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ryanbatc

Cool T-37 Tweet Freeware

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Just noticed this today - looks quite nice!

https://flightsim.to/file/52043/cessna-t-37b-tweet

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9 minutes ago, ryanbatc said:

Just noticed this today - looks quite nice!

https://flightsim.to/file/52043/cessna-t-37b-tweet

Nice!  I'm getting it as we speak.  I wonder what sounds it uses.


Call me Bob or Rob, I don't mind, but I prefer Rob.

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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It's actually quite nice.  The interior is almost nicer than the exterior...but still the exterior is reasonable.

I'm not certain what the sounds are - CJ4 maybe?  Hand flies nicely.  Not sure how the real one is hehe.

52763018209_53b5946743_k.jpgt37post1 by Ryan Butterworth, on Flickr

52763173900_26f0634d98_k.jpgt37post2 by Ryan Butterworth, on Flickr

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| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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Just loading up now after all the updates and taking it for a whirl. :smile:

EDIT:  Not bad at all for freeware.  The animations are good.  I love the little airbrakes that come out on full flap above the intakes, and you can get canopy open.
It flies alright, but you do have to be busy on the trim.  The sounds look like custom wave files to me (in the sounds folder - JetWhine.wav etc.), and the only thing that is a bit weak.
I am keeping it, and I can't wait to see some of the repaints as this was used all around the world.

Edited by bobcat999
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Call me Bob or Rob, I don't mind, but I prefer Rob.

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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1 hour ago, bobcat999 said:

Just loading up now after all the updates and taking it for a whirl. :smile:

EDIT:  Not bad at all for freeware.  The animations are good.  I love the little airbrakes that come out on full flap above the intakes, and you can get canopy open.
It flies alright, but you do have to be busy on the trim.  The sounds look like custom wave files to me (in the sounds folder - JetWhine.wav etc.), and the only thing that is a bit weak.
I am keeping it, and I can't wait to see some of the repaints as this was used all around the world.

The key to flying the 6000 lb Dog Whistle was trim, trim, trim. 

Those "little airbrakes" behind the exhaust cones were called thrust attenuators, and they came out to kill some thrust so you could keep the engines spooled-up on approach.  The Squeak's centrifugal-flow engines were *really* slow to wind up from idle, and if you got yourself into a bind on final and needed to goose it, you pushed the power up, the atttenuators retracted and you worked your way up the thrust curve much earlier than you would if the spool-up started all the way back at idle.  But...even when tickling the attenuators, it was still agonizingly slow for the engines to wind up and the power to come up.  Add to that a really crappy ejection seat that used a 40mm rifle grenade cartridge rather than a rocket motor to kick you out of the jet, and there was a pretty significant dead zone on final where you were out of the ejection envelope due to descent rate and low altitude and really facing a challenge to get the power up enough for a go-around, especially when single-engine.  So...don't...get...slow!

 

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Looks like fun.  The SWS Tweet was a good time in P3D.


Dave

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 . . . There was a Tweet in FS9, FS2000, 2002 & FSX, too - maybe even earlier....   I'm sure Bob Scott will remember 'Project Sierra Hotel's T-37, sold through Flight 1.  The company name was the name used by a group of US Air Force pilots - Hernan Orellana, Trevor de Stigter, Ron Freimuth, Jamal Ingram, Julian Data, and they produced a beautiful version of the T37 - an absolutely gorgeous flyer. I'm sure many of you will remember her - maybe even still fly it: she was one of my all-time favorite aircraft, and I still have her filed away. 
In case anyone's interested - here is their "T-37 Instruction Manual". Good memories, and am hoping this new one is as good as theirs.

Edited by Paul J
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I'm glad this model is freeware.  Engine spool-up was exceptionally slow in real-life. After your overhead break and getting slow enough to lower gear and flaps you had to stay ahead of your airspeed bleed-off and bring your power back in to keep from getting too slow before perch and turning base to final. Sound in this model is far from convincing and does not do justice for how loud and uncomfortable it was flying the Tweet. Especially when one of your yellow foam ear plugs falls out inside your helmet mid flight and you don't want to tell the Instructor Pilot. 

