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FFTF - blurries at altitude

Featured Replies

Hi everyone

I'm using P3D 4.5 and just started using FFTF. I'm very happy with the performance - on ground, departure and arrival, performance is just great and I have no stuttering at all.

However, occasionaly I am getting blurries at altiduon the descent phase of the flight, slightly after TOD, which is puzzling me. Since at this point the FFTF value is actually higher, why is this happening? This happens both in AGL and FPS modes.

If anyone has any suggestions, I'd be most grateful.

Cheers

LPMA

theres a CFG tweak for that , search rob ainscough, by the way your addons and settings would help ? 

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

  • Author

Hi maybe my first post was not too clear. What I meant to say is that I'm using the FFTF Dynamic addon. While it works flawlessly close to the ground, I'm seeing blurries from altitude while descending (at FL200 and above) which doesn't make sense to me, since according to my settings FFTF can go up to 0.33 above 4000 feet.

LPMA

CPU and speed?  HT On or off?  Location?  Add-ons?

Hard to even guess with so little info.  In general, blurries occur when the CPU isn't keeping up with the scenery loading.  With FFTF set to 0.33 above 4000 ft, then you should see the same behavior with FFTF disabled, as 0.33 is the default value. 

 

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

I saw blurries (and other side effects) until I switched off Dynamic Texture Streaming. Worth a try if you have it switched on.

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

I'm gonna guess that FFTF isn't this:
The Fast Flux Test Facility (FFTF) is a 400 MW thermal, liquid sodium cooled, nuclear test reactor owned by the U.S. Department of Energy.

  • Author
21 hours ago, w6kd said:

CPU and speed?  HT On or off?  Location?  Add-ons?

Hard to even guess with so little info.  In general, blurries occur when the CPU isn't keeping up with the scenery loading.  With FFTF set to 0.33 above 4000 ft, then you should see the same behavior with FFTF disabled, as 0.33 is the default value. 

 

Hi

AMD Ryzen 2700X @ 4.00 Ghz, GTX 1070, 16 GB RAM, HT is on and no overclocking.

Besides FFTF, the only external changes I'm using are RTSS to lock frames @ 30fps and "prefer maximum performance" on the NVIDIA Control Panel.

Currently using the PMDG NGXu, REX Sky Force, Active Sky, ORBX Global BASE and Vector.

The blurries don't seem tied to a particular area or addon though, and sometimes they will happen in areas with little content (desert / forest areas / islands and ocean, etc).

CFG:

