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Is MSFS Mainly A GA Sim

Featured Replies

26 minutes ago, F737MAX said:

Not when the wind direction is practically coming off the sea (wind is moving right to left, from the East). What objects, man-made or natural, are creating mechanical turb? Over the sea?

 

 

Well as I pointed above you think of mechanical turbulence that why you referring to the wind. Turbulence is not only caused by high winds . We have plenty of days with calm wind and moderate turbulence. There is also could be a mix of factor temperature inversion, thermals and so on 

turbulence3.JPG

 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

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28 minutes ago, Mace said:

Even with your 5800X3D, you can overload it?  What TLOD do you typically run?

I'm looking to upgrade to a 7800X3D (keeping my 3080ti for now) but I guess there's no free lunch even with the latest processors...you can still overload them.

Used to run TLOD of 200, now 180. OLOD of 200. And as many settings on Ultra as possible.

I also run the Fenix A320, into iniBuilds' EGLL, with Orbx London Landmarks and We Love VFR, plus a fair bit of AI traffic and heavy weather running. That's how I test and find the limits of what my PC can handle.

Safe to say, the sim can perform well when airliner flying and not "mainly as a GA sim".

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

57 minutes ago, sd_flyer said:

Well as I pointed above you think of mechanical turbulence that why you referring to the wind.

No. You brought up the concept of mechanical turbulence:

3 hours ago, sd_flyer said:

There are different kind of turbulence one you think you are referring is called mechanical.

 
In your latest post, you show a diagram of convective turbulence.
Make-up your mind!

As demonstrated in my earlier video, whether over land or over the sea, the same turbulence effects were affecting the aircraft.
The wind direction was coming from over the water, so mechanical turbulence effects *cannot* be the cause. Convective turbulence should not have been an issue over the water either, being December, cold and morning.

You have repeatedly shown on every thread regarding this topic that you are a bad faith poster. Whenever someone points out that turbulence effects on aircraft in MSFS need fixing, you jump in to defend the status quo.
And you have now shown yourself to have deliberately mixed up what was said in an attempt to prove your point.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

12 minutes ago, F737MAX said:

No. You brought up the concept of mechanical turbulence:

 
In your latest post, you show a diagram of convective turbulence.
Make-up your mind!

As demonstrated in my earlier video, whether over land or over the sea, the same turbulence effects were affecting the aircraft.
The wind direction was coming from over the water, so mechanical turbulence effects *cannot* be the cause. Convective turbulence should not have been an issue over the water either, being December, cold and morning.

You have repeatedly shown on every thread regarding this topic that you are a bad faith poster. Whenever someone points out that turbulence effects on aircraft in MSFS need fixing, you jump in to defend the status quo.
And you have now shown yourself to have deliberately mixed up what was said in an attempt to prove your point.

OK my friend. I mentioned mechanical turbulence because you brought wind into the picture.  Turbulence has nothing to do with month, year , morning, or evening. Turbulence can occur for various reason and not always related to wind itself! 

Yes I like turbulence in MSFS because it resembles how real world works. It's not always forecasted or expected and that what makes flying interesting. I agree that affect in big jet is not correct. However smaller GA I fly in MSFS depicted very realistic (as for simulation) and thousand time better than any FAA IFR sim I tried.

I have no point to prove, but I express my opinion. And my opinion is based on actual daily flying experience.  If you believe in turbulence your way you can always put slider clear weather/stable air .

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

21 hours ago, Sky_Pilot071 said:

To change the discussion - will MSFS become a long haulers sim or is it already?

sp

 

 

Bert

6 hours ago, Ianrivaldosmith said:

I don’t loose any? So, maybe the other person has some things different, but using my 7950X It is perfect. Literally perfect. 

Could be.   Very easy to measure using CapFrameX.  Try it and see how close it is to the screenshot below.  I did this at only 30 FPS as a test in a CPU intensive plane into a complex arrival airport all the way to the gate.  I can lock at whatever and sometimes I let it go wide open if I'm close to the lock as I have Gsync display and it helps, but Gsync is not capable of producing this by itself.  Typically I lock it at 33 or 34.  Again:  the key is ultra low FTV, not frame rate.  Until you've witnessed this kind of near zero FTV it's just not like any other type of sync or frame lock method and I've only found one method capable of producing it and the animation quality is unbelievably good even at modest frame rates.  My sense is very fast frame rates will obscure less than perfect FTV.  All I can say is I'll gain very little upgrading to it as I already have perfectly fluid animation w/ nary a stutter anywhere in a CPU intensive plane w/ maxed out settings.  If nothing significantly changes in MSFS (more complex clouds, more demanding scenery, etc) there is no reason to upgrade hardware at this point for me as I'm not using TrackIR nor VR and don't see them in my future.  I hope MSFS improves to the point where I need new hardware because as you well know it's really improved a lot!

spacer.png

 

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Turbulence needs fixing but 90% of it is because it is non existent or too mild when it should be present and more noticeable.

Yes there is that other 10% where some turbulence, particularly daytime thermal/convection turbulence is excessively jerky or unrealistic.

But overall turbulence is underdone in the sim.

I think part of the mis-perception problem is non-pilots typically only get to fly GA in good weather.  Where I fly, early students and joy flight tourists do not get to go up unless the wind is off the ocean.  The wind from the other direction means a bumpy unpleasant flight with unpredictable turbulence varying with altitude.  Typically joy flights and initial training are only done in good weather with the wind off the ocean.  Also no proficient professional real world pilot with passengers is going to be skimming 50 m off the cliff tops the way we do in game and will know where to go to avoid mountain waves or turbulent areas.  Even in the case of real world pilots.   some people only fly in a region which for various reasons has atypical minimal or very mild turbulence and it is not unknown for them to be very surprised when they eventually fly somewhere else.

TLDR - the game turbulence is far from perfect but most of the issues are too little turbulence not too much.

 

Edited by Glenn Fitzpatrick

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