March 12, 20224 yr I like this idea. I'm fortunate to not have needed something like it yet, but as more complex aircraft release for the sim this year, I'm sure everyone would benefit from something like this. Andrew Crowley
March 12, 20224 yr 6 hours ago, Noel said: DJ, do you have Off Screen Terrain Precaching maxed? Yes Sir. I have an old i72600K CPU. I need to upgrade. The sim is working great and I don't want to ruin a good thing. 😀 I will check this setting: "Also, both that and NV Control Panel's Low Latency set to Ultra make panning always best." I just checked and it was set to on. I changed the setting. Wish me luck. Update: It did not make a difference. Lowering the LOD is the only way for me to get smooth panning at big airports. Edited March 12, 20224 yr by DJJose MSFS
March 13, 20224 yr Yep, I'm just constantly amazed what MSFS can do on my older i7 4770K albeit with a newer but basic GTX 16600 Ti GPU. Suspect an Dynamic Optimizer could really save the day when tthe PMDG and Fenix stuff comes out and trying to land even more complex aircraft at very lareg airport hubs.
March 22, 20224 yr Author I had been wanting to do this so did today: dialed back T-LOD all the way to zero (actually 10 is the lowest value) after setting up a landing I knew would tank frames: flew into EDDF from LGAV, where I had set LODs to 200/200. A few miles out it was becoming apparent frame rate was about to take a hit, and by touchdown frames were hovering around 25-27 w/ of course complete loss of fluidity (consequence of vsync to a rate of 30). Opened Dev Mode and the MT was ~30ms. So went ahead and dialed back all the say to T-LOD of 10. MT now at 16-17ms, and here is the screenshot hovering above in SLEW mode to take a gander at distant trees/buildings/horizon: no problem, as predicted. Of course when you're on the ground taxiing you hardly notice this. Of note, tried several other variables to see what MT impact they had, and they were so neglible it makes sense to focus only on Terrain LOD, which simplifies things it would seem. I did post this idea on the MSFS forum but it was closed and merged w/ another. https://forums.flightsimulator.com/t/dynamic-lod-by-altitude-flight-level/215254 GO VOTE maybe it will eventually get some attention! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 22, 20224 yr Microsoft already have this dynamic optimisation in some of their games - the latest Halo and the last version of Forza Motorsport for example and it works well. Added my vote to Noel's topic on the official site. Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
March 22, 20224 yr The issue is driving my the single threaded nature of some of the legacy code. Everyone who had high end hardware will be CPU core limited before they reach GPU limitation unless you are at 4K. The best option is to Asobo to reduce the latency it takes to draw a frame so that GPU is really the limit. https://fsprocedures.com Your home for all flight simulator related checklist.
March 22, 20224 yr 2 hours ago, Noel said: I had been wanting to do this so did today: dialed back T-LOD all the way to zero (actually 10 is the lowest value) after setting up a landing I knew would tank frames: flew into EDDF from LGAV, where I had set LODs to 200/200. A few miles out it was becoming apparent frame rate was about to take a hit, and by touchdown frames were hovering around 25-27 w/ of course complete loss of fluidity (consequence of vsync to a rate of 30). Opened Dev Mode and the MT was ~30ms. So went ahead and dialed back all the say to T-LOD of 10. MT now at 16-17ms, and here is the screenshot hovering above in SLEW mode to take a gander at distant trees/buildings/horizon: no problem, as predicted. Of course when you're on the ground taxiing you hardly notice this. Of note, tried several other variables to see what MT impact they had, and they were so neglible it makes sense to focus only on Terrain LOD, which simplifies things it would seem. I did post this idea on the MSFS forum but it was closed and merged w/ another. https://forums.flightsimulator.com/t/dynamic-lod-by-altitude-flight-level/215254 GO VOTE maybe it will eventually get some attention! I made a similar test lately and can confirm your findings. Thanks for the link. Voted.
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