October 23, 20214 yr Author 24 minutes ago, Captain Nuts said: Since disabling online functionality helps I wanted to know what part of it might be the culprit, so I started with my first suspect - Mulltiplayer - and tadaa, it was loading. Of course, this could be yet another red herring as well but if that's the problem it would explain why some have never encountered this because on top of the super-erratic place-dependency they don't use multiplayer. Edit: In the other thread a lot more funny workarounds with usually only temporary effect has washed ashore. If someone would report that he has hit his computer with a hammer to make it work, I'd believe that. I thought that too but disabling multiplayer unfortunately did nothing for me. Aaaaaaaaand we're back to not being able to load in 😅😅 Former Child, Current Adult
October 23, 20214 yr Yeah I just verified that multiplayer on/off has the expected effect, then I filed a flight plan and started the flight -> "not responding". This is genuinely effed up. I think I just move my ops base 100km south and go on with life until enough peer is complaining loud enough that Asobo takes notice of the problem.
October 24, 20214 yr On 10/20/2021 at 7:44 PM, ray hughes said: Yep.. happened to me twice now ..each time it is at a 3rd party airport...KSAN or Shenzhen . Each time have to use task manager to abort. Restart all over again and they work fine!!! Happened to me twice with KSAN. Some sort of compatibility with SU6, for sure. Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
October 24, 20214 yr Author Pasting my response from the main FS forums: So I think I MIGHT’VE figured out what might be at play: As someone else above mentioned, this seems to be a server/connection issue. When a flight loads in correctly, the network usage by the sim will spike a lot and will rarely drop below 1Mbit/s. When the flight loads forever, the network usage drops to 0.1Mbit/s or MAYBE 0.2. This would also explain why it seems to happen at random, and nothing else fixes it. Even disabling online services might not necessarily work without a clean shutdown and system reboot. Changing the LOD settings also might not make a difference because even with LOD 10 the sim is still trying to download a decent amount of data, at least in complex areas like NYC/LA. Testing will continue… Former Child, Current Adult
October 24, 20214 yr Did you monitor this as soon as you clicked on ready to fly? I ask because if the sim freezes for another reason then it makes sense that network utilisation would also drop at that point. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
October 24, 20214 yr 1 hour ago, liamp51 said: Pasting my response from the main FS forums: I think mentioned something like that in my lengthy post above. However, that doesn't necessarily mean this must be a server/connection issue and it likely isn't, otherwise at least a lot of people would experience the problem at the same airports, for example at EDDH (the only place where I have the problem so far*), it would likely affect regions rather than single airports and merely turning off multiplayer wouldn't suffice to let me load the airport I guess. EDDH has a small glider field so close that most of the 3rd-party airport objects and photogrammetry etc is in visual range and I just need to spawn there and all is fine. *BTW whenever someone posted what airport is not working for them I tried to load airport and they all loaded fine for me. My theory is that the problem is internal, some sort of coding error harming the scenery loading thead, the random ways and that this can be shifted by so many very different and completely unrelated things supports that "non-threadsafe" or "race condition" theory. But of course it could also be something completely different - the thing is, it is by principle beyond our possibilities to find out what that is and also not in our job description. Edited October 24, 20214 yr by Captain Nuts
October 24, 20214 yr 21 minutes ago, Donka said: Did you monitor this as soon as you clicked on ready to fly? I ask because if the sim freezes for another reason then it makes sense that network utilisation would also drop at that point. The trademark trait of this issue is that the sim doesn't freeze, it just stops loading stuff in an appropriate speed, there is still a trickle going over the network but it never finishes. The process doesn't stop responding, there is just no way to gracefully opt out of this eternal waiting condition so closing the window is the only way. However, this used to (and likely still is somewhere) keep the app from responding altogether before SU6.
