF value is actually higher, why is this happening? This happens both in AGL and FPS modes. If anyone has any suggestions, I'd be most grateful. Cheers LPMA
July 26, 20214 yr theres a CFG tweak for that , search rob ainscough, by the way your addons and settings would help ? ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS 2TB 980 Pro , MSFS 2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO . Phanteks P600s Case ,TCL QM8B 50" 120 Hz TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack) Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons
July 26, 20214 yr Author Hi maybe my first post was not too clear. What I meant to say is that I'm using the FFTF Dynamic addon. While it works flawlessly close to the ground, I'm seeing blurries from altitude while descending (at FL200 and above) which doesn't make sense to me, since according to my settings FFTF can go up to 0.33 above 4000 feet. LPMA
July 27, 20214 yr CPU and speed? HT On or off? Location? Add-ons? Hard to even guess with so little info. In general, blurries occur when the CPU isn't keeping up with the scenery loading. With FFTF set to 0.33 above 4000 ft, then you should see the same behavior with FFTF disabled, as 0.33 is the default value. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
July 27, 20214 yr I saw blurries (and other side effects) until I switched off Dynamic Texture Streaming. Worth a try if you have it switched on. Best regards, Dimitrios 9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets
July 27, 20214 yr I'm gonna guess that FFTF isn't this:The Fast Flux Test Facility (FFTF) is a 400 MW thermal, liquid sodium cooled, nuclear test reactor owned by the U.S. Department of Energy.
July 27, 20214 yr Author 21 hours ago, w6kd said: CPU and speed? HT On or off? Location? Add-ons? Hard to even guess with so little info. In general, blurries occur when the CPU isn't keeping up with the scenery loading. With FFTF set to 0.33 above 4000 ft, then you should see the same behavior with FFTF disabled, as 0.33 is the default value. Hi AMD Ryzen 2700X @ 4.00 Ghz, GTX 1070, 16 GB RAM, HT is on and no overclocking. Besides FFTF, the only external changes I'm using are RTSS to lock frames @ 30fps and "prefer maximum performance" on the NVIDIA Control Panel. Currently using the PMDG NGXu, REX Sky Force, Active Sky, ORBX Global BASE and Vector. The blurries don't seem tied to a particular area or addon though, and sometimes they will happen in areas with little content (desert / forest areas / islands and ocean, etc). CFG: [JOBSCHEDULER] AffinityMask=1020 [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 HDR_BRIGHTNESS=1.050000 HDR_BLOOM_THRESHOLD=3.000000 HDR_BLOOM_MAGNITUDE=0.050000 HDR_BLOOM_BLUR_SIGMA=0.800000 TONEMAP_DAY_EXPOSURE_KEY=0.280000 TONEMAP_NIGHT_EXPOSURE_KEY=0.130000 HDR_SATURATION=1.150000 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 MAX_TEXTURE_REQUEST_DISTANCE=1000.000000 REFLECTION_PROBE_DELAY=20 ViewGroup_Number=-1 MAP_DRAW_THREADED=1 MIPMAP_VC_PANELS=0 TEXTURE_MAX_LOAD=2048 NUM_LIGHTS=4 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=0 DAWN_DUSK_SMOOTHING=1 LENSFLARE=1 HDR=0 DYNAMIC_REFLECTIONS=0 SHADOW_QUALITY=2 SHADOW_DRAW_DISTANCE=3 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=0 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=1 TERRAIN_SHADOWS_CAST=0 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=0 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=1 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=0 BUILDING_SHADOWS_RECEIVE=1 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=0 EFFECTS_DISTANCE=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 MOON_PHASE_LIGHTING=True See_Self=1 Text_Scroll=1 DYNAMIC_INTERIOR_CAPTURE=False [WEATHER] CLOUD_FACING_MODE=0 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 VolumetricFog=0 DetailedPrecipitation=1 WindshieldPrecipitationEffects=1 [DISPLAY] ChangeTime=4.000000 TransitionTime=4.000000 TEXTURE_FILTERING=8 