April 9, 200719 yr Yes, its official now. SP1 supports multi-core much better. ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
April 9, 200719 yr Anyone care to elaborate on the quoted phrase "And greater visual complexity during flight"? I rather thought visual complexity was dictated by the settings sliders, or is this marketing talk for "You can turn the sliders up and keep the same performance".:-hmmm John Rig: Gigabyte B550 AORUS Master Motherboard, AMD Ryzen 7 3800XT CPU, 32GB DDR4 Ram, Gigabyte RTX 2070 Super Graphics, Samsung Odyssey wide view display (5120 x 1440 pixels) with VSYNC on.
April 9, 200719 yr Yes, that is what is meant. ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
April 9, 200719 yr 1.> Can you turn the sliders up and keep the same performance?2.> Yes3.> This news just made my day :0)Note they didn't say HOW FAR. :)
April 9, 200719 yr Well, this is pleasing news for many people; but as I still have a 3.2 P4 I sure hope I'm still going to see that 20% or so improvement! Ken
April 9, 200719 yr While its hard to categorize the gains across such hugely varied configs, we generally expect flyers to see an FPS gain - enough to either fly at higher FPS or to get a 1 or 2 tick-to-the-right on the sliders with the same FPS.Thats still not going to be all to the right just from SP1, but we will now scale much better as CPUs increase in Ghz and number of cores. ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
April 10, 200719 yr Yes, see my thread about blogging on this, I dont want to keep repeating myself. :-) ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
April 10, 200719 yr This really is fantastic news! Phil, I really do have to ask the $50k question here and say if it only took you 3 months of work to add this level of multi-core performance enhancement to the sim then why didn't you just release it this way and delay the release until january with vista? Makes you wonder...Great job in getting the job done in the end even if it wasn't for the game's release.
April 10, 200719 yr More like 6 months, given we started in Nov. And lets be clear, we enabled some subsystems to use threads. Good wins, yes. But its not a top-bottom rewrite for the entire engine. I'd rather not play Monday morning quarterback, and instead look forward. As I stated in Nov to the community, we are listening and are trying to do the right thing. ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
April 10, 200719 yr Phil, I think it is also true to say that a lot of this work has been being done over the last year or more. Unfortunately, it either wasn't finished in time to make code freeze cutoff, other work had a higher priority for various reasons, or during planning there was a lower confidence that the work would be finished in time for code freeze so it was not pursued at the time. Combined, of course, with, as you 've mentioned before, that in 2005 the multi-core "explosion" wasn't fully anticipated.Is this true?For instance, Adam spoke with me at the Avsim conference about work that he had been doing all along that was backed out because of unanticipated issues and that it couldn't be finished in time to make the cutoff.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180 Tom Perry
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