[JOBSCHEDULER]
AffinityMask=1020
[GRAPHICS]
SCREEN_CAPTURE_MAX_JOBS=10
VIDEO_CAPTURE_WIDTH=720
VIDEO_CAPTURE_HEIGHT=480
VIDEO_CAPTURE_FPS=30
VIDEO_CAPTURE_BIT_RATE=3200000
VIDEO_CAPTURE_IS_THREADED=True
VIDEO_CAPTURE_INFO_SEND_RATE=20
VIDEO_CAPTURE_MAX_FRAME_SIZE=500000
VIDEO_CAPTURE_TTL=255
HDR_BRIGHTNESS=1.050000
HDR_BLOOM_THRESHOLD=3.000000
HDR_BLOOM_MAGNITUDE=0.050000
HDR_BLOOM_BLUR_SIGMA=0.800000
TONEMAP_DAY_EXPOSURE_KEY=0.280000
TONEMAP_NIGHT_EXPOSURE_KEY=0.130000
HDR_SATURATION=1.150000
MAX_POINT_LIGHTS=250
MAX_SPOT_LIGHTS=250
RS_MIN_OBJECT_PIXEL_RADIUS=2.000000
MAX_TEXTURE_REQUEST_DISTANCE=1000.000000
REFLECTION_PROBE_DELAY=20
ViewGroup_Number=-1
MAP_DRAW_THREADED=1
MIPMAP_VC_PANELS=0
TEXTURE_MAX_LOAD=2048
NUM_LIGHTS=4
COCKPIT_HIGH_LOD=1
AIRCRAFT_REFLECTIONS=1
LANDING_LIGHTS=1
DYNAMIC_LIGHTING=0
DAWN_DUSK_SMOOTHING=1
LENSFLARE=1
HDR=0
DYNAMIC_REFLECTIONS=0
SHADOW_QUALITY=2
SHADOW_DRAW_DISTANCE=3
CONTENT_NO_SHADOW=0
INTERIOR_SHADOWS_CAST=0
EXTERIOR_SHADOWS_CAST=1
SIMOBJECT_SHADOWS_CAST=1
TERRAIN_SHADOWS_CAST=0
VEGETATION_SHADOWS_CAST=0
BUILDING_SHADOWS_CAST=0
CLOUD_SHADOWS_CAST=1
PARTICLES_SHADOWS_CAST=0
INTERIOR_SHADOWS_RECEIVE=0
EXTERIOR_SHADOWS_RECEIVE=1
SIMOBJECT_SHADOWS_RECEIVE=1
TERRAIN_SHADOWS_RECEIVE=1
VEGETATION_SHADOWS_RECEIVE=0
BUILDING_SHADOWS_RECEIVE=1
SHADOW_NUM_CASCADES_LOW=4
SHADOW_NUM_CASCADES_MID=5
SHADOW_NUM_CASCADES_HIGH=7
SHADOW_NUM_CASCADES_ULTRA=12
OPAQUE_SHADOW_TEXTURE_SIZE=2048
TRANSLUCENT_SHADOW_TEXTURE_SIZE=512
OPAQUE_SHADOW_DRAW_DISTANCE=2000
TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000
SHADOW_LOG_PARTITION_LOW=0.850000
SHADOW_LOG_PARTITION_MID=0.850000
SHADOW_LOG_PARTITION_HIGH=0.850000
SHADOW_LOG_PARTITION_ULTRA=0.850000
EFFECTS_QUALITY=0
EFFECTS_DISTANCE=0
TEXTURE_QUALITY=3
IMAGE_QUALITY=0
MOON_PHASE_LIGHTING=True
See_Self=1
Text_Scroll=1
DYNAMIC_INTERIOR_CAPTURE=False
[WEATHER]
CLOUD_FACING_MODE=0
MinGustTime=10
MaxGustTime=500
MinGustRampSpeed=1
MaxGustRampSpeed=200
MinVarTime=5
MaxVarTime=50
MinVarRampSpeed=10
MaxVarRampSpeed=75
TurbulenceScale=1.000000
WeatherGraphDataInDialog=0
AdjustForMagVarInDialog=1
DynamicWeather=0
DownloadWindsAloft=0
DisableTurbulence=0
CLOUD_DRAW_DISTANCE=3
DETAILED_CLOUDS=1
OPTIMIZE_DENSE_CLOUDS=0
CLOUD_COVERAGE_DENSITY=8
THERMAL_VISUALS=0
VolumetricFog=0
DetailedPrecipitation=1
WindshieldPrecipitationEffects=1
[DISPLAY]
ChangeTime=4.000000
TransitionTime=4.000000
TEXTURE_FILTERING=8
MSAA=0
SSAA=8
VSYNC=1
FXAA=0
TRIPLE_BUFFER=1
SKINNED_ANIMATIONS=1
TEXTURE_BANDWIDTH_MULT=30
UPPER_FRAMERATE_LIMIT=0
WideViewAspect=True
FullScreenBackground=True
FullScreenAutoFill=False
ActiveWindowTitleTextColor=255,255,255
ActiveWindowTitleBackGroundColor=0,28,140,64
NonActiveWindowTitleTextColor=255,255,255
NonActiveWindowTitleBackGroundColor=24,33,87,64
InfoUpperLeftTextColorUser=255,0,0
InfoUpperLeftTextColorNonUser=255,127,0
InfoUpperLeftBackGroundColor=0,0,0,0
InfoUpperRightTextColor=255,0,0
InfoUpperRightBackGroundColor=0,0,0,0
InfoLowerLeftTextColor=255,255,255
InfoLowerLeftBackGroundColor=255,0,0,128
InfoLowerRightTextColor=255,255,255
InfoLowerRightBackGroundColor=255,0,0,128
InfoBrakesEnable=True
InfoParkingBrakesEnable=True
InfoPauseEnable=True
InfoSlewEnable=True
InfoStallEnable=True
InfoOverspeedEnable=True
InfoWeaponSystemEnable=True
InfoCountermeasureEnable=True
InfoUpperRightTextEnable=True
Fullscreen=True
[SCENERY]
AUTOGEN_DRAW_DISTANCE=12000.000000
AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000
AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000
SCENERY_DRAW_DISTANCE=32000.000000
MaxRegionsPurgePerFrame=16
POP_FREE_AUTOGEN=1
AUTOGEN_BATCH_LOD=2
AUTOGEN_VEGETATION_TYPE=0
IMAGE_COMPLEXITY=2
[MAIN]
User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar
LabelsSupported=Airplane, Helicopter
ShowInfoText=1
Location=0,0,1920,1200,\\.\DISPLAY1
LocationFullScreen=0,0,1920,1200,\\.\DISPLAY1
Maximized=1
HideMenuNormal=0
HideMenuFullscreen=1
[PANELS]
IMAGE_QUALITY=1
SAVE_AND_LOAD_PANEL_STATE=0
MAX_VC_TEXTURE_RESOLUTION=4096
PANEL_OPACITY=100
QUICKTIPS=1
PANEL_MASKING=1
PANEL_STRETCHING=1
UNITS_OF_MEASURE=1
PANELS_ALWAYS_ON_TOP=1
[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
KBDAIL=64
KBDELEV=64
KBDRUD=64
EnableDirectInput=True
[TextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
[TextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
GForce=1,3
