November 3, 20214 yr 1 minute ago, bobcat999 said: I totally agree Fuzzy. This is exactly the same experience for me with the 3080Ti. 100% scaling seems to be the best, and I have also adjusted exactly the same as you in the user config. Same with a 2080 Super. 5120x1440 with 100% scaling doesn't need any additional render scaling applied. I don't see any difference other than performance. Have a Wonderful Day -Paul Solk
November 3, 20214 yr 1 hour ago, MrFuzzy said: There are diminishing returns in using render scaling settings higher than 100%. I keep it on 100% even if I have an RTX 3090 at 1440p because honestly I can't say that the AA or the readability of the instruments improve with higher values. I am very happy with the graphics quality since I disabled AA gamma correction, sharpening, fringe and film grain. Anyway the scaling applies to everything on the screen of course. If it didn't apply to clouds, using values higher than 100% would make the clouds appear smaller. AA gamma correction settings at ncp? Or other location? C. Uygar Aircraft Maint. Engineer. at LTFJ
November 3, 20214 yr 26 minutes ago, spitzer45 said: AA gamma correction settings at ncp? Or other location? Yes, that one. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 3, 20214 yr Well, you wouldn't really need super sampling of a high resolution anyway. You'd be crazy to try super sampling a native 4k resolution. Pointless and crippling to the system. I turned off AA gamma correction a long time ago, but I've yet to play with the user config re the other suggested tweaks. If the sim applies things like film grain, it would be nice to have these to toggle in the sim settings, rather than having to find the config file to edit.
November 3, 20214 yr Author 3 hours ago, spitzer45 said: AA gamma correction settings at ncp? Or other location? There was a thread about this, I had it off already, but when I changed back to ON, reloaded MSFS, I didn't see any difference one way or the other. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 3, 20214 yr 4 hours ago, Noel said: There was a thread about this, I had it off already, but when I changed back to ON, reloaded MSFS, I didn't see any difference one way or the other. I've got to agree with you on this. I can not discern any difference between "off" and "on". Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
November 3, 20214 yr 21 hours ago, Republic3D said: I'm not sure I understand what you mean. I'm using a 3440x1440 monitor, and the setting in sim is the same resolution, but I've set the RS to 130 because it gives me a much crisper image. Are you suggesting to increase the in sim resolution to above native, and dial down the RS to 100? Yes. That's exactly what I'm saying. However, I would definitely experiment with setting the RS below 100. I personally use a 4K TV (3840 x 2160) and set the sim for 4K as well. I then dial the RS down to 50, which produces a very clean 1920 x 1080 display at high frame rates. Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
November 3, 20214 yr 22 minutes ago, David Mills said: Yes. That's exactly what I'm saying. However, I would definitely experiment with setting the RS below 100. I personally use a 4K TV (3840 x 2160) and set the sim for 4K as well. I then dial the RS down to 50, which produces a very clean 1920 x 1080 display at high frame rates. This is what I was going to experiment with, or similar.
November 3, 20214 yr Author 1 hour ago, David Mills said: Yes. That's exactly what I'm saying. However, I would definitely experiment with setting the RS below 100. I personally use a 4K TV (3840 x 2160) and set the sim for 4K as well. I then dial the RS down to 50, which produces a very clean 1920 x 1080 display at high frame rates. I didn't know this was possible! My display is 3440x1440 native, I'm set to this resolution in-sim, w/ RS at 130. I tried several versions of your strategy just now and can't improve on this. Even setting in-sim resolution to 4865x2036 and leaving RS all the way to 130 did not improve detail in the distance, and lesser RS values didn't seem to help either. My sense is that RS really does sharpen and well it ought to since a GPU penalty is def associated with it. On rare occasions as described in my opening post I've had to turn this down in certain types of clouds--but oddly it's more diffuse thinner clouds that tend to do it. I guess that has to do w/ the total number of particles involved or what have you. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 4, 20214 yr 7 hours ago, Noel said: I didn't know this was possible! My display is 3440x1440 native, I'm set to this resolution in-sim, w/ RS at 130. I tried several versions of your strategy just now and can't improve on this. Even setting in-sim resolution to 4865x2036 and leaving RS all the way to 130 did not improve detail in the distance, and lesser RS values didn't seem to help either. My sense is that RS really does sharpen and well it ought to since a GPU penalty is def associated with it. On rare occasions as described in my opening post I've had to turn this down in certain types of clouds--but oddly it's more diffuse thinner clouds that tend to do it. I guess that has to do w/ the total number of particles involved or what have you. Resolution scale just makes the GPU render the graphics at a different resolution internally, then rescale it to fit into the resolution of the screen. It cannot add any graphics element, detail in the distance or improve blurry low-res textures. It can just improve sharpness and jagginess of the contours (=antialiasing). 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 4, 20214 yr Author 9 hours ago, MrFuzzy said: It can just improve sharpness and jagginess of the contours (=antialiasing). Well that's always been a good idea, except where it also acts on textures that don't benefit visually from antialiasing--like clouds. Setting Texture SS to 8x looks best as well. In any case using my native resolution w/ RS at 130 seems to improve the picture over RS 100 but the effect is pretty subtle at best. Plus, often it's aerosols and other weather factors that impact detail and sharpness in the distance anyway. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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