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SP1 Beta 2 Posted to Testers

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Good news! Thanks for posting the update, broke my knee last night playing soccer so hopefully SP1 can bring me out of my blues.Ian.

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>Good news! Thanks for posting the update, broke my knee last>night playing soccer so hopefully SP1 can bring me out of my>blues.>>Ian.Sorry to hear about the knee. Ouch!

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I'm guessing that bar any miracles we will not be seeing sp1 this month? Looking more like a mid to late may release as it stands now. Sure hope that doesn't throw off dx10 again. I just want this thing out so we can start getting some payware out the door finally. This payware developer sp1 holding pattern is dragging on and on and on waiting for this patch to get released.________________________________________________________________________________________________Intel D975XBX2 'Bad Axe 2' | Intel Core 2 Duo E6600 @ 3.20Ghz | 2 GB Super Talent DDR2 800 | Big Typhoon VX | eVGA 8800GTS @ 565/900 | Seagate 2x320GB SATA RAID-0 | OCZ GameXStream 700W | Creative X-Fi | Silverstone TJ-09BW | Matrox Triplehead Setup

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>I'm guessing that bar any miracles we will not be seeing sp1>this month? Looking more like a mid to late may release as it>stands now. I would suggest early May maybe?

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Yeah it looks like early May. And who cares about DX10 at this point...its not even on their radar.

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Not true, I am up to 10 One-Page specs for DX10 at the moment. Those are a mix of features, infrastructure needs, architectural policy, and asks from other projects. Those will be turned into implementation plans in due course. The "Microsoft Way" has you spec'ing the next release as you are completing the current one. So that process is well underway. And once we are far enough along that I know what soldiers died on the road, expect a post or two. Summer-ish.

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Phil,Don't need details, did you folks fix the AI problem with ground support vehicles crashing into aircraft?Rob.

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There was an issue with freeway traffic not respecting exclusion polygons.And there was an issue with the docs for ai parking spots in the SDK, in that how the radius was generated wasnt obvious. Maybe that was what is causing the vehicles to crash into the parked planes?Both of those are fixed in SP1.

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I know that the release of SP1 will be whenever it's ready. Just wondering how much beforehand we'll find out what will be in SP1? Will it be once it's released or prior to that?

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will there be also fixed the window reflections color with the right colors for the red and white cup ?

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>Good news! Thanks for posting the update, broke my knee last>night playing soccer so hopefully SP1 can bring me out of my>blues.>>Ian.OUCH!Get better soon, bro!

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>Good news! Thanks for posting the update, broke my knee last>night playing soccer so hopefully SP1 can bring me out of my>blues.>>Ian.Sorry to hear that, get better dude... *:-*:-hahCheers! :-beerchugEtienne :-wave

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Actually no, the bug was with AC that were taxiing to takeoff, where the ATC would give the ground vehicle priority over the AC!! With the exception of emergency crew this just DOES NOT happen. Also, ATC would do the "hold position" too late -- meaning the AC (me) was already in the path of the ground vehicle and hence the collision. Which restarts the sim -- not a great way to end a long flight.Oddly enough this was THE bug that caused me to stop using FSX. It was just too frustrating to go thru 3 hours of flight (and Pre-flight) to be RESET back to square one after a successful landing.Rob.

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Hi Phil,Thanks for all this feedback.Several people, including me, have seen issues with autogen bleeding through custom textures. Has this been investigated/fixed?As a side note, in some recent work I've been doing, it appears that at least some if not all of the problem has to do with Luis Feliz-Tirado's custom terrain.cfg file available at avsim. I and several other people are investigating to see if we can figure out the problem, and I will enlist Luis' aid as well. So the problem may not be a bug in FSX, or it could be his terrain.cfg just exposed an existing issue. I don't know. In any event, the advantages of using this terrain.cfg overshadow this problem. But it would be nice to get it fixed.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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Sp1 will be welcomed by me whenever it comes out. FSX works well on my system now (not perfect, still good though)and I'm confident SP1 will help.Many thanks to Phil for keeping us informed. keep up the good work. Hopefully future software releases will be handled in the same manner - openness.....

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Will the CH Products Flightsim Yoke 'gear down - gear up' switching be the same as that for FS9, I hope so?

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Couldn't you just turn off "Collisions with other aircraft" which I believe turns off collisions with ground objects also! I do this with both FS9 and FSX, simply because there are parking gates back to back in both which are too close making a collision with a parked aircraft while taxiing out (or in) inevitable.

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If I remeber right to get the gear toggle to work correctly for the CH Yoke you need to change the C:Documents and SettingsyournamehereApplication DataMicrosoftFSXControlsStandard.XMLas shown in the attached.

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Twas the night before SP1 Christmas, when all through the house Not a creature was stirring, not even a FS developer mouse.The stockings were hung by the chimney with care,In hopes that SP1 soon would be there.The simmers were nestled all snug in their beds,While visions of frame rates danced in their heads.And Phil Taylr and others of the FS chaps,Were looking foward to get settled for a well deserved nap.:-) :-) :-) :-lol

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I think they may have been having a 'nap' when they gave FSX the go ahead for retail?

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It's great. And it's not too sweet. The lemon juice tames the Maraschino liqueur. The drink became popular in the 1930's when the public was fascinated with aviation. I have seen a reference to it as far back as 1916.Maraschino can be a little hard to find. Luxardo and Maraska are two good brands.Give it a try. Just adjust the lemon juice:Maraschino ratio if the sweetness is not to your liking.

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