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Keith Guillory

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There was a nice P3D T37 model released that I used to enjoy, but it sadly never got any updates (that I’m aware of) it used to be a very pleasant flyer, I’ll have a look at this when I get home.


787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

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8 hours ago, Bob Scott said:

The key to flying the 6000 lb Dog Whistle was trim, trim, trim. 

Those "little airbrakes" behind the exhaust cones were called thrust attenuators, and they came out to kill some thrust so you could keep the engines spooled-up on approach.  The Squeak's centrifugal-flow engines were *really* slow to wind up from idle, and if you got yourself into a bind on final and needed to goose it, you pushed the power up, the atttenuators retracted and you worked your way up the thrust curve much earlier than you would if the spool-up started all the way back at idle.  But...even when tickling the attenuators, it was still agonizingly slow for the engines to wind up and the power to come up.  Add to that a really crappy ejection seat that used a 40mm rifle grenade cartridge rather than a rocket motor to kick you out of the jet, and there was a pretty significant dead zone on final where you were out of the ejection envelope due to descent rate and low altitude and really facing a challenge to get the power up enough for a go-around, especially when single-engine.  So...don't...get...slow!

Thanks for that Bob - that is a marvellous insight into flying it.
Hopefully the author can do something about the over-quick spool-up time, and I think the sounds could be aliased to something better maybe.

Edited by bobcat999
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Call me Bob or Rob, I don't mind, but I prefer Rob.

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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10 hours ago, Bob Scott said:

The key to flying the 6000 lb Dog Whistle was trim, trim, trim. // So...don't...get...slow!

 

Thanks for taking the time. This is exactly what I am looking for in simcraft. Not so much fancy textures or the last WT avionics or a tablet, but the closeness to their idiosyncrasies which make flying them a challenge and sloppiness a death warrant.

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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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//admin edit: this post was an unfortunate mistake, details and an apology from the poster are down-thread.  We elected to allow this to remain visible both at the request of the poster and to publicly correct the record for those that may have already seen this previously.

 

I hate to be bringing this up, but the exterior model of this Tweet is identical to our P3D one. For discussion's sake, we might have been OK with this if we had been asked for permission, but this is not the case. Therefore I have contacted the author and asked that he takes it down and helps us look into it further. If that does not happen until tomorrow, I will ask flightsim.to and any other website that hosts it to do it.

Until that is done, I am putting some evidence here with our B and C Tweets overlaid on top of the freeware one. There are some areas that have been smoothed or partially re-meshed, but overall the similarity is striking. I have not checked the cockpit extensively yet, but as far as the exterior goes, here are the results:

1) Wing root, leading edge: image.png
2) Nose light area: image.png
3) Nose tip (B model): image.png
4) Engine exhausts: image.png
5) Tailplane: image.png
6) Wing - outlined some key areas where the topology is identical (black vs white): image.png

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Yikes, I actually wondered about that when I saw it… it’s not exactly a common aircraft to have a 3D model for.

Really enjoyed your Tweet in P3D btw (I assume you’re SWS?)


Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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1 minute ago, regis9 said:

Yikes, I actually wondered about that when I saw it… it’s not exactly a common aircraft to have a 3D model for.

Really enjoyed your Tweet in P3D btw (I assume you’re SWS?)

Yep, I'm from SWS.

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22 hours ago, Bob Scott said:

The key to flying the 6000 lb Dog Whistle was trim, trim, trim. 

Those "little airbrakes" behind the exhaust cones were called thrust attenuators, and they came out to kill some thrust so you could keep the engines spooled-up on approach.  The Squeak's centrifugal-flow engines were *really* slow to wind up from idle, and if you got yourself into a bind on final and needed to goose it, you pushed the power up, the atttenuators retracted and you worked your way up the thrust curve much earlier than you would if the spool-up started all the way back at idle.  But...even when tickling the attenuators, it was still agonizingly slow for the engines to wind up and the power to come up.  Add to that a really crappy ejection seat that used a 40mm rifle grenade cartridge rather than a rocket motor to kick you out of the jet, and there was a pretty significant dead zone on final where you were out of the ejection envelope due to descent rate and low altitude and really facing a challenge to get the power up enough for a go-around, especially when single-engine.  So...don't...get...slow!

 

Good review on nuances of the real Tweet. 


Keith Guillory

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