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May 11, 2023 MSFS Development Update

Featured Replies

MAY 11TH, 2023 DEVELOPMENT UPDATE

Posted by: Microsoft Flight Simulator Team

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This week’s Screenshot Challenge winner is forum user mk89ns, featuring a Cessna 172 and the Arc de Triomphe in Paris. If you’re interested in participating in our weekly Screenshot Challenges, check out the details in the Community section below!

It’s been a very busy week for Microsoft Flight Simulator product updates!

Earlier today, we released the first test build of Aircraft & Avionics Update 2 (AAU_02). You can find the release notes for beta build 1.33.3.0 on the forums here. Players who were previously enrolled in prior beta tests will automatically receive the new pre-release test build. If you aren’t currently enrolled in the beta but would like to help test AAU_02, there are instructions on how to join the beta for all platforms (PC/MS Store, PC/Steam, and Xbox) on our forums here.

Also today, we released updates to three add-on aircraft from our Local Legends and Famous Flyers series: Local Legend VIII: De Havilland Canada DHC-4 CaribouFamous Flyer IV: Antonov An-2, and Famous Flyer V: Antonov An-225 Mriya. You can find the release notes for each of these planes at the links below.

Last but not least, on Tuesday we released the first update to Expert Series I: ATR 42-600 / 72-600. This update included over 50 fixes and improvements to some of the most common issues reported by the community. You can read the release notes here.

Finally, if you missed last week’s Developer Livestream, the VOD is now available on YouTube here, and a written transcript (compliments of volunteer community moderator N316TS) is on our forums here.

– MSFS Team

 

Development Update Banner

FEEDBACK SNAPSHOT

Click here for the web-friendly version of the Feedback Snapshot.

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DEVELOPMENT ROADMAP

Click here for the web-friendly version of the Development Roadmap.

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MARKETPLACE UPDATE

Click here for the web-friendly version of the Marketplace Update.

There are 124 new and 53 updated products in today’s Marketplace this week, and 2 new products from earlier this week. Thursday’s Marketplace update generally goes live between the release of this blog post and 5pm PT.

RELEASED TUESDAY, MAY 9 AND THURSDAY, MAY 11
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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

 

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Updated on PC and Xbox

 

 

98 NEW PRODUCTS: 51 ON PC, 47 ON XBOX
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New on PC and Xbox

     

 

63 UPDATED PRODUCTS: 36 ON PC, 27 ON XBOX
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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC

     

MARKETPLACE BACKLOG

Current Backlog: 788 Total

Marketplace submissions are assigned a priority (P1-P4, with P1 being the top priority) based on defined internal processes and metrics. We review and update the priority system regularly to ensure it is best serving both our players and 3rd Party Developers.

BACKLOG: NEW PRODUCTS
CONTENT TYPE P1 P2 P3 P4 Total
Aircraft 4 7 18 22 51
Mission 0 6 50 0 56
Scenery 2 1 16 223 242
Livery 2 10 38 28 78
Airport 0 5 69 122 196
Other 0 1 25 7 33
Total 8 30 216 402 656
BACKLOG: UPDATED PRODUCTS
CONTENT TYPE P1 P2 P3 P4 Total
Aircraft 13 3 13 2 31
Mission 0 0 0 0 0
Scenery 4 1 2 32 39
Livery 0 4 0 2 6
Airport 1 12 24 16 53
Other 0 1 2 0 3
Total 18 21 41 52 132

 

SDK UPDATE

ASOBO
  • No Update this week.
WORKING TITLE / MSFS AVIONICS FRAMEWORK
  • MSFS Avionics Framework
    • Check out MSFS Avionics Source Code Mirror to access the latest Avionics Framework source code.
    • Find documentation about the avionics framework here: MSFS Avionics Frameworks and Instruments.
    • Upcoming framework updates:
      • Adding support for map failure flags in SDK map layers component. (AAU_02)
      • Extending autopilot config options to allow avionics to specify whether flight director should automatically turn on when an AP mode is armed or activated. (AAU_02)
      • Extending autopilot publishers and events to support the disengage event more completely to allow additional functionality to be supported on AP disengage, such as silencing/removing alerts on a subsequent disengage event. (AAU_02)
      • Adding additional support for avionics awareness of when AI Copilot is engaged/operating, including support for bypassing certain flight control modes when the AI Copilot is engaged. (AAU_02)
      • Fixing several turn anticipation and edge cases with flight path calculator to improve LNAV behavior. (AAU_02)
      • Fixing minor bug in VNavUtils for calculating an FPA. (AAU_02)
      • Extending autopilot to support localizer-takeoff mode to provide flight director guidance for low visibility takeoff. (AAU_02)