MSAA=0 SSAA=8 VSYNC=1 FXAA=0 TRIPLE_BUFFER=1 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True FullScreenBackground=True FullScreenAutoFill=False ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperLeftTextColorUser=255,0,0 InfoUpperLeftTextColorNonUser=255,127,0 InfoUpperLeftBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True InfoWeaponSystemEnable=True InfoCountermeasureEnable=True InfoUpperRightTextEnable=True Fullscreen=True [SCENERY] AUTOGEN_DRAW_DISTANCE=12000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 SCENERY_DRAW_DISTANCE=32000.000000 MaxRegionsPurgePerFrame=16 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_VEGETATION_TYPE=0 IMAGE_COMPLEXITY=2 [MAIN] User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar LabelsSupported=Airplane, Helicopter ShowInfoText=1 Location=0,0,1920,1200,\\.\DISPLAY1 LocationFullScreen=0,0,1920,1200,\\.\DISPLAY1 Maximized=1 HideMenuNormal=0 HideMenuFullscreen=1 [PANELS] IMAGE_QUALITY=1 SAVE_AND_LOAD_PANEL_STATE=0 MAX_VC_TEXTURE_RESOLUTION=4096 PANEL_OPACITY=100 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=1 PANELS_ALWAYS_ON_TOP=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 EnableDirectInput=True [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 HealthPoints=1,5 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 HealthPoints=2,5 [SlewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [SlewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 HealthPoints=1,3 [SlewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 HealthPoints=2,3 [Avatar] DefaultAvatar=Airport Male Falconer [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=0 [USERINTERFACE] SHOW_SCENARIO_WINDOW=1 BroadcastGPSData=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 RestoreTimeOnMove=1 ScreenshotImageFormat=2 ShowMessageText=False UIHardwareAcceleration=True SHOW_MISSION_CAPTIONS=1 Map_Orientation=2 MUTE_ON_LOST_FOCUS=0 [DISPLAY.Device.NVIDIA GeForce GTX 1070.0.0] Mode=1920x1200x32 [TrafficManager] AirlineDensity=40 GADensity=0 FreewayDensity=0 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=0 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 EnableRibbonVisuals=0 ShowRibbonUserObject=0 ShowRibbonUserAvatar=0 ShowRibbonAircraft=0 ShowRibbonGroundVehicles=0 ShowRibbonBoats=0 ShowRibbonAvatars=0 ShowRibbonWeapons=0 ShowRibbonCountermeasures=0 UserObjectRibbonColor=0,FFFF0000 UserAvatarRibbonColor=0,FFFF8000 AircraftRibbonColor=0,FF0000FF GroundVehicleRibbonColor=0,FF00FF00 BoatRibbonColor=0,FF00FFFF AvatarRibbonColor=0,FFFFFF00 WeaponRibbonColor=0,FF800000 CountermeasureRibbonColor=0,FF640080 RibbonThicknessSettingIndex=0 RibbonThicknessSmall=1.000000 RibbonThicknessMedium=5.000000 RibbonThicknessLarge=10.000000 RibbonFidelity=5.000000 RibbonMaxDistance=3218.689941 RibbonFadeTime=-1.000000 RibbonDoNotExceedTime=-1.000000 [TERRAIN] LOD_RADIUS=4.500000 TESSELLATION_FACTOR=90 MESH_RESOLUTION=22 TEXTURE_RESOLUTION=25 AUTOGEN_VEGETATION_DENSITY=3 AUTOGEN_BUILDING_DENSITY=2 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=0 WATER_REFLECT_USERAIRCRAFT=0 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=3 UseGlobalTerrainView=True [ATC] AutoOpenAirTrafficWindow=1 UsePilotVoice=1 ShowATCText=1 PilotVoice=0 COMM_MSG_AI_ATC_COLOR=0XFF8C00 COMM_MSG_ATC_AI_COLOR=0X00008B COMM_MSG_ATC_USER_COLOR=0X006400 COMM_MSG_USER_ATC_COLOR=0XA52A2A COMM_MSG_ATIS_COLOR=00000000 [INTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=1 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=True StressDamage=False GEffect=True ManualLights=True GyroDrift=False CrashWithDyn=True CrashDetection=False AvatarNoCollision=False OnCrashAction=0 MomentumEffect=True AutoTrim=False [ATTACHMENTS] WeaponHighlight=False HighlightDuration=1.000000 AutoWeaponSwitching=False UnlimitedWeapons=False UnlimitedCountermeasures=False IgnoreAttachmentWeight=True IgnoreAttachmentForces=True [RECORDER] RecordAITraffic=True RecordAirportVehicles=True RecordLeisureBoats=True [SIM] SYSCLOCK=0 OPTIMIZE_PARTS=1 [SOUND] SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 PrimaryPlaybackDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoicePlaybackDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceCaptureDevice={DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND_FADER1=0.5 SOUND_FADER2=1.000000 SOUND_FADER3=1.000000 SOUND_FADER4=-1.000000 [STARTUP] DEMO=0 STARTUP_DEMO= LOAD_SCENARIO_TOOLS=1 LoadCorePlugins=1 LoadVirtualReality=1 EnableViveProEyeTracking=1 EnableVirtualRealityOnStartup=0 EnableVoiceControl=0 EnableVoiceControlDebug=0 LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=4096 [PointOfInterestSystem] CycleSetting=1 [MISC] Com_Rate=7 [MULTIPLAYER] VoiceVolume=-2.000000 FrameSyncRate=0 Cheers LPMA
July 27, 20214 yr What's the logic behind the AffinityMask set to 1020 (binary 0000001111111100)? That still shares the core running the main thread with another logical processor, and it only allows P3D to run on 4 of the 8 cores. That might be a big part of the problem--first, the main thread should have a physical core dedicated to it, and second, why in the world would you want to prevent P3D from using half of the CPU's cores??! Something like AM=65493 (binary 1111111111010101) makes more sense to me. That puts the P3D main thread on a single LP on core 0, and blocks SMT across the first three cores where you don't want the main/scheduling threads competing with other threads running on a paired SMT LP. I suspect this accounts for a significant part of your performance (=blurry) issue. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
July 28, 20214 yr Yes, I also suspect that the AF setting is responsible for the blurries that you see at high altitude. Also, I advise not to use external FPS limiters in combination with FFTF; that program works best with the internal FPS limiter.
July 28, 20214 yr 49 minutes ago, Afterburner said: Yes, I also suspect that the AF setting is responsible for the blurries that you see at high altitude. Also, I advise not to use external FPS limiters in combination with FFTF; that program works best with the internal FPS limiter. Strange. I was frequently told to keep away of the internal limiter as it would carry performance penalty when used. Im actually am looking for a way to limit my frame around 30 but the limiter which comes with the Amd drivers seems to cause stuttering.
July 28, 20214 yr Yes, there is a performance penalty if you leave the FFTF value at default. However, the program FFTF Dynamic adjusts that value with height, so that the performance penalty is eliminated at low altitudes (if the minimum value is set to 0.01), while at higher altitudes, that penalty doesn't affect the FPS so much due to the much higher overhead.
July 30, 20214 yr Author On 7/27/2021 at 10:56 PM, w6kd said: What's the logic behind the AffinityMask set to 1020 (binary 0000001111111100)? That still shares the core running the main thread with another logical processor, and it only allows P3D to run on 4 of the 8 cores. That might be a big part of the problem--first, the main thread should have a physical core dedicated to it, and second, why in the world would you want to prevent P3D from using half of the CPU's cores??! Something like AM=65493 (binary 1111111111010101) makes more sense to me. That puts the P3D main thread on a single LP on core 0, and blocks SMT across the first three cores where you don't want the main/scheduling threads competing with other threads running on a paired SMT LP. I suspect this accounts for a significant part of your performance (=blurry) issue. Thanks. I did some testing with Process Lasso, and 1020 was the most fluid option. Although I have to say, I was pretty surprised by this number too, and now that you mention it, I don't think I had this issue before that. I will try with a more tested and tried AM and see if the problem still stands. Cheers LPMA
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