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Jörg Neumann regarding the 40th anniversary

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4 hours ago, Ricardo41 said:

Maybe there is an option to "block everyone" - then you could talk to yourself.

you are already the exception.

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....anyway back on topic, another interview and this one more focused on helicopters it seems, video in the link;

https://www.helisimmer.com/interview/jorg-neumann-msfs-40-anniversary-helicopters

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

9 minutes ago, MarcG said:

....anyway back on topic, another interview and this one more focused on helicopters it seems, video in the link;

https://www.helisimmer.com/interview/jorg-neumann-msfs-40-anniversary-helicopters


Some bits of note for me:

- close partnership with various real-world aircraft manufacturers like the upcoming heli, more so than publicly known
- Seb & his team seem to be doing some cool stuff around helicopter flight dynamics which also benefits the general aerodynamics engine
- Nemeth was already far into the Bell 407 development, so with new flight model for helis the partnership will benefit
- MS/Asobo are intentionally shifting to outsourcing default aircraft development to expert devs, i.e. 40th anniv edition vast majority of aircrafts are from 3rd parties... they keeping door wide open for more partnerships in future. Payware is great, but they also want to make the default/starter set of aircrafts good.
- there are other stuff in the 40th anniv edition not publicly announced yet
- noteable/famous custom-built heliports will be included in the 40th anniv edition, but they're looking for worldwide database(s) of heliports/helipads to include in future releases in 2023+
- landable moving platforms also in future
- End game, and the "10 year" thing: https://youtu.be/EuVlOMtyFVk?t=1311 : has been misunderstood a lot, "there is not a magical end at 10 years", they have four times the audience/customers now than at launch.. in Jorg's mind, the digital earth twin simulation is almost an endless improvement, seasons, better and better data, etc... Bunch of work to be done for ground level views...
-

 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

31 minutes ago, lwt1971 said:

in Jorg's mind, the digital earth twin simulation is almost an endless improvement, seasons, better and better data, etc... Bunch of work to be done for ground level views...

This is often not seen IMHO. The digital twin is actually the bigger product of the two he is making. We are just using and enjoying a byproduct of the creation of a realistic digital twin of earth and with tech improving, the twin is definitely set up for endless improvement.

We just need to make sure they make new flight sims when the next evolutionary levels are reached 🙂

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

On 6/14/2022 at 7:29 PM, Car147 said:

i understand the need to bring in the likes of the Top Gun, and now the Halo craft. And hopefully it encourages more to try the other great aircraft we have in the sim.

This, exactly. I'm fine with them bringing in the "silly" stuff.  Heck, as an early simmer, I was just screwing around. When FS4 came out I spent an idiotic amount of time flying Santa's sleigh. 😉

And now I fly the advanced stuff and have a ball, but would I be doing that if I hadn't gotten introduced to simming with the unrealistic stuff (because let's face it, the sublogic stuff was not exactly realistic!)

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

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