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P3D V4.5 GSX error

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All of a sudden after running the GSX Live Update I can't load my sim at KEWR anymore...

I've re-run live setup, was all excited to load a flight and get one airborne before work started and should have known not to update things before a flight if they aren't broken but alas...

Here is the error.  Anyone seen this one before?  Right now I can load P3D but the COAUTL scripting engine crashes every time.  


couatl v4.0 (build 4612)
panic log started on Fri Feb 11 06:41:17 2022

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\GSX\__init__.py", line 919, in onSimStart
  File ".\GSX\assistanceServices\__init__.py", line 3868, in reset
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 276, in destroy
  File ".\common\criticalsection.py", line 23, in _synchronized
  File ".\GSX\assistanceServices\baggageTrain.py", line 148, in dematerialize
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 239, in detachObjects
AttributeError: IKSimObjectMover instance has no attribute 'detachObjects'
{'Airport': 'KEWR', 'User Pos': (40.702545590492335, -74.16211451435255, 7.29007 m, 1.80407 m, 205.76977454342568, 0.014541729353368282, -0.0, -0.00013825851049834256, 1.8897599418640139, 1.0)}
User collision geometries reloaded
onExitedAirport LLBG
Added Menu SubItem "Customize airport positions..." (parentId 85, id 101)
 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

  • Author

So Ran update again, came back to the sim and now it says "There are no available parking positions at this airport"   

Well the airport hasn't changed in 5+ years so not sure what broke in GSX...  Arrgh, so much for getting a flight in today.  

I've re-run FSDT Live Update So not sure what I can revert/restore to get back to where I was before the FSDT Updater ran... 

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

  • Author

Latest Log files...

