October 29, 20214 yr Always smoothness over IQ. Any stuttering ruins the immersion for me. I invested in a g-sync ultimate monitor to try and mitigate these issues. Michael M System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II EKWB CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate
October 30, 20214 yr Author 3 hours ago, michaelray said: I invested in a g-sync ultimate monitor to try and mitigate these issues. Are you impressed w/ your g-sync ult monitor? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 30, 20214 yr Smoothness over image quality all the way. Stutter destroys the experience big time. "My" take on G-Sync: Good to prevent tearing so you can turn VSync off but then if using Track IR you need a steady FPS on it's own poll rate (120 or division of it, 60, 30) or there is micro stutter to be seen on fast moving terrain (less a problem in MSFS). So either you need to cap FPS exact at one of the poll rates or use VSync. Since my monitor has a 144Hz refresh it does not match the TrackIR poll rate so i had to lower it to 120Hz. For me the extra cost for the G-Sync was a waste of money. Edited October 30, 20214 yr by Lange_666 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
October 30, 20214 yr 5 hours ago, Noel said: Are you impressed w/ your g-sync ult monitor? Yes generally I am happy with it. It is not a silver bullet though. I thought I would buy this and leave the refresh rate to 144Hz and frame rates in MSFS uncapped and all would be silky smooth. I find with fast fluctuating frame rates it doesn’t quite keep up. The will be a slight stutter or 2 before it smooths out again. However I mostly mitigate this by using Riva Tuner and capping the frame rate at 40fps. This lessens the rapid fluctuations and mostly eliminates stuttering. I can see a big difference between 30fps and 40fps. Above 40fps and the returns for me diminish quickly. So this allows me to achieve my goal of 40fps but takes care of the smoothness when I drop below. As an example flying the CRJ into JetStream Designs LFPO, I can hold 40fps most of the approach but as I get closer to the airport the frame rate will drop down to around 35fps. What I like is the the g-sync allows this to happen smoothly and seamlessly. Another area I find a benefit is that in taxiing around some airports the frame rate can drop of considerably. G-sync just takes care of this and keeps a smooth experience. Also the benefit of a g-sync capable monitor is the it still functions consistory at lower frame rates. I have been flying through cloud with a high Render Scale and even though the frame rate had dropped to 17fps the experience was consistent. You could tell the frame rate was lower but it was a smooth consistent experience. After using a g-sync monitor I think it would be difficult for me to live without. Michael M System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II EKWB CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate
October 30, 20214 yr Author 7 hours ago, michaelray said: Yes generally I am happy with it. It is not a silver bullet though. After using a g-sync monitor I think it would be difficult for me to live without. Thank you for your detailed report. When my now 6+ y/o Dell U3415W dies I will look for one--the problem is these screens generally never die 🤨 Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 30, 20214 yr 9 hours ago, Lange_666 said: "My" take on G-Sync: Good to prevent tearing so you can turn VSync off but then if using Track IR you need a steady FPS on it's own poll rate (120 or division of it, 60, 30) or there is micro stutter to be seen on fast moving terrain (less a problem in MSFS). You can run GSync + Vsync + a frame limiter. For the longest time I only ran G-Sync (old FSX / P3D habits die hard...) - however Nvidia actually suggests running them combined. You don't get vsync back pressure and the frame pacing is more consistent. Had posted this in another thread: Running MSFS with G-Sync + V-Sync + frames limited - Microsoft Flight Simulator (2020) - The AVSIM Community
October 30, 20214 yr I go for the best IQ I can get while keeping the sim smooth. If I cross the line and smoothness suffers, I back off my settings. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
October 31, 20214 yr 14 hours ago, DylanM said: You can run GSync + Vsync + a frame limiter. For the longest time I only ran G-Sync (old FSX / P3D habits die hard...) - however Nvidia actually suggests running them combined. You don't get vsync back pressure and the frame pacing is more consistent. That's the way i run it. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
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