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General agreement Render Scaling should not apply to clouds?

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This seems like a problem to me.  A moment ago I was breaking thru clouds north of KLAS and noticed out of nowhere frames dropped to 25 from GPU being pegged at 99%.  I dialed RS back from my default 130 (always fine on the ground almost always fine in the air) to 110 and voila, GPU use down to 70% and back to steady 30 where it belongs for my vsync to 30 config.

If there is general agreement I can do a zendesk ticket in case someone hasn't addressed this yet which is possible I think for something like this.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Is this possible?  I thought RS can only be applied to the whole screen.  I didn't think you could just pluck certain types of objects out.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

I get a lot better results -- in terms of FPS and graphics quality -- by using a higher resolution screen setting and dialing the Render Scaling DOWN than by using a lower resolution screen setting and dialing the Render Scaling UP.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

7 minutes ago, David Mills said:

I get a lot better results -- in terms of FPS and graphics quality -- by using a higher resolution screen setting and dialing the Render Scaling DOWN than by using a lower resolution screen setting and dialing the Render Scaling UP.

This is true. I am running at 4k native (100% scaling) and getting excellent performance..  I don't know, but I am guessing we make the gpu work to display the screen all over again with an increased render scaling.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Render Scaling is fine as it is..  there are a few clouds that will drain framerate but those are few and far in between. I also think it would create more issues (if it was even possible) to split up render scaling like that.

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

46 minutes ago, Noel said:

This seems like a problem to me. 

Nope.  Working as expected.  Render scale affects the whole scene. Reducing from 130 to 110 takes a massive load off the GPU.

 

I've noticed SU6 has increased GPU load and vram use from SU5, and clouds have more of an FPS hit. (specifically overcast conditions)

Edited by The Moose

  • Author
1 hour ago, The Moose said:

Render scale affects the whole scene

That makes perfect sense! 

I think I borrowed this idea from reading Rob Ainscough's comments about antialiasing in clouds in P3D.  Perhaps that is something that can 'tag' certain kinds of textures as off limits, whereas RS seems like as you say it won't work for selecting scaling.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, David Mills said:

I get a lot better results -- in terms of FPS and graphics quality -- by using a higher resolution screen setting and dialing the Render Scaling DOWN than by using a lower resolution screen setting and dialing the Render Scaling UP.

I'm not sure I understand what you mean. I'm using a 3440x1440 monitor, and the setting in sim is the same resolution, but I've set the RS to 130 because it gives me a much crisper image. Are you suggesting to increase the in sim resolution to above native, and dial down the RS to 100?

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

Talking about render scaling, this is an interesting thread https://forums.flightsimulator.com/t/poor-anti-aliasing-with-taa/467397

with 1440p screen resolution of mine, I am doing post processing (secondary scaling with 1.3 aka 1.3x1440p) and render resolution (primary scaling) of 0.75 aka 1440p/1872p. This gives me better results without much of performance hit. Of course, you will to experiment in order to find the sweet spot for your system.

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

@Rob_Ainscough  Thanks Rob.  The description in the box isn't quite clear to me. 

So it's temporal (TAA) below 100%, and SSAA above 100%.   You may not know this, but what is it at exactly 100%?  Does it do both or neither do you think?

Edit:  Probably figured it out below!

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

5 minutes ago, bobcat999 said:

@Rob_Ainscough  Thanks Rob.  The description in the box isn't quite clear to me. 

So it's temporal (TAA) below 100%, and SSAA above 100%.   You may not know this, but what is it at exactly 100%?  Does it do both or neither do you think?
 

I'm not sure the wording is quite right. Logically, to me, it's TAA at 100% as well.

20 minutes ago, March Hare said:

I'm not sure the wording is quite right. Logically, to me, it's TAA at 100% as well.

Yes, that is what you would expect.  I have experimented with the scaling a lot when on TAA (above, below, and on 100%) and I don't seem to see any significant differences. 

After re-reading the bit outside the red box, I notice it is on about 'recommended' settings, so it would be logical that if you have TAA set, it is on at all settings, including 100% as you say.  It appears it just brings in SSAA above 100% - either instead of, or on top of TAA.

As for scaling effects, below 90% things like the G1000NXi start to loose a bit of readability on mine (smudgy text). 
At 4k on a 4k native display, 120-130 scaling didn't seem to offer any significant improvement, especially for the performance hit - 130% of 4k really works the GPU hard!  :biggrin:

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

30 minutes ago, bobcat999 said:

so it would be logical that if you have TAA set, it is on at all settings, including 100% as you say.  It appears it just brings in SSAA above 100% - either instead of, or on top of TAA.

Definitely. I might have more of a play with different settings. I don't usually change render scaling, leaving it at 100%. I did notice on one of the Q&A streams that Seb (I think it was) seems to tweak scaling down to about 80%... At least, he did at the time I noticed that.

17 minutes ago, March Hare said:

Definitely. I might have more of a play with different settings. I don't usually change render scaling, leaving it at 100%. I did notice on one of the Q&A streams that Seb (I think it was) seems to tweak scaling down to about 80%... At least, he did at the time I noticed that.

There are diminishing returns in using render scaling settings higher than 100%. I keep it on 100% even if I have an RTX 3090 at 1440p because honestly I can't say that the AA or the readability of the instruments improve with higher values. I am very happy with the graphics quality since I disabled AA gamma correction, sharpening, fringe and film grain. 

Anyway the scaling applies to everything on the screen of course. If it didn't apply to clouds, using values higher than 100% would make the clouds appear smaller.

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

1 hour ago, MrFuzzy said:

There are diminishing returns in using render scaling settings higher than 100%. I keep it on 100% even if I have an RTX 3090 at 1440p because honestly I can't say that the AA or the readability of the instruments improve with higher values. I am very happy with the graphics quality since I disabled AA gamma correction, sharpening, fringe and film grain. 

I totally agree Fuzzy.  This is exactly the same experience for me with the 3080Ti. 
100% scaling seems to be the best, and I have also adjusted exactly the same as you in the user config. 

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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