Airport cache regeneration completed with success in 1 seconds
Using aircraft data from aircraft.cfg file
User collision geometries reloaded
Loading airport KEWR from C:\Program Files\Lockheed Martin\Prepar3D v4\Addon Scenery\NY Airports v2 X\scenery\KEWR_AFD.bgl
Loading user customizations from C:\Users\psolk\AppData\Roaming\Virtuali/GSX\kewr-n7ht1w.ini 
Creating model cache...
Added Menu SubItem "Customize airport positions..." (parentId 85, id 101)
Changed AVATAR id (3)
SharedMemInterface connected
Avatar mode False
Slew mode False
reset FSDT_GSX_AIRCRAFT_EXIT_1_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_EXIT_1_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_EXIT_2_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_EXIT_2_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_EXIT_3_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_EXIT_3_TOGGLE to 0
onEnteredAirport KEWR
reset FSDT_GSX_AIRCRAFT_EXIT_4_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_EXIT_4_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_CARGO_1_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_CARGO_1_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_CARGO_2_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_CARGO_2_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_SERVICE_1_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_SERVICE_1_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_SERVICE_2_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_SERVICE_2_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_MAINCARGO_TOGGLE to 0
reset FSDT_GSX_AIRCRAFT_MAINCARGO_TOGGLE to 0
reset FSDT_GSX_DEICING_STATE to 0
reset FSDT_GSX_DEICING_STATE to 0
reset FSDT_GSX_DEICING_TYPE to 0
reset FSDT_GSX_DEICING_TYPE to 0
reset FSDT_GSX_DEICING_CONCENTRATION to 0
reset FSDT_GSX_DEICING_CONCENTRATION to 0
reset FSDT_GSX_NUMPASSENGERS to 0
reset FSDT_GSX_NUMPASSENGERS to 0
reset FSDT_GSX_NUMPASSENGERS_BOARDING to 0
reset FSDT_GSX_NUMPASSENGERS_BOARDING to 0
reset FSDT_GSX_NUMPASSENGERS_BOARDING_TOTAL to 0
reset FSDT_GSX_NUMPASSENGERS_BOARDING_TOTAL to 0
reset FSDT_GSX_NUMPASSENGERS_DEBOARDING to 0
reset FSDT_GSX_NUMPASSENGERS_DEBOARDING to 0
reset FSDT_GSX_NUMPASSENGERS_DEBOARDING_TOTAL to 0
reset FSDT_GSX_NUMPASSENGERS_DEBOARDING_TOTAL to 0
reset FSDT_GSX_NUMPASSENGERS_TOTAL to 0
reset FSDT_GSX_NUMPASSENGERS_TOTAL to 0
reset FSDT_GSX_BATTERY_VOLTAGE to 0
reset FSDT_GSX_BATTERY_VOLTAGE to 0
reset FSDT_GSX_MAX_BATTERY_VOLTAGE to 0
reset FSDT_GSX_MAX_BATTERY_VOLTAGE to 0
reset FSDT_GSX_FUEL_PRICE to 0
reset FSDT_GSX_FUEL_PRICE to 0
reset FSDT_GSX_FUELHOSE_CONNECTED to 0
reset FSDT_GSX_FUELHOSE_CONNECTED to 0
reset FSDT_GSX_DISABLE_DOORS_MSG to 0
reset FSDT_GSX_DISABLE_DOORS_MSG to 0
reset FSDT_GSX_DISABLE_DETECT_REFUELING to 0
reset FSDT_GSX_DISABLE_DETECT_REFUELING to 0
reset FSDT_GSX_BOARDING_CARGO_PERCENT to 0
reset FSDT_GSX_BOARDING_CARGO_PERCENT to 0
reset FSDT_GSX_DEBOARDING_CARGO_PERCENT to 0
reset FSDT_GSX_DEBOARDING_CARGO_PERCENT to 0
reset FSDT_GSX_NUMPILOTS to 0
reset FSDT_GSX_NUMPILOTS to 0
reset FSDT_GSX_PILOTS_NOT_BOARDING to 0
reset FSDT_GSX_PILOTS_NOT_BOARDING to 0
reset FSDT_GSX_PILOTS_NOT_DEBOARDING to 0
reset FSDT_GSX_PILOTS_NOT_DEBOARDING to 0
reset FSDT_GSX_PILOTS_ON_BOARD to 0
reset FSDT_GSX_PILOTS_ON_BOARD to 0
reset FSDT_GSX_NUMCREW to 0
reset FSDT_GSX_NUMCREW to 0
reset FSDT_GSX_CREW_NOT_BOARDING to 0
reset FSDT_GSX_CREW_NOT_BOARDING to 0
reset FSDT_GSX_CREW_NOT_DEBOARDING to 0
reset FSDT_GSX_CREW_NOT_DEBOARDING to 0
reset FSDT_GSX_CREW_ON_BOARD to 0
reset FSDT_GSX_CREW_ON_BOARD to 0
reset FSDT_GSX_FUEL_COUNTER to 0
reset FSDT_GSX_FUEL_COUNTER to 0
reset FSDT_GSX_FUEL_COUNTER_MAX to 0
reset FSDT_GSX_FUEL_COUNTER_MAX to 0
reset FSDT_GSX_STATE to 0
reset FSDT_GSX_STATE to 0
reset FSDT_GSX_ENGINE_START_CONFIRMED to 0
reset FSDT_GSX_ENGINE_START_CONFIRMED to 0
reset FSDT_GSX_MENU_OPEN to 0
reset FSDT_GSX_MENU_OPEN to 0
reset FSDT_GSX_PASSENGERGATE to 0
reset FSDT_GSX_PASSENGERGATE to 0
Traceback (most recent call last):
  File ".\GSX\parkingDialog.py", line 1264, in updateSelection
  File "C:\umberto\umberto_svn\couatl-dev-64\wx\_controls.py", line 5262, in GetItemText
wx._core.PyAssertionError: C++ assertion "item.IsOk()" failed at ..\..\src\msw\treectrl.cpp(948) in wxTreeCtrl::GetItemText(): invalid tree item
View changed to EZCA VC cam
disconnected from SimConnect.

