May 6, 200719 yr Sorry for the terrible titleJust thought Id post up a couple of shots there arent that many around that show the sheer complexity of the real worldRich
May 6, 200719 yr >Sorry for the terrible title>>Just thought Id post up a couple of shots there arent that>many around that show the sheer complexity of the real world>>>RichDon't you have lower frame rate and hesitations when loading the tiles from the Internet?
May 6, 200719 yr Hinope actually I couldnt run that area beforeit seems tileproxy work on swap tile basis or something like that and makes it run better. I was at KLAX earlier 1 fps normal but 7-10 and just useable with tpRich
May 6, 200719 yr All I see is a blurry mess. Isn't it funny how perceptions change? If this was FS2004 we'd all be complaining like crazy about fuzzy textures. Now because its `real` we are supposed to say its brilliant?It's not only not real, it's old data, too! I flew over my old house the other day, and my neighbours extension, which caused so much controversy in the neighbourhood, is not even there! How `real` is that? ;)Yes, it has promise. But Miami looks nothing like it does from the air. Yet.Allcott
May 6, 200719 yr Yeah-I flew over my house and there is a pile of woodchips on the driveway-and I did that project 4 years ago. Also a car I no longer own sitting in the driveway. :-lolhttp://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
May 6, 200719 yr A few churches, and a farm-a lake that doesn't look real, and a vector drawn highway. My post above was slightly sarcastic..If you are curious I did post in the screenshot forum a picture taken from me flying over my house compared to tileproxy. :-)http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
May 6, 200719 yr I'm afraid I don't share the excitement over this TileProxy setup; IMO the new MS scenery with 1m texture resolution combined with a good landclass, the new database of roads and rivers and the right blend of autogen (especially the trees) gives me an immersion factor that is just pure pleasure to fly with and look at. The TileProxy setup reminds me of Fly's Terrascenery; yes, it's using actual real world textures and you see an exact replication of the real world, but the resolution is not good in almost all of the screenshots I've seen and the coverage only extends a certain distance providing a weird look to the scenery in the distance.I can see the potential for this in the future; a real world database of scenery textures combined with autogen in real time at a high resolution with high frame rate, but I don't see it now.I'm not trying to rain on anyone's parade here; I can see that this appeals to many of you and I hope you're enjoying it. I just thought it should be noted that this does not appeal to everyone. Ken
May 6, 200719 yr Have you turned your scenery radius up to max? I find just the opposite...http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
May 6, 200719 yr Thanks Ken, I didn't want to think I was the only person standing in the kitchen at this particular party!The fact is that Christian has leapfrogged FS development by a generation. Possibly two. What we are seeing is a glimpse of the future. Possibly. But so many things need to advance to catch up with this potential. Not least of which is the source data. And the ability of the sim to update in real time. And the ability to extrapolate the generic data in such a way as to compensate for poor representation in areas of the globe less well served by the data sources currently in use - in answer to the question, I can't actually see my house in the current tileproxy data. The servers don't provide a solution of a resolution that is greater than a blur on the ground. Ironic, when just a mile down the road Google Earth provides high quality data for the next town. But it means that default FSX with 1 metre resolution, is actually much closer to being accurate. And has seasonal textures. And night lighting. And autogen. And is no less out of date than the blurry data I am looking at.Tileproxy is a beta test of a proof of concept vehicle. Lets not get carried away with it's `brilliance` or confused between the brilliance of the concept, and its execution. What we have seen in places is potentially a path of development. But at what cost? Do I need to have every street in Swaziland rendered to street-level detail? If I live in Swaziland maybe, but not when I live in Southampton. This is a gaming product, not a true simulation product. It is nice to have the option, but as a flawed option? I'm not so sure.Allcott
May 6, 200719 yr I don't find it a flawed option-just completely different.I can remember the same thing being said about Pro Pilot having real terrain vs. Ms98 at the time having vector drawn terrain.The argument at the time was we don't need a "rock simulator"(a direct quote) that has every rock in its right place-and besides the data isn't available for the rest of the world. It didn't take long...I just took this shot in Sedona-I was there a month ago-and fsx default doesn't look like this. The colors of the rocks/terrain are correct-the landclass is correct, the roads are correct (and look like roads)-every scrubrush is in its correct place. Sure the data isn't available everywhere right now-like a hydbrid car though we can have both now-not years from now. Use this type of data when available-and go back to the vector stuff when not.I'll take this any day though-the first time in years that reality is really represented in the out the window view.Streaming may be too slow presently-but an agreement to download areas and then fly them could be doable.A shot of jackson hole thrown in too...http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpghttp://forums.avsim.net/user_files/171332.jpghttp://forums.avsim.net/user_files/171333.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
May 7, 200719 yr this is what a single guy can offer us, for free, on his spare time and in 6 months. Lol... And the same who got all upset and righteous when some people dared to find "flaws" in FSX now sneeze at this beautiful little piece of software that collects thankyous from all over the place.I hope that Chirstian gets the technical help he needs to make this thing better and that *creativity* kick back in rather than dull, sour and rigid conformity.
May 7, 200719 yr >I'm afraid I don't share the excitement over this TileProxy>setup; IMO the new MS scenery with 1m texture resolution>combined with a good landclass, the new database of roads and>rivers and the right blend of autogen (especially the trees)>gives me an immersion factor that is just pure pleasure to fly>with and look at. >>The TileProxy setup reminds me of Fly's Terrascenery; yes,>it's using actual real world textures and you see an exact>replication of the real world, but the resolution is not good>in almost all of the screenshots I've seen and the coverage>only extends a certain distance providing a weird look to the>scenery in the distance.>>I can see the potential for this in the future; a real world>database of scenery textures combined with autogen in real>time at a high resolution with high frame rate, but I don't>see it now.>>I'm not trying to rain on anyone's parade here; I can see that>this appeals to many of you and I hope you're enjoying it. I>just thought it should be noted that this does not appeal to>everyone.Yeah, at poor framerates. Give me TileProxy any day over the glut eating frames of how FSX has been implemented. I can run higher AI, vehicles on the roads etc. with TileProxy while maintaining very good framerates. Now maybe SP1 will change that but for most who are using TileProxy its given new life to a comatose version of the flight simulator series.
May 7, 200719 yr I don't use tileproxy but only because the areas I fly in have pretty lousy imagery available or were made up in a wide variety of very small passes and there's very jarring "three colors of ocean in two miles" stuff going on. Not that its a bad program or anything. I mean, I did get to see that the places I fly aren't so great.Does available imagery make the hellish rigid grid of Miami razor sharp? No it doesn't. But it looks close enough. See the red circle in the attached picture? I stayed in that hotel when I was in Miami for the 2006 Orange Bowl. If my choice is between a blurry mess of random streets in the default texture or a blurry mess of actual Miami clear enough that in a small screenshot I can pick out a hotel I was once at, I'll pick the one with the hotel. Yeah I can't pick out the Burger King a few blocks down the road that I had lunch at the one day, but I'm never going to expect that level of detail from a game.
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