FuelPercentage=1,4
HealthPoints=1,5
[TextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
FrameRate=2,1
LockedFrameRate=2,2
GForce=2,3
FuelPercentage=2,4
HealthPoints=2,5
[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
[SlewTextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
HealthPoints=1,3
[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
FrameRate=2,1
LockedFrameRate=2,2
HealthPoints=2,3
[Avatar]
DefaultAvatar=Airport Male Falconer
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
[VirtualCopilot]
VirtualCopilotActive=0
[USERINTERFACE]
SHOW_SCENARIO_WINDOW=1
BroadcastGPSData=0
PAUSE_ON_LOST_FOCUS=0
PROMPT_ON_EXIT=1
RestoreTimeOnMove=1
ScreenshotImageFormat=2
ShowMessageText=False
UIHardwareAcceleration=True
SHOW_MISSION_CAPTIONS=1
Map_Orientation=2
MUTE_ON_LOST_FOCUS=0
[DISPLAY.Device.NVIDIA GeForce GTX 1070.0.0]
Mode=1920x1200x32
[TrafficManager]
AirlineDensity=40
GADensity=0
FreewayDensity=0
ShipsAndFerriesDensity=0
LeisureBoatsDensity=0
IFROnly=0
AIRPORT_SCENERY_DENSITY=0
[AContain]
ShowLabels=0
ShowUserLabel=0
ShowLabelManufacturer=1
ShowLabelModel=1
ShowLabelTailNumber=0
ShowLabelDistance=1
ShowLabelAltitude=1
ShowLabelAirline=0
ShowLabelAirlineAndFlightNumber=0
ShowLabelFlightPlan=0
ShowLabelContainerId=0
ShowLabelAirspeed=0
ShowLabelHeading=0
LabelDelay=1000
LabelColor=FFFF0000
EnableRibbonVisuals=0
ShowRibbonUserObject=0
ShowRibbonUserAvatar=0
ShowRibbonAircraft=0
ShowRibbonGroundVehicles=0
ShowRibbonBoats=0
ShowRibbonAvatars=0
ShowRibbonWeapons=0
ShowRibbonCountermeasures=0
UserObjectRibbonColor=0,FFFF0000
UserAvatarRibbonColor=0,FFFF8000
AircraftRibbonColor=0,FF0000FF
GroundVehicleRibbonColor=0,FF00FF00
BoatRibbonColor=0,FF00FFFF
AvatarRibbonColor=0,FFFFFF00
WeaponRibbonColor=0,FF800000
CountermeasureRibbonColor=0,FF640080
RibbonThicknessSettingIndex=0
RibbonThicknessSmall=1.000000
RibbonThicknessMedium=5.000000
RibbonThicknessLarge=10.000000
RibbonFidelity=5.000000
RibbonMaxDistance=3218.689941
RibbonFadeTime=-1.000000
RibbonDoNotExceedTime=-1.000000
[TERRAIN]
LOD_RADIUS=4.500000
TESSELLATION_FACTOR=90
MESH_RESOLUTION=22
TEXTURE_RESOLUTION=25
AUTOGEN_VEGETATION_DENSITY=3
AUTOGEN_BUILDING_DENSITY=2
DETAIL_TEXTURE=1
HIGH_RESOLUTION_TERRAIN_TEXTURES=1
WATER_REFLECT_CLOUDS=0
WATER_REFLECT_USERAIRCRAFT=0
WATER_REFLECT_SIMOBJECTS=0
WATER_REFLECT_TERRAIN=0
WATER_REFLECT_AUTOGEN_VEGETATION=0
WATER_REFLECT_AUTOGEN_BUILDINGS=0
WATER_REFRACT_CLOUDS=0
WATER_REFRACT_USERAIRCRAFT=0
WATER_REFRACT_SIMOBJECTS=0
WATER_REFRACT_TERRAIN=0
WATER_REFRACT_AUTOGEN_VEGETATION=0
WATER_REFRACT_AUTOGEN_BUILDINGS=0
ENABLE_BATHYMETRY=0
WATER_CLARITY=30
WATER_DETAIL=3
UseGlobalTerrainView=True
[ATC]
AutoOpenAirTrafficWindow=1
UsePilotVoice=1
ShowATCText=1
PilotVoice=0
COMM_MSG_AI_ATC_COLOR=0XFF8C00
COMM_MSG_ATC_AI_COLOR=0X00008B
COMM_MSG_ATC_USER_COLOR=0X006400
COMM_MSG_USER_ATC_COLOR=0XA52A2A
COMM_MSG_ATIS_COLOR=00000000
[INTERNATIONAL]
ASLAT=2
ASLON=1
MEASURE=1
[REALISM]
PFactor=1.000000
Torque=1.000000
GyroEffect=1.000000
CrashTolerance=1.000000
General=1.000000
UnlimitedFuel=False
AllowEngineDamage=True
TrueAirspeed=False
AutoCoord=False
RealMixture=True
StressDamage=False
GEffect=True
ManualLights=True
GyroDrift=False
CrashWithDyn=True
CrashDetection=False
AvatarNoCollision=False
OnCrashAction=0
MomentumEffect=True
AutoTrim=False
[ATTACHMENTS]
WeaponHighlight=False
HighlightDuration=1.000000
AutoWeaponSwitching=False
UnlimitedWeapons=False
UnlimitedCountermeasures=False
IgnoreAttachmentWeight=True
IgnoreAttachmentForces=True
[RECORDER]
RecordAITraffic=True
RecordAirportVehicles=True
RecordLeisureBoats=True
[SIM]
SYSCLOCK=0
OPTIMIZE_PARTS=1
[SOUND]
SOUND=1
SOUND_QUALITY=2
SOUND_LOD=0
PrimaryPlaybackDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
VoicePlaybackDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
VoiceCaptureDevice={DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03}
SOUND_FADER1=0.5
SOUND_FADER2=1.000000
SOUND_FADER3=1.000000
SOUND_FADER4=-1.000000
[STARTUP]
DEMO=0
STARTUP_DEMO=
LOAD_SCENARIO_TOOLS=1
LoadCorePlugins=1
LoadVirtualReality=1
EnableViveProEyeTracking=1
EnableVirtualRealityOnStartup=0
EnableVoiceControl=0
EnableVoiceControlDebug=0
LoadWindow=1
[FACILITIES]
COUNTRY=
STATE=
CITY=
GTL_BUTTON=4096
[PointOfInterestSystem]
CycleSetting=1
[MISC]
Com_Rate=7
[MULTIPLAYER]
VoiceVolume=-2.000000
FrameSyncRate=0