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

there is  is a fix by Umberto on the fsdreamteam forum you are not alone affecting many 

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

  • Author
1 minute ago, sonny147 said:

there is  is a fix by Umberto on the fsdreamteam forum you are not alone affecting many 

Thank you!!!  Will go check it out but if this is a known issue and Umberto has a fix the Live Updater would be a great place to put the fix 😉

Thank you, was gutted to see my sim stop working the one morning I actually had time to start a flight.  Murphy's law I guess.  If I ever find this Murphy guy....

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

  • Author

@sonny147 that did it thank you!!  If anyone else has the same error the fix is in this thread

http://www.fsdreamteam.com/forum/index.php/topic,25925.15.html

Looks like it just started appearing today which is why the fix isn't in the Live Updater despite running Live Updater creating the issue...   My advice.  Don't run Live Updater until this is resolved or go to the forums and get the fix.  Either/or

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

  • Commercial Member

 

1 hour ago, psolk said:

 My advice.  Don't run Live Updater until this is resolved or go to the forums and get the fix.

The problem is completely fixed so no, it's absolutely safe to run the updater again. In fact, it's required to have the problem fixed in the first place.

GSX got a major update yesterday, with lots of small changes and fixes which were overdue for months so, you should expect some minor issues in the following days. The main new visible feature are the WALK IN gates, that is gates with no Jetways that passengers can use to go directly on the terminal on foot, without taking a Bus.

This new feature has been asked for so long, and required lot of work, and will require some user customization effort, because it's impossible for GSX to know where the actual terminal entrance is located, which means you'll have to customize every parking, using a very similar method as the Quick Edit Pushback, just this time you'll have to edit "Passenger Waypoints" from the airplane stairs to the terminal entrance.

Along the path, barriers ( or "stanchions" ) will be automatically generated, and you can see their configuration while editing, and they come in some color variations too ( editable with F2/F3, like when changing the jetway color )

If you want to see this feature in action, we added it to two of our sceneries that use it:

- PHKO ( Kona ), from Hawaii Airports 2

- LFSB ( Basel ).

Basel has been updated to support an even more advanced feature: at some WALK IN gates, the terminal entrance door is now animated, and the door will open automatically when Passengers need to Walk-in. This will be documented in the upcoming new manual, and 3rd party developers CAN use it, because we published a specific new L: variable they can tie a door animation to.

Edited by virtuali

  • Author
3 minutes ago, virtuali said:

 

The problem is completely fixed so no, it's absolutely safe to run the updater again. In fact, it's required to have the problem fixed in the first place.

GSX got a major update yesterday, with lots of small changes and fixes which were overdue in months so, you should expect some minor issues in the following days. The main new visible feature are the WALK IN gates, that is gates with no Jetways that passengers can use to go directly on the terminal on foot, without taking a Bus.

This new feature has been asked for so long, and required lot of work, and will require some user customization effort, because it's impossible for GSX to know where the actual terminal entrance is located, which means you'll have to customize every parking, using a very similar method as the Quick Edit Pushback, just this time you'll have to edit "Passenger Waypoints" from the airplane stairs to the terminal entrance.

Along the path, barriers ( or "stanchions" ) will be automatically generated, and you can see their configuration while editing, and they come in some color variations too ( editable with F2/F3, like when changing the jetway color )

If you want to see this feature in action, we added it to two of our sceneries that use it:

- PHKO ( Kona ), from Hawaii Airports 2

- LFSB ( Basel ).

Basel has been updated to support an even more advanced feature: at some WALK IN gates, the terminal entrance door is now animated, and the door will open automatically when Passengers need to Walk-in. This will be documented in the upcoming new manual, and 3rd party developers CAN use it, because we published a specific new L: variable they can tie a door animation to.

Then my advice is to ignore my advice which is usually the best advice to begin with 🙂  

Thank you for the quick fix and as always the updates and additional features. 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

2 hours ago, virtuali said:

The main new visible feature are the WALK IN gates, that is gates with no Jetways that passengers can use to go directly on the terminal on foot, without taking a Bus.

