September 21, 200718 yr Hey, I don't know whether this is the way it's supposed to be: I got a 8800 GTX and the scenery sorta pops up when I come close.I got the view distance set to medium but changing it to low or far doesnt fix it.The scenery looks normal whenever I'm close but when it appears it appears popping up from nowhere. Meanwhile I exspect it to kinda fade-in because this coming all the sudden looks weird.I got the default tweaks applied btw. Is that behaviour default?
September 21, 200718 yr >Hey, I don't know whether this is the way it's supposed to>be: I got a 8800 GTX and the scenery sorta pops up when I come>close.>I got the view distance set to medium but changing it to low>or far doesnt fix it.>>The scenery looks normal whenever I'm close but when it>appears it appears popping up from nowhere. Meanwhile I>exspect it to kinda fade-in because this coming all the sudden>looks weird.>>I got the default tweaks applied btw. Is that behaviour>default?Many others experience the same thing.
September 22, 200718 yr If you're talking about autogen trees and buildings, they had to do away with the fading in and out when they released FSX. A lot of people have been disappointed from what I've seen, but Microsoft says there were issues they were unable to resolve to their satisfaction with that feature, and they had to drop it for now. Hopefully fading will return in FSXI.
September 22, 200718 yr *EDITED for content*?: At least, is there the chance that DX10 will fix this? Or is it rather a processing thing than grafics issue? Or can you think of any way (like tweaking it) to fix this manually? Or at least to make it become more discreet.PS: Have you got any tips for me on how to make the textures appear less blurry? I already have anisotrophic filtering activated but it still not the way I want it to be. Textures still look kinda blurred if you are at about 2000ft above ground.Is there any slider or setting to change? I had experienced a nice effect on my old computer when I was using that Shader20Plus=10 Tweak in the displays.cfg. That made the textures appear in a slight grain which looked actually nice.but now i tried putting Shader20Plus into my display.cfg under "Nvidia on XP/2k" but it doesnt work. probably because i have got vista.Can you tell how to get that shader20plus tweak working or to fix the blur thing?
September 23, 200718 yr Author I thought the alphafading of autogen was eliminated by SP1 not the RTM version of FSX?They were looking at putting it back in for SP2 but nothing confirmed.Ian.
September 24, 200718 yr >Moderators, is this sort of abuse now tolerated at Avsim?>>JohnIt most certainly is not.He has earned himself a ban.
September 24, 200718 yr >>Moderators, is this sort of abuse now tolerated at Avsim?>>>>John>>>It most certainly is not.>>He has earned himself a ban.Yeah, but i can still read this part of the post. Makes me angry somehow...Heiko Cheers Heiko i920 D0 @ 4.2 Ghz water cooled | 200x21 | Gigabyte X58A-UD3R | G.Skill 6GB F3-16000CL9 @ 2000 MHz 9-9-9-24 1T (1.60v) | 2x Intel X25-M G2 160 GB SSD, 2x Raptor 150, 1x WD 2500 KS 16 MB S-ATA2 | Tagan 1100 | EVGA GTX 480 Hydro Copper FTW @ 865/1729/2000 -> 59 C | 24" Benq FP241 6ms LCD @ 1920x1200x32, 2 x 19" Samsung 970P 6ms LCD @ 1280x1024x32 | Sound - Xonar Essence ST, Fatality HS-1000 headset | Saitek X52 Pro | Win7 Ultimate 64 | SuperPi 1M - 9.6 sec
September 24, 200718 yr No.There was no alpha-fade in RTM, due to how we supported fixed function cards.Adding the batching of Autogen objects made the "popping" of Autogen more obvious, but it was there in RTM.Unfortunately, this is another feature we didnt get to finish off in SP2. ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
September 24, 200718 yr >Unfortunately, this is another feature we didnt get to finish>off in SP2. That is a great shame as I find the mass popping-up of large quantities of Autogen very distracting unless I'm flying very low.Is Sp2 signing-off FSX or are future improvements/updates still likely?
September 24, 200718 yr Author Man, I've got to keep up more, anyway, thanks for setting that straight. I knew there was less of a "pop" in RTM, there's just so much technical information floating around it's difficult to keep up.Ian.
September 24, 200718 yr Author I just saw this answered in another thread and I believe it was stated that this is the last update for FSX as development is now shifting towards the train sim and FSXI.Ian.
Create an account or sign in to comment