October 7, 20232 yr Two pages already and yet nobody brought up the good old "but the human eye can only see 24 FPS anywaaaaays" ? 😞 What's next ? People stopping to claim Earth is flat ? #SAD ;)
October 7, 20232 yr On a more serious note, I understand what people mean when saying "30 FPS with no stutters is great, I don't need more". This is certainly a valid opinion for people who fly liners without panning the view much. But for those of us who fly literally anything else, especially with head tracking devices (TrackIR or VR), 30 FPS is simply not enough for a comfortable experience. 30 FPS is not really smooth in these conditions, and I agree that 60 FPS with very few stutters is going to be way more enjoyable than 30 FPS with no sutters.
October 7, 20232 yr 10 hours ago, Ianrivaldosmith said: Doubling from 30 to 60 fps will offer better fluidity for starters. The feeling of flight. We’ve been through this over and over and over again. If it didn’t offer anything, people wouldn’t do it. Porsche offer a new 911 that is only 40 bhp faster. So why bother? Lots and lots of reasons. And the same applies to this. I am sure people who have actually doubled their fps will chime in here, but I’ll start by saying, 60 fps is a world of difference over 30, in terms of the feeling of flight. PS I would take 10 minimal stutters per flight at 60 fps over 1 stutter at 30fps. It’s that much better. I agree with this. I upgraded to a 4090 and was able to get a solid 60fps+ vs my old 35fps and its a world of different. I drank the 30fps locked is enough kool aid for a long time and now I can't go back lol
October 7, 20232 yr 10 hours ago, Ianrivaldosmith said: I simmed at 30fps for decades. I couldn’t wait to get away from that! It’s not a waste of €€€ at all! Best invention to ever come to MSFS is FG. And that’s worth every penny. My 4K TV’s are running at 60 hertz. FG is enabled. Unlimited. This gives me a smoother experience than locking the framerate at 60 being it inside NVCP or inside MSFS. Surely when getting 115 fps those extra frames are wasted but in total it is smoother. Edited October 7, 20232 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
October 7, 20232 yr 9 hours ago, Noel said: Nah, I don't think they do. Once again, my base rate is 33 or 34 depending on scenario. I don't need nor use motion blur. Now this is important: I've RUN MSFS at 60-80FPS. So I do know full well the difference between let's say 70 w/o perfect FTV, and 33 with perfect FTV. Guess what? In this flight sim, 33 w/ perfect FTV wins every time. You can't believe it can you? So yes, I am FULLY aware of the difference. I'm not using a console and do you know for a fact the METHOD employed to get as you claim, the smoothest delivery of frames possible? Was your support for this claim all anecdote, or has there been some study to substantiate the claim? Yes, they do, you need to calm down with this high-and-mighty attitude like you've found the holy grail and everyone needs to get on board. Getting consistent frame pacing isn't some magic science that you've just discovered and need to preach about. That has been around for decades at this point and consoles employ that heavily, because they are in full control of the rendering pipeline, the output and can always keep the framerate within target and inside the V-sync buffer, thus you can achieve near perfect frame pacing. So most people here have experienced it. 30FPS or 33, whatever, is still a low framerate and no matter how perfectly paced that is, it'll never become a truly smooth image to look at because there simply isn't enough frames and even worse, it makes games feel even more sluggish. It's unbearable if you use any sort of tracking gear. It's fantastic that you enjoy your stable 33FPS but it's getting a bit much with this hardline sales pitch of mediocrity. Make no mistake, I am agreeing with the inherent message of a perfectly frame paced image beating an unstable image every time but not at the cost of going all the way down to near-30 FPS. No amount of perfect frame pacing will make that bearable if you got access to a lot more. Edited October 7, 20232 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
October 7, 20232 yr 7 hours ago, Sethos said: make no mistake, I am agreeing with the inherent message of a perfectly frame paced image beating an unstable image every time but not at the cost of going all the way down to near-30 FPS. High and mighty because I dared to challenge the conventional belief that high frames are a necessary condition for ultra smooth animation? No problem I can live with that because it's simply not true, and I'd like everyone without the resources to buy top end hardware to know this. As I said in my initial thread on this brute force can overcome less than perfect frame pacing, and that may be what you currently experience. Prove this wrong with a simple CapFrameX analysis it's so simple to do. I'd love to see perfect frame pacing at 60+ FPS. As I said, I could upgrade my hardware today but there is no reason to. My CPU is degrading and when I do replace it with whatever top end CPU is happening at the time, I'll likely continue the same practice, but will bump up to 40 FPS or whatever, provided I don't lose the critical piece, which of course is perfect frame pacing. Of course higher frame rates are better no question, and especially when near perfect frame pacing is maintained. My GPU currently is half asleep, so there is no need to replace that at this point. Did you ever achieve perfect frame pacing in MSFS prior to your top end hardware? If so, what method were you employing and what tool to validate? All of the known methods described ad nauseum by users here, NVCP, RTSS' scanline, in-sim Vsync, etc none of those deliver what I'm talking about. That is why I took the time to describe this to others. I have the +/- keys assigned to raise/lower the frame lock and while I can easily bump up from my typical 33/34 to 50, I don't, because there is absolutely no improvement over perfectly smooth. Keeping ample headroom leaving the lock where I do perhaps affords some buffer for coping with transient spikes in demand, and as a result I experience almost no stutters on top of ultra smooth video at highest settings, and that includes upon arrival into complex terminals. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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