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Featured Replies

Hi

did my first flight with a HP Reverb G2 all fine. Now I wonder how to increase readabiliy? Also the TBM seemed smaller than in real?

Thanks for help

There's a World Scale adjustment in the VR (graphical) options, so if you're referring to cockpits altering that to suit will improve the visual size.

As for sharpness there's a billion different combinations and everyone's different, simply have a play with the settings yourself until you find the right balance between performance and readability.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

I've found the following to be a good balance for my G2..

Setting the Render scale in the OXRT to 200%

Setting the sharpening in msfs to 170 (maybe its world scale - have to check)

Using DLSS with quality setting

Settings are a mixture of ultra and high with the odd medium..

TOD etc set to 100

Once i fire the sim up ill get back with a more definitive answer...

But the G2 as you know, has a very small clarity sweet spot -requiring you move your head to the right spot to see clearly... i find right mouse click for zoom excellent to see some things far away..

i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal  | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light |

Doug 

10 hours ago, vonduck said:

I've found the following to be a good balance for my G2..

Setting the Render scale in the OXRT to 200%

Setting the sharpening in msfs to 170 (maybe its world scale - have to check)

Using DLSS with quality setting

Settings are a mixture of ultra and high with the odd medium..

TOD etc set to 100

Very similar to my settings with similar hardware and I too find it an excellent balance.

9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit

MSFS @ 4K Ultra DLSS Performance FG 80 FPS |  VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11

Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11

  • Author

Thanks is oxrt included in steamvr?

 

2 hours ago, Mike44 said:

Thanks is oxrt included in steamvr?

 

OXRT as have store version

i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal  | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light |

Doug 

Other than a good mix for the settings, as a G2 user I have found it really important to set the IPD correctly and have the 'sweet spot' zone properly aligned for your eyes.  If either of those aren't perfectly set up the image clarity is reduced.  Took me a bit of time to get that all properly set. 

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

  • Author

set  Render scale in the OXRT to 200% but now my smooth fps are gone unplayable...with a black border.

What went wrong?

X-plane fps is ok but still to small, maybe I try 300%

 

What are your system specs? CPU and GPU could have an impact here

i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal  | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light |

Doug 

2 hours ago, Mike44 said:

set  Render scale in the OXRT to 200% but now my smooth fps are gone unplayable...with a black border.

What went wrong?

X-plane fps is ok but still to small, maybe I try 300%

 

Imho, first of all you need a hmd with at least 7K screens to profit from such render scales. Not arguïng that higher resolutions won't help but mine is at 90% RR and I can see the waves on the ocean perfectly from Fl250. The thing is, you're looking at a texture representation of a life size world on 2160x2160 screens (the sweet spot is only a small section of those screens). The same thing happens with big screen tv's, from a distance they look crisp, from the couch (like 2m away) not so 🙂

 

Lowering RR will certainly help with banding and stuttering.

Edit: Or were you looking for world scale in OXRT, it's on another tab, I think.

Edited by Gerwil

  • 2 weeks later...

Every set up is different, but in general @Mike44 , while there are various tips and tricks to compensate, I think that presently the use of DLSS in the Anti-aliasing option in the VR settings will still tend to give less sharp instrument panels.  It is a well known and well discussed issue.  

I have a pretty high-end set-up but still use TAA as my anti-aliasing option.  My personal experience is that DLSS in the VR settings gives me great scenery and frame rates, but a deterioration in instrument panel clarity.  If I do all the recommended tweaks (and there are a lot of them) I can get the panels readable, but the extra sharpening usually affects the overall view.  I find that TAA gives me perfectly acceptable externals and great panel clarity with a more natural look than the high-sharpening needed to compensate for the DLSS.

Did you start with TAA and still have blurry panels or have you used DLSS VR Antialiasing from the start? 

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

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