October 25, 20214 yr 18 hours ago, liamp51 said: So I think I MIGHT’VE figured out what might be at play: As someone else above mentioned, this seems to be a server/connection issue. Fully agree. That seems to be the root cause. Looks like MS/Asobo are playing with us?. This is annoying to say the least. The "loading forever" issue is not particular to a specific airport. Has happened to me in KSAN, KTMB and KTPF so far. Two days ago, I went into KTMB without issues, but I couldn't enter today, for instance. Looks like a connection/server issue that MS/Asobo should have under control..., server overload?. Edited October 25, 20214 yr by edpatino Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
October 25, 20214 yr What worked for me: I have to set the leveler for the terrain to 200, otherwise the loading time is forever. After the game is loaded, I set it up to 400. I am able to reproduce this error every time. So I just use this workaround… happy landings i7-10700k - MSI RTX 2080ti - LG OLEDC2
October 25, 20214 yr On 10/24/2021 at 10:35 AM, Captain Nuts said: EDDH has a small glider field so close that most of the 3rd-party airport objects and photogrammetry etc is in visual range and I just need to spawn there and all is fine. 7 hours ago, Bumelbee said: I am able to reproduce this error every time. So I just use this workaround… The funny and absurd thing about all these little workarounds is how temporary they are. Turning off multiplayer or spawning at the glider field worked for days now and survived many reboots and phases with the computer turned off. Starting the computer today, this has ceased to work and even spawning at the glider field with multiplayer turned off doesn't work anymore. 🙂
October 25, 20214 yr Author 4 hours ago, Captain Nuts said: The funny and absurd thing about all these little workarounds is how temporary they are. Turning off multiplayer or spawning at the glider field worked for days now and survived many reboots and phases with the computer turned off. Starting the computer today, this has ceased to work and even spawning at the glider field with multiplayer turned off doesn't work anymore. 🙂 Yep it is very very odd indeed. My "solution" is to just enable addons as I need them (previously I had like 500 different addons enabled at any given time). Obviously this has the major plus of the sim loading in less than a minute, so if I do have any issues loading in, I don't waste 10 minutes waiting for the sim to restart. I think I'm going to continue this practice regardless of if this bug (feature?) gets squashed. I kind of forgot how much more snappy and stable the sim is when you have fewer mods enabled 😅. Since doing this I've had no trouble loading in anywhere (but who knows lol). Addon Linker is an absolute life saver! Former Child, Current Adult
October 25, 20214 yr Happens also with an empty community folder, but add-ons sure can shift around the problem. I have generally only GAIST in the community folder, plus whatever small airport from Flightsim.to I want to evaluate. Sunday I installed one of those and made a trip to that airport. Apart from that, I didn't change anything since yesterday, the first thing I noticed this morning is that the small glider field near EDDH (which was still the only place that didn't load w/o troubles) is now affected too. Just now I wanted to spawn the TBM at EDDV - the problem didn't come up in EDDV before, it loaded fine without any of the short-lived workarounds and I've flown the TBM from EDDV to EDDH and vice versa multiple times in the past few days (because that's a nice short hop to dig into the current avionics issues). As you may have guessed, this didn't work anymore. So I removed that little airfield located 220km south from the community folder -> EDDV loads again. Since that little airfield (EDER "compatibility with SU6 confirmed") is so far away from EDDV, this doesn't make any sense (and raises questions about how FS is managing add-ons memory-wise) but I can imagine the more add-ons you have installed, the more severe the problem will be.
October 26, 20214 yr Author 30 minutes ago, Captain Nuts said: Happens also with an empty community folder, but add-ons sure can shift around the problem. I have generally only GAIST in the community folder, plus whatever small airport from Flightsim.to I want to evaluate. Sunday I installed one of those and made a trip to that airport. Apart from that, I didn't change anything since yesterday, the first thing I noticed this morning is that the small glider field near EDDH (which was still the only place that didn't load w/o troubles) is now affected too. Just now I wanted to spawn the TBM at EDDV - the problem didn't come up in EDDV before, it loaded fine without any of the short-lived workarounds and I've flown the TBM from EDDV to EDDH and vice versa multiple times in the past few days (because that's a nice short hop to dig into the current avionics issues). As you may have guessed, this didn't work anymore. So I removed that little airfield located 220km south from the community folder -> EDDV loads again. Since that little airfield (EDER "compatibility with SU6 confirmed") is so far away from EDDV, this doesn't make any sense (and raises questions about how FS is managing add-ons memory-wise) but I can imagine the more add-ons you have installed, the more severe the problem will be. Have you opened a ZenDesk ticket with Asobo? I know I did but the more people who officially do the better. It's just such a weird and random bug, I can't for the life of me figure out why the majority of people (or so it would seem) don't have this problem. I guess it could be just about anything as we've discussed previously. EDIT: Do you have MSFS installed on separate drives? I have a mechanical 3TB drive for addons (scenery, aircraft etc), and then the main "game files" are split between my NVME drive and my other SSD. The idea was that I would have MSFS on its own NVME drive, but for some reason it installed half the game files on my old C drive (specifically the AppData/Roaming stuff). This happened JUST before SU6 dropped and I never got to test anything before the update came through. Makes me wonder if this might somehow be part of the issue? Edited October 26, 20214 yr by liamp51 Former Child, Current Adult
October 26, 20214 yr 2 hours ago, liamp51 said: Have you opened a ZenDesk ticket with Asobo? I did now. I wanted to gather some useful information first, but the consistent weirdness of the behavior seems to be the only useful information so far so I sent that in. 2 hours ago, liamp51 said: EDIT: Do you have MSFS installed on separate drives? No. I installed it on my 2nd NVMe, so not on the system drive but that's all. Watching Task Manager indicates that the disaster happens when the content from disk has finished loading.
October 26, 20214 yr I've only glanced through this thread and I know you guys are hanging at 100% load, but thought I'd post this from the dev forum to see if can help: sim-freezes-when-loading-around-60% after SU5 Umberto did a lot of leg work for Asobo on this and felt at the time this was being caused by a DRM issue with 3rd party content. It was happening to me with some Deluxe/premium airports authored by ASOBO! This was supposed to be fixed with SU6. Related or not, hope it helps. Regards, Kendall 7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.
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