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TexasGary

Black Square King Air Version 1.2

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Just got an email from Just Flight that says they have updated the Steam Gauge Overhaul: Analog King Air to version 0.1.2.

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Gary M.

| PPL ASEL |

System Specs: W11 Pro, Corsair 4000X Mid Tower, Z790 Aorus Master Motherboard, i9-13900KF, 64 GB DDR5 SRAM, RTX 4090, Dell AW3821DW Monitor, Honeycomb Alpha & Bravo, MFG Crosswind Pedals,TrackIR

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Change Log

Quote

 

v0.1.2

New Features:

- SPECIAL THANKS TO JAYDEE AND NICOTINE70 – When v1.1 was released, there was a bug that would prevent the engines from starting.  This was the result of an undocumented change to the engines.cfg file in SU11 Beta, which all the developers and testers of the Analog King Air just happened to be subscribed to.  This allowed the bug to go unnoticed until release.  As soon as the bug was reported, it took the hard work of my volunteers, and cooperation of many on the forums to find the error, and fix it.  We are very sorry for this interruption in your enjoyment of the Analog King Air, and hope that you will now be able to enjoy the new v1.2 features and improved flight characteristics in this aircraft.

- New aerodynamics and engine performance that take full advantage of the SU10 propeller modeling.  Propeller disk braking in flight is much more noticeable.  Idle thrust on the ground is more subdued.  Increased drag in flight results in more manageable approaches and landings. Reverse thrust tweaked for POH stopping performance.  Starter spool-up time is more realistic.  Propeller RPM during starting matches real world examples.  The combination of increased drag and corrected barber pole speed (see below), should drastically improve the flying experience.

- Total overhaul of fuel system.  Users can now expect very accurate behavior of the fuel system with regards to jet-pump fuel transfer, motive flow valve actuation, crossfeeding valve behavior, and crossfeeding logic.  Crossfeeding procedures have been updated in the checklists, and a narrative has been added to the Fuel Quantity Indicators manual section.

- Pressurization system refinement.  The manual dump valve is now also electrically actuated.  Single engine operation will reduce the pressurization system’s performance by approximately 30%.  Pressurization bumps when operating at the maximum pressure differential are not as severe, and should be managed before activating the cabin high differential pressure warning.

- New Pressurization Related Failures! CABIN SAFETY VALVE, CABIN OUTFLOW VALVE, INFLOW CONTROL UNIT, and DOOR SEAL failures..  As part of the new pressurization system, you can now manage a number of pressurization related anomalies.  How will you handle an unlikely combined outflow and safety valve failure at altitude?  Loiter at lower altitudes letting pressure escape through the cracks?  Try opening a window?

- Cockpit windows can no longer be opened at cabin differential pressures above approximately 2.5 psi.  This would require roughly 140 lbs of force to open.  The animation position of the door can be used to approximate the cabin differential pressure.  Windows will now also vibrate in the wind.

- CABIN DOOR annunciator is no longer connected to cockpit windows, as it is now connected to the DOOR SEAL failure.

- Second high altitude warning added.  The same warning horn will sound when passing ~10,000ft will sound again when passing ~12,000, and is canceled by the same button.

- Added support for WTT Autopilot Mod.  A separate package is required to use WTT mode, available at pms50.com/msfs/.  This mode limits radio equipment selection to the PMS50 GTN-750 GPS, which is a limitation of the WTT Autopilot System.

- Voltmeter select knob now spring loaded to return to triple fed bus from battery bus.

- New exterior lighting with incandescent color, and brighter landing and taxi lights.

- Recessed lighting added to the pressurization controller.

- Cockpit bounce lighting increased slightly to make dark areas more visible.

- Engine Fires are no longer recalled at the beginning of a flight like the rest of the failures, so alarms will not sound if you had an unresolved engine fire at the end of your last flight.

Bug Fixes:

- The emergency SU11b fix for v1.1 introduced an undesired condition where the engines would produce substantial thrust when condition levers were set to high idle.  This has been corrected with the new performance configurations.

- Barber Pole Speed fixed.  Previously the barber pole began decreasing to the FL350 limit of ~192 kts from sea level.  This gave the impression of too much power at the mid-level altitudes, with the aircraft easily able to exceed its VNE speed.  Now the barber pole does not decrease until FL210, which corrects this apparent performance flaw.  You will even get to your destination faster now, too!

- No window opening sound attenuation bug was accidentally reintroduced in v1.1.  This has been fixed again.

- Fuel Quantity Test switch position will now illuminate the low fuel quantity annunciator lights, and not change fuel quantity gauge indications.

- No Fuel Transfer annunciator lights will illuminate when the engine ignition system is activated on the same-side engine.

- L/R Low Prop Pitch annunciators now properly connected to the Right Bus for power, and are inhibited when the propeller is feathered, and when the aircraft is in flight.

- Bus Tie switch is now momentary in the MAN CLOSE position, and the MAN CLOSE annunciator will only be illuminated when battery power is being used to hold the generator bus ties closed.

- ITT curve increased by ~35 °C. ITT will now be more limiting on high performance takeoffs and high ambient temperature cruise.

- Crossfeed valve circuit breaker will now disconnect the solenoid valve from all buses, not just the triple-fed bus.

