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Whats the best bang for buck upgrade guys?

Featured Replies

HI guys, the wife has given me permission to upgrade ( 🙂 ) and im a bit lost as to what to do now... lol

I don't have unlimited funds so a 4090 upgrade is not on the cards - however, a 3090 certainly is...

My system specs are in the sig, so im wondering what the best upgrade for the CPU would be? Ill need a bigger case as mine wont fit the 3090 due to its length... a beefier PSU i believe...and possibly MOBO... i can salvage my ram and fans.. it all starts to add up and i know that i wont be upgrading for a couple more years.... im primarily wanting it for VR flying...

Open to thoughts and thanks heaps!

i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal  | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light |

Doug 

CPU: If going with the Intel route I'd suggest 12th or 13th gen. Otherwise Ryzen 7 5800X3D has a very good reputation for MSFS and could be a better choice. Since you've got to change the mobo anyway. 

GPU: Well you've already mentioned you're looking for a 3090 which I think is a good choice for VR. 

Mobo: Probably don't need the highest spec'd one. Lost of money to be saved here. 

RAM: No need for a change here I think. 

Case: I've got the Lian Li O11D Evo. Highly recommended, extremely versatile, can fit the 3090 both in a horizontal mount as well as vertical. Can be used in "reversed mode" depending on which way you wan't the glass panels. 

7950X3D | RTX 4090 | 64GB DDR5

What's the budget and what res is the biggest question. 

Running i5-9600K @ 4.8ghz - 32GB DDR4 3200mhz - GTX 3070.

You would also need a new PSU, 650w may be too limited for a 3090.

 

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

4 minutes ago, ttbq1 said:

You would also need a new PSU, 650w may be too limited for a 3090.

 

Yeah I think 750 or 850 even is better if you’re combining the 3090 with a higher gen CPU.

7950X3D | RTX 4090 | 64GB DDR5

Buy a larger SSD

Save the rest for a rainier day. 

The End. 

In your case I would buy the 3090, a new case that will fit it and a new power supply that will feed it (850W). I would firstly try reusing everything else you already have and see whether you are still GPU limited at the VR settings you want to use and, if so, stop right there. If CPU limited then I'd upgrade CPU to a 5800X3D and get a compatible motherboard.

FWIW, my system is pretty much always GPU limited in MSFS VR. If I toggle turbo mode on my CPU via Throttlestop, I get maybe 1 FPS extra over 37 FPS (ie. +3%) in PMDG 737 at ORBX YSSY with FSLTL traffic going from 3.6GHz to 5GHz (ie. +39%), so I expect a CPU upgrade for me would be wasted, which is why I suggest the same for you.

9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit

MSFS @ 4K Ultra DLSS Performance FG 80 FPS |  VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11

Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11

  • 1 month later...

The madlad did go for the 4090 (as per vonduck's sig) - good man!

5600x, 6800xt, Samsung Odyssey HMD+

  • 2 weeks later...
On 10/16/2022 at 3:15 PM, Reset XPDR said:

FWIW, my system is pretty much always GPU limited in MSFS VR

Is VR more demanding than my screen, 3440x1440?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

1 hour ago, Noel said:

Is VR more demanding than my screen, 3440x1440?

3440 x 1440 = 4.95 M pixels

My VR runs at 2800 x 2800 x 2 eyes = 15.68 M pixels

ie. my VR pushes nearly 3.2 times as many pixels per frame, so I'd say yes VR is more demanding.

9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit

MSFS @ 4K Ultra DLSS Performance FG 80 FPS |  VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11

Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11

1 hour ago, Reset XPDR said:

3440 x 1440 = 4.95 M pixels

My VR runs at 2800 x 2800 x 2 eyes = 15.68 M pixels

ie. my VR pushes nearly 3.2 times as many pixels per frame, so I'd say yes VR is more demanding.

Wow that's remarkable and will be the main reason why I won't go there!  Thanks for the info

What are these pixels made by?  It seems the square area of goggles is tiny by comparison to my 34" screen so the pixels must be micropixels?

Oh I see I guess there is a 3D aspect or matrix?  This could account for the increase in pixel count.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

3 hours ago, Noel said:

What are these pixels made by?  

The native resolution on my headset is 2160 x 2160 per eye, so just that alone is 9.3 M pixels. Anything lower then you are actually able to see individual pixels, aka screen door effect like when you look very closely at a screen door.

Additionally, the image has to undergo a mathematical transformation before being displayed to account for the curvature of the headset's lenses, which results in loss of detail in the displayed image. In order to compensate for this, VR images are supersampled so in my case supersampling is at 1.3x which, believe it or not, is not as optimal as it could be.

As such, VR users need to have a system capable of processing such a high pixel count for the most optimum experience, and for high resolution VR that falls largely to the capability of the GPU. The recently released 4090 is finally getting there in having enough processing power to do this.

Edited by Reset XPDR

9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit

MSFS @ 4K Ultra DLSS Performance FG 80 FPS |  VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11

Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11

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