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GSalden

SU9 : framerate drop tests

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2 minutes ago, Cpt_Piett said:

I don’t think there’s any hardware that can handle such a situation… which is your point?

I think the point is to deflect, obfuscate and generally contribute to global warming. 😆 


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Just landed at Schiphol. The framerate stayed above 30.

However, beautiful weather with almost no clouds. So I choose the Broken clouds theme and then the framerate dropped below 30… Vol Clouds at High.

C1-F98-C15-8516-4-E91-A66-A-2-D777-C0115

CE9429-E0-3447-467-E-9-D0-F-7-EB8-C87636

So the improved clouds also have a big influence here after 2h+ flights 
And the flightsim.to Addons too when there are many clouds…

It is like a bucket with water where there is a small hole at the bottom. Water is dropping out but there is also water dropping in from above.

The moment the dropping from above (Addons, clouds) goes  faster than the dropping from the hole at the bottom the water is spilling over the edge = system overload = framerate drop 

MSFS with SU9 is very sensitive ….

Disableing PG cities , lowering both LOD, lowering Vol Clouds detail, only using the departure / arrival airport in the Community folder (if they are Addons) might help with this issue….

 

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1 hour ago, odourboy said:

I think the point is to deflect, obfuscate and generally contribute to global warming. 😆 

I've found Terrain LOD to be, by far, the most important variable in terms of impact on the main thread.  Two people here recently said T-LOD 300 'causes no FPS issues.'  I know T-LOD of 300 could never maintain 30fps in my experience with the scenario I described and asked for clarification because no context was included in their comments.   Is that too much for you?  


Noel

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29 minutes ago, Noel said:

I've found Terrain LOD to be, by far, the most important variable in terms of impact on the main thread.  Two people here recently said T-LOD 300 'causes no FPS issues.'  I know T-LOD of 300 could never maintain 30fps in my experience with the scenario I described and asked for clarification because no context was included in their comments.   Is that too much for you?  

The issue here is that up to SU8 people had their systems tweaked that MSFS would run nicely.

Now with SU9 we need to delete flightsim.to Addons, lower tLOF and some also need to lower the Clouds resolution to maintain a reasonable framerate…

Everyone that uses medium settings and no flightsim.to Addons and does not use 4K might not have this issue…

 

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32 minutes ago, GSalden said:

The issue here is that up to SU8 people had their systems tweaked that MSFS would run nicely.

Now with SU9 we need to delete flightsim.to Addons, lower tLOF and some also need to lower the Clouds resolution to maintain a reasonable framerate…

Everyone that uses medium settings and no flightsim.to Addons and does not use 4K might not have this issue…

 

I don't get it Gerard it is not happening here at all.  I am running at 3440x1440 which would account for some difference but maybe I'm underestimating that.  All Ultra, 16x/8x, O-LOD 200, RS 100-120, T-LOD 100-400, situation dependent, all 3D Photogrammetry Cities enabled.  All world airports in the B78X HD perform beautifully to the requisite solid 30FPS minimum for Vsync to work at 60Hz for the entire flight plans from gate to gate over at least 6h flights into any airport.  I don't get it and I feel for you it's a total puzzle.  Apparently around 15% have had issues w/ SU9, 85% no issues and often reports of smoother animation so at least it's not a majority of users.  15% might get the attention of Asobo.  No change between SU8 and SU9 here.  SimpleTraffic, Bejan's Seasons, that's it and some airports.


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54 minutes ago, Ianrivaldosmith said:

Looks like even the Xbox crew are suffering the same the problems. 
man oh man, what a mess!

https://forums.flightsimulator.com/t/severe-problems-on-xbox-after-sim-update-9/513608/114

Saw that thread.

Imho we will benefit from this as the XBox release was a big hit for MS, so they will absolutely make sure that MSFS will run again on the XBox like before ..

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6 hours ago, bean_sprout said:

TLOD should not be > 150 IMO.  No problem with We luv VFR region 1.

ns

I can't use TLOD > 150 with Airliners at bigger airports after SU 9, I was using 200 without problem before.

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Today the same flight from Ajaccio to Amsterdam.

Framerate Unlocked :

 

See the framerate drop the closer I get to the airport.

Pay attention to the framerate at the end at the Gate..

And then I switched off PSXT so all AIG ac disappeared:

2-EAF513-A-A144-42-E0-8180-3-D9993414064

I had PSXT set to 15% parked ac + Live AC. LOD was 150/150.

So MSFS with SU9 now has worse performance when using AIG traffic than SU8. Going down from 52 to 27 is a lot….

Normally I had LOD 200/200 and EHAM at 25% parked AC + Live AC.

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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Not only pg cities effects performance, but also pg items at custom airports(for example orbx lirq airport) effect fps... So disabling pg cities is not completely resolving performance problem. Until a fix, You have to turn off photogrammetry to overcome this issue. 


C. Uygar

Aircraft Maint. Engineer. at LTFJ

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11 minutes ago, spitzer45 said:

Not only pg cities effects performance, but also pg items at custom airports(for example orbx lirq airport) effect fps... So disabling pg cities is not completely resolving performance problem. Until a fix, You have to turn off photogrammetry to overcome this issue. 

Luckily I have very powerful pc’s so in flight I have high fps.

It is after a 1h+ flight and landing at a major airport with many AI ac that this shows on my pc’s.

For the moment I have lowered both LOD to 150 and parked AI ac in PSXT to 12%.

Hopefully we will be getting a Hotfix as waiting for SU10 would not be very pleasant to do….


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Hello Folks, This is just a question about the fellas at Asobo studios.

It would appear that those folks either don't flight sim or they don't test the updates before launching.  ever since I have bought the full MSFS software i have never gotten into a regular routine of flying, its a constant fix this or fix that , and when you think you got everything under control. a update comes by and screws everything up. Im concerned on how many more updates they blindly will launch without knowing the impact it will have on the community , and not knowing the effects it will have. Im now wondering if the folks over at Asobo know about flight sims and how they really work. They seam to just think its a game and they don't understand how really serious this sim is to folks that have been simming perhaps longer than some of there ages.

Third party vendors are very, very important and they are what makes flightsimming absolutely realistic from weather, ATC, cities airports Etc.

Its so real now that we have push-back, vendors loading planes, even plane marshals guiding us.

From start up to shut down, if not for the third party vendors it would be just a game.

Flight simmers fly these planes just as real pilots fly there planes.

So im just venting just to let you folks over at MSFS sim that we take this hobby, sport, escapism  whatever you want to call it a chance to experience something that most of us will never get to do and that is soar the skies.

Im not telling you folks how to do your job, but i am suggesting that you folks thoroughly test your updates with the community in mime. and not just throw it out there and we have to spend more money and time to get it working right.

Im just wanting to get a handle on the sim without constantly fixing it ,after i spent over a hundred dollars on this software. I have a right to complain to your company.

You folks over at MSFS have a nice day.

RobertC

 

 

 

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@ Robert C

You beter post this in the official MSFS forums ….

This thread is about the framerate drop that came with the release of SU9.

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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27 minutes ago, Rdtcmttsa said:

Flight simmers fly these planes just as real pilots fly there planes.

I don't remember complaining about fps after a Boeing systems update but I might be wrong, already 4 years retirement! 😄


Best regards,
David Roch

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