- System will not go dark if the bus ties are manually opened when both propellers are in feather.  This was due to the custom implementation of the triple fed bus diodes and the MSFS bug where generators on free turbine engines do not produce electrical power.

- DC Load Meters would incorrectly fail when power was lost to the center bus.

- ADI-85A is now electrically powered, rather than vacuum powered.

- Instrument air supply connected to both engines, not just left.

- ADI-85A ATT and CMD flags were accidentally reversed in the model file.

- Manual note added to CTL-22 COM Radio systems guide:  “NOTE:  Pressing the inner dual concentric rotary encoder knob will toggle the radio’s 8.33 kHz tuning mode for compatibility with European frequencies.  The text “8.33” will be shown on the CTL-22’s display when this tuning mode is active.  For your convenience, COM3 on the pedestal defaults to 8.33 kHz mode.”

- SU11 localization compatibility.

- Manual updated to reflect all changes.  Now over 100 pages long.  Happy reading!

 

 

Edited by Zangoose
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Matt

Vote for better camera support in MSFS: https://devsupport.flightsimulator.com/t/camera-api/3077/29

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1 hour ago, Zangoose said:

New aerodynamics and engine performance that take full advantage of the SU10 propeller modeling.  Propeller disk braking in flight is much more noticeable.  Idle thrust on the ground is more subdued.  Increased drag in flight results in more manageable approaches and landings

Great looking update, this is what excites me the most.  I had a heck of a time getting the aircraft slowed down on approach, even with condition levers full forward.  

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Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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Take note Carenado. This is how it is done. 

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AMD Ryzen 9 7950X3D | RTX 4090 | 48GB DDR5 7200 RAM | 4TB M.2 NVMe SSD | Corsair H150i Liquid Cooled | 4K Dell G3223Q G-Sync | Win11 x64 Pro

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1 minute ago, RobJC said:

Take note Carenado. This is how it is done. 

They won't ! They cater for a different market

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1 hour ago, ha5mvo said:

They won't ! They cater for a different market

It's more than that, their entire business model is designed around releasing a product, maybe releasing 1 patch and then but touching it again for 5 years. That just doesn't work with MSFS and you can feel then trying (and largely failing) to adjust

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2 hours ago, ha5mvo said:

They won't ! They cater for a different market

What market is that? People who are happy to pay for unfinished work? 

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AMD Ryzen 9 7950X3D | RTX 4090 | 48GB DDR5 7200 RAM | 4TB M.2 NVMe SSD | Corsair H150i Liquid Cooled | 4K Dell G3223Q G-Sync | Win11 x64 Pro

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Installing now...

This is good news. I was feeling less inclined to fly this after my last flight and endured the "can't get tuboprops to slow down" issue. Fingers crossed.


Richard Chafey

 

i7-8700K @4.8GHz - 32Gb @3200  - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals

MSFS 2020, DCS

 

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Installed and again TDS is not powering up.  Tried runway and manual startups.  Flies good but no GPS to use.  430 shows map but no input is possible.

 

Edited by diajohn

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Carendo are the CaptainSim of GA. I got burnt buying their Caravan in P3D that just had the default GPS!!


Running i5-9600K @ 4.8ghz - 32GB DDR4 3200mhz - GTX 3070.

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6 hours ago, RobJC said:

What market is that? People who are happy to pay for unfinished work? 

The market for nice external models bit very little of everything else.

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Just tried my first flight with V1.2.  In V1.1b, I needed a little bit of power to start taxing.  Now with V1.2 as soon as I release the brakes it starts moving on its own and continues accelerating until I hit the brakes.  This is with PLs at ground idle, props full forward, and CLs at low idle.  The V1.2 release notes say that "Idle thrust on the ground is more subdued."  But to me it seems just the opposite.  Seems like idle thrust is alot higher.

  • Like 1

Gary M.

| PPL ASEL |

System Specs: W11 Pro, Corsair 4000X Mid Tower, Z790 Aorus Master Motherboard, i9-13900KF, 64 GB DDR5 SRAM, RTX 4090, Dell AW3821DW Monitor, Honeycomb Alpha & Bravo, MFG Crosswind Pedals,TrackIR

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I had the same experience last night, the ground taxiing experience was the opposite of what I expected, had to ride the brakes to keep the taxi under control (even in beta) or drop the throttles Into reverse but that would quickly bring the plane to a halt.  My taxiing experience doesn’t line up with the patch notes.  


Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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Interesting - I found V1.1b to be way overpowerd at idle. Releaseing the brakes, it jumped forward like it was ready to start the takeoff roll. Made managing tight manoevres on the ramp very difficult. V1.2 seems a LITTLE better to me but it is still not right. There is still a tendency to start rolling at a decent pace at idle. It also seems to be affected by wind. Idling into the 5-10 kt wind, aircraft slowed to a stop, taxiing with the wind, aircraft is racing away and brakes are constantly needed to manage the taxi speed. This aircraft should not roll away at idle with CL at low idle and props full forward. But it does. I also struggle with beta - maybe a controller setting but I can't find it - I get reverse and then there is an equally enthusiastic reverse. I think reverse is also over powered. King Air can stop on a dime. I'm sure the dev team is on it though. I have posted my issues on their rather quiet forum and most were covered in V1.2 even if not completely resolved yet. They seem to be a good bunch.

 

 

Edited by RaptyrOne
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GregH

Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor

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