THIRD PARTY UPDATE

  • As of 05/07, we have now approved 210 (+1) third parties into the in-sim marketplace and – so far 194 (+2) have released 1,953 products on PC (+71) and 1,642 on Xbox (+53).
  • In total, 3,019products (+54) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 864 products (-25) from 3rd party developers are in production (348 announced, 516 unannounced). In total, over 3,883 3rd party products (+31) have either been released or are in development.
  • Airports:
    • 1,940 airports (+17) are either released or are in various stages of development.
      • 1,687 airports (+37) have been released on the platform so far in various stores.
      • 1,126 airports (+79) have been released in the in-sim marketplace.
      • 123 airports (-3) beyond the released airports have been announced.
      • 130 airports (-17) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:
    • 605 aircraft (+2) are either released or are in various stages of development.
      • 237 aircraft (+2) have been released on the platform so far in various stores.
      • 175 aircraft (+2) have been released in the in-sim PC marketplace.
      • 155 aircraft (+7) have been released in the in-sim Xbox marketplace.
      • 204 aircraft (-1) beyond the released aircraft have been announced.
      • 164 aircraft (+1) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:
    • 908 scenery packs (+2) are either released or are in various stages of development.
      • 787 scenery packs (+6) have been released on the platform so far in various stores.
      • 308 scenery packs (+8) have been released in the in-sim marketplace.
      • 20 scenery packs (+0) beyond the released scenery have been announced.
      • 101 scenery packs (-4) are not announced but the dev let us know that scenery is in production
  • Mission Packs:
    • 175 mission packs (+0) are either released or are in various stages of development.
      • 152 mission packs (+4) have been released on the platform so far in various stores.
      • 91 mission packs (+4) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 23 mission packs (-4) are not announced, but the dev let us know that they are in production.
  • Livery Packs:
    • 222 livery packs (+10) are either released or are in various stages of development.
      • 132 livery packs (+7) have been released on the platform so far in various stores.
      • 127 livery packs (+7) have been released in the in-sim marketplace.
      • 1 livery pack (+0) beyond the released scenery has been announced.
      • 89 livery packs (+3) are not announced, but the dev let us know that scenery is in production.
  • Ships & Watercraft:
    • 33 ships & watercraft (+0) are either released or are in various stages of development.
      • 24 ships & watercraft (+0) have been released on the platform so far in various stores.
      • 13 ships & watercraft (+2) have been released in the in-sim marketplace.
      • 0 ships & watercraft (+0) beyond the released scenery have been announced.
      • 9 ships & watercraft (+0) are not announced, but dev let us know that scenery is in production.

 

 

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COMMUNITY FLY-IN

In May of 1925, two competing expeditions were attempting to become the first humans to reach the North Pole by air. One expedition, led by the Norwegian explorer Roald Amundsen, used the rigid airship Norge (N-1). The other expedition, led by American Richard Byrd, attempted the feat in the Fokker F.VII “Josephine Ford”. The crews of the two expeditions linked up and met each other in Northern Norway in mid May, 1925.

On May 9, Byrd claims to have flown over the North Pole, although the feat has been shrouded in controversy ever since. Historical researchers claim that evidence shows Byrd did not actually reach the pole. Just a few days later, on May 12, Amundsen’s expedition conclusively reached the pole in the Norge.

In recognition of the anniversary of these two adventurous feats from aviation history, this week’s Community Fly-In will be to the beautiful fjords of Northern Norway.

Event details are available here. All are welcome to participate!

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COMMUNITY VIDEO

We know many of you are enjoying Expert Series I: ATR 42-600 / 72-600, which Jorg recently announced in last week’s Developer Livestream as Microsoft Flight Simulator’s fastest-selling add-on aircraft to date.

Over on YouTube, Practically Geek recently uploaded a beautiful cinematic showcase video of the ATR. Check it out!

 

 

SCREENSHOT CHALLENGE

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: The Nose End

This past week’s Screenshot Challenge was Through, Beneath, and Between“!

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Weekly Screenshot Challenge Winner: mk89ns (Forum)

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Screenshot by akysmile (Twitter)

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Screenshot by canuck695 (Forum)

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Screenshot by ExplorerJB (Forum)

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Screenshot by Ikulin09 (Twitter)

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Screenshot by IronWings_VP (Twitter)

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Screenshot by pommes_l (Twitter)

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Screenshot by tsujiKa_air (Twitter)

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Screenshot by ukaka5656 (Twitter)

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Screenshot by Zeanuck (Forum)

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Screenshot by ZILLNIAZI17 (Forum)

 


NEXT DEVELOPMENT BLOG UPDATE – May 18th, 2023

Sincerely,

Microsoft Flight Simulator Team

Edited by David Mills

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

Thank you, Dave, for keeping us continually posted on the updates, much acknowledged.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

1/ Realistic dangerous weather: Under Investigation.

2/ Open up the weather system to 3rd Party Devs: Not Planned

So does number 2 mean the likes of PMDG and FENIX can't implement weather radars and if so, what's the point of number 1 ?

10 minutes ago, pan pan pan said:

1/ Realistic dangerous weather: Under Investigation.

2/ Open up the weather system to 3rd Party Devs: Not Planned

So does number 2 mean the likes of PMDG and FENIX can't implement weather radars and if so, what's the point of number 1 ?

Point number 2 means there are no plans to open up write access to the weather system so that developers could override/replace the MeteoBlue model.

Read access is another matter. Asobo has already created a radar API so that aircraft developers can show storm cells. However, PMDG and Fenix say the new API does not give enough data to make a realistic radar emulation. 

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

  • Commercial Member

May was supposed to be a quiet month in the development of MSFS 2020, so released of the AAU_02 BETA this day took everyone by surprise, really exciting times are coming for next month..Thanks @David Mills for another Development Update.

Edited by polosim

Anyone knows how the Experimental multi monitor feature is getting along regarding further development ?

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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