Now that's cool!  Looking forward to playing with this.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

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Now after running FSDT Live Update I get a microsoft .net framework unhandled exception.  It pops up. but then closes it self.  Saying could not find the path to the Cameras.cfg.  Is this the same issue?  I literally just ran the update.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

  • Author
6 minutes ago, micstatic said:

Now after running FSDT Live Update I get a microsoft .net framework unhandled exception.  It pops up. but then closes it self.  Saying could not find the path to the Cameras.cfg.  Is this the same issue?  I literally just ran the update.  

Purely coincidental but after I ran it my Simshaker for aviators settings were also reset.  I do believe I also had an actual MS update this am as well though.  Did you have an MS update too? 
And to answer your question, no different issue. 🙂    This is seeing no gates available or a COAUTL scripting error when calling GSX...

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

1 minute ago, psolk said:

Purely coincidental but after I ran it my Simshaker for aviators settings were also reset.  I do believe I also had an actual MS update this am as well though.  Did you have an MS update too? 

negative.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

ran live update again and it dissapeared.  who knows. 

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

On 2/11/2022 at 7:58 AM, virtuali said:

The problem is completely fixed so no, it's absolutely safe to run the updater again. In fact, it's required to have the problem fixed in the first place.

I have issue in V5. I ran update twice so not sure if that caused issue but I am getting error P3D message that "couati had to stop for unhandled add-on..." and asked me to close. Here is the log log. I am not sure if that is similar issue and what is the best remedy. So if you can advise please. Thanks

couatl v4.0 (build 4612)
panic log started on Sun Feb 13 13:17:06 2022

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\common\fsm.py", line 73, in executeDoFuncToCompletion
  File ".\GSX\assistanceServices\__init__.py", line 3152, in do
  File ".\GSX\__init__.py", line 1263, in prepareGate
  File ".\GSX\assistanceServices\__init__.py", line 3793, in setGate
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 155, in setGate
  File ".\common\criticalsection.py", line 23, in _synchronized
  File ".\GSX\assistanceServices\passengerStairs.py", line 90, in dematerialize
  File ".\common\criticalsection.py", line 23, in _synchronized
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 266, in dematerialize
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 239, in detachObjects
AttributeError: IKSimObjectMover instance has no attribute 'detachObjects'
{'Airport': 'CYHZ', 'Requested assistance services at': 'Gate A 14', 'User Pos': (44.88558002367845, -63.51347366860305, 139.481 m, 4.48093 m, 270.9999977599754, 0.0031462418846786022, -0.0, 0.0, 4.572, 1.0)}
 

Alex 

Getting same error. Posted it on their forums. Hopefully @virtuali can fix soon. 


couatl v4.0 (build 4612)
panic log started on Sun Feb 13 13:50:14 2022

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\common\fsm.py", line 73, in executeDoFuncToCompletion
  File ".\GSX\assistanceServices\passengerStairs.py", line 248, in do
  File ".\GSX\assistanceServices\passengerStairs.py", line 62, in setStairsVars
SystemError: error return without exception set
{'Airport': 'TBPB', 'Requested assistance services at': 'Parking 11', 'User Pos': (13.07888479613832, -59.48755740904926, 55.9916 m, 4.48157 m, 346.00000091026413, 0.0030766925774514675, -0.0, -0.0, 4.572, 1.0)}
Traceback (most recent call last):
  File "<string>", line 22, in OnIdle
  File ".\common\fsm.py", line 73, in executeDoFuncToCompletion
  File ".\GSX\assistanceServices\passengerStairs.py", line 248, in do
  File ".\GSX\assistanceServices\passengerStairs.py", line 62, in setStairsVars
SystemError: error return without exception set
Traceback (most recent call last):
  File ".\common\fsm.py", line 73, in executeDoFuncToCompletion
  File ".\GSX\assistanceServices\passengerStairs.py", line 248, in do
  File ".\GSX\assistanceServices\passengerStairs.py", line 62, in setStairsVars
SystemError: error return without exception set
{'Airport': 'TBPB', 'Requested assistance services at': 'Parking 11', 'User Pos': (13.07888479613832, -59.48755740904926, 55.9916 m, 4.48157 m, 346.00000091026413, 0.0030766925774514675, -0.0, -0.0, 4.572, 1.0)}

Eric 

 

 

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