Cheers

LPMA

What's the logic behind the AffinityMask set to 1020 (binary 0000001111111100)?  That still shares the core running the main thread with another logical processor, and it only allows P3D to run on 4 of the 8 cores.   That might be a big part of the problem--first, the main thread should have a physical core dedicated to it, and second, why in the world would you want to prevent P3D from using half of the CPU's cores??!  Something like AM=65493 (binary 1111111111010101) makes more sense to me.  That puts the P3D main thread on a single LP on core 0, and blocks SMT across the first three cores where you don't want the main/scheduling threads  competing with other threads running on a paired SMT LP.

I suspect this accounts for a significant part of your performance (=blurry) issue.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

Yes, I also suspect that the AF setting is responsible for the blurries that you see at high altitude. Also, I advise not to use external FPS limiters in combination with FFTF; that program works best with the internal FPS limiter.

49 minutes ago, Afterburner said:

Yes, I also suspect that the AF setting is responsible for the blurries that you see at high altitude. Also, I advise not to use external FPS limiters in combination with FFTF; that program works best with the internal FPS limiter.

Strange. I was frequently told to keep away of the internal limiter as it would carry performance penalty when used.

Im actually am looking for a way to limit my frame around 30 but the limiter which comes with the Amd drivers seems to cause stuttering.

Yes, there is a performance penalty if you leave the FFTF value at default. However, the program FFTF Dynamic adjusts that value with height, so that the performance penalty is eliminated at low altitudes (if the minimum value is set to 0.01), while at higher altitudes, that penalty doesn't affect the FPS so much due to the much higher overhead.

  • Author
On 7/27/2021 at 10:56 PM, w6kd said:

What's the logic behind the AffinityMask set to 1020 (binary 0000001111111100)?  That still shares the core running the main thread with another logical processor, and it only allows P3D to run on 4 of the 8 cores.   That might be a big part of the problem--first, the main thread should have a physical core dedicated to it, and second, why in the world would you want to prevent P3D from using half of the CPU's cores??!  Something like AM=65493 (binary 1111111111010101) makes more sense to me.  That puts the P3D main thread on a single LP on core 0, and blocks SMT across the first three cores where you don't want the main/scheduling threads  competing with other threads running on a paired SMT LP.

I suspect this accounts for a significant part of your performance (=blurry) issue.

Thanks. I did some testing with Process Lasso, and 1020 was the most fluid option. Although I have to say, I was pretty surprised by this number too, and now that you mention it, I don't think I had this issue before that.

I will try with a more tested and tried AM and see if the problem still stands.

Cheers

LPMA

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