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FSLTL and iniBuilds EGLL problems

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I've mentioned before about the issue of doing a back to back flight and then returning to your original airport to no AI traffic with FSLTL (for example EGLL-LGAV-EGLL).

Today, I thought I'd try an experiement. Started at iniBuilds EGLL with FSLTL no problem (lots of taxiing aircraft, take offs, landings). I left EGLL and flew to LGKR (Corfu). Left Heathrow with lots of traffic, had a lot en route and similarly had a lot on arrival at LGKR. Left Corfu and had lots of traffic en route back to Heathrow. But on arrival at Heathrow, I could see there were absolutely no aircraft on the ground (although some were trying to land but all did go arounds). 

So I did a go around and headed to Manchester (EGCC) where there was lots of traffic on arrival.

So this clearly is not an issue with the number of objects, it's an iniBuilds EGLL and FSLTL issue.

Can anyone advise? Thanks

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
64GB (2x32GB) DDR5 6000MHz Corsair Vengeance
32GB GeForce® RTX 5090 Graphics Card

I think blaming iniBuilds and FSLTL is a bit rich, its a pretty well documented MSFS issue. What is it you're suggesting iniBuilds or FSLTL has done?

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

  • Author
47 minutes ago, KL Oo said:

I think blaming iniBuilds and FSLTL is a bit rich, its a pretty well documented MSFS issue. What is it you're suggesting iniBuilds or FSLTL has done?

Well documented in what way? It's not an object issue.

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
64GB (2x32GB) DDR5 6000MHz Corsair Vengeance
32GB GeForce® RTX 5090 Graphics Card

  • 11 months later...

I have a similar problem. In some way starting from EGLL is everything ok with traffic injected. Retourning to EGLL there are no AI traffic

On 8/20/2023 at 3:56 AM, BWBriscoe said:

Well documented in what way? It's not an object issue.

As far as I remember, if you use MSFS default live traffic, it's the same. So it has something to do with the MSFS traffic engine (keep in mind that FSLTL is only injecting the traffic, the handling of the traffic is done by MSFS).


 

I've had this issue at several airports and initially thought it to be a FSLTL problem, but I gather that there is a flaw in the MSFS coding that is causing it.  Hopefully FS2024 will be better in that respect (airlines are included).

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

It’s a MSFS issue not a scenery issue.

happens with all AI traffic, no matter the source

Edited by Tuskin38

Now there are two threads for the same exact thing which is a Sim bug... 

Have a Wonderful Day

-Paul Solk

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