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Featured Replies

Hi guys,

I’ve been interested in VR for a while, but just kept pushing it off. I’ve also been super turned off by the reports of motion sickness. But now I’m looking into getting a headset and give it a try, but keep seeing posts go back and forth between the latest reverb g2 and the pico 4. Has anyone had experience with both? You guys have more knowledge on VR than I do, so what would all of you say between the two? 

/ CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB /

Freight Pilot

Motion sickness can be a real thing in VR. Your eyes tell you you are moving, but your body is not.  I suffered a little bit in the beginning, but now it does not bother me at all.  The thing is, you will likely feel some level of discomfort in the beginning.  The trick is to start off easy, and for short durations. Don't start off using roller coaster type VR sims or space type sims, where there is a lot of fast movements, and ups and downs. This may put you off VR for good.  Start off with something slow, like walking around for 10 min at a time. Then maybe a short slow level flight in a Cessna before graduating to a dog fight in a F/A-18 Hornet (DCS). Some people will get over the motion sickness quickly, like I did, others may take a bit longer, depending on how vulnerable you are to it. But in the end, its just a matter of taking it slow, and in short durations,  so your brain gets used to it. 

I don't have the pico 4, so cannot comment, but the reverb G2 tends to be the gold standard for fight sim at a reasonable cost and I was very happy with it.

Edited by rickjake

Rick 

i9-14900KS OC to 5.8 Ghz | 64 GIG- G.Skill 7200 RAM | Asus ROG Maximus z790 Hero Motherboard | Gigabyte  RTX 5090 OC |  47" Samsung 4K Monitor I Pimax Crystal Super 50 HMD I Varjo Aero HMD I  Windows 11

Motion sickness really varies person to person.  Thankfully VR in flight sims doesn't bother me hardly at all (even right from the start), and that's includes VR flying WWI kites in combat that are flipping around on all axes (RPY) at high rates.  But I'll feel quite 'green' right away in VR games if I'm being pushed/slid along in a manner that's not me controlling my body to naturally move along.  For either the Pico 4 or G2, consider your rtx 3080 the bare minimum needed to drive either of these adequately.  Some feel that the P4 needs at least a 4090 to really shine.  Overall I'm content with my 3080 ti driving my G2, though (of course) things could be better.

Edited by TheFamilyMan

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

  • Author
3 minutes ago, TheFamilyMan said:

Motion sickness really varies person to person.  Thankfully VR in flight sims doesn't bother me hardly at all (even right from the start), and that's includes VR flying WWI kites in combat that are flipping around on all axes (RPY) at high rates.  But I'll feel quite 'green' right away in VR games if I'm being pushed/slid along in a manner that's not me controlling my body to naturally moving along.  For either the Pico 4 or G2, consider your rtx 3080 the bare minimum needed to drive either of these adequately.  Some feel that the P4 needs at least a 4090 to really shine.

Thanks for that. Also I should note that I’ve since upgraded to a 4080, just haven’t updated my signature yet (I’m on mobile browser most of the time…)

/ CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB /

Freight Pilot

Concerning the remarks on the required graphic cards to drive a VR helmet, guys please keep in mind it vastly depends where you're coming from.

For those of us who used the first gen headsets (WMR headsets or any headset with 1400x1400 pixels per eye or so), the Pico 4 would provide an improvement even when not running at its native resolution (2160x2160 per eye). In fact I'm using it with a poor old GTX1070ti, running at a quite low resolution (less than 1800x1800 per eye or something like that), and it's still better than anything my previous headset (Lenovo Explorer) could do.

The comments saying that anything below 4000x4000 per eye at Ultra high settings is unusable is not valid for everyone. We don't all have 2000 dollars to spend on a graphic card. And if I would have that money, then I could buy a Varjo, not a Pico...

Edited by Daube

That's the big trade off using the 4k per eye res HMDs.  Thankfully gone is the dreaded screen door effect (as I think is being pointed out), but as the scaling, i.e. resolution, is lowered to get playable FPS with a gcard, the image blurriness increases. Bottom line here paraphrased: beauty is in the eyes of the beholder. 

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

I own a G2, and am delighted with it. And, because it’s been around quite a while now, most of the issues have been ironed out, making it a very easy headset to live with. The Pico, on the other hand, is the new kid on the block, and I do see quite a few people having issues. Naturally, these will get addressed over time, but worth bearing in mind if you want the easy life. Not saying the Pico is inferior or anything.

Regarding VR sickness, I really wouldn’t get too concerned about it. You’ll almost certainly feel it to some degree in the early stages. And, as others have said, just avoid the more extreme experiences (for now), and break yourself in gently. Also, it was more of a thing back in the day when people had no choice but to run poor frame rates. That’s almost guaranteed to induce sickness. With today’s hardware things are running much smoother. 
 

But the great thing is, even if you do suffer a little, you’ll be so gob-smacked by the experience that you’ll be sufficiently motivated to push through. We all did, and very few of us went back to flat 😉

PS: The, often overlooked, sound on the G2 is killer 🙂

Edited by Bilbosmeggins
Omission

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

if you wear glasses, you should get lens inserts like these instead while using the VR headset:

https://vroptician.com/

"The comments saying that anything below 4000x4000 per eye at Ultra high settings is unusable..."

those do not exist, other things are important though like non fresnel lenses, field of view, large sweet spot, fps etc.

 

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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