October 4, 20232 yr In a YT video about MSFS the guy said he decompressed memory as a stutter fix for Flight Simulator. This video: https://www.youtube.com/watch?v=nJhvczVXNHQ --------- And here's the video he linked to how to quickly decompress and then compress computer memory (using a command prompt via powershell): Hard for me to test because I don't have stutters in MSFS right now. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 5, 20232 yr This might be useful for older underpowered systems but will have little or no benefit with a decent modern rig from what I'm able to tell. In fact it might do more harm than good. Still an interesting watch though. It will be interesting to see here how many tried it and got or did not see a benefit Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
October 5, 20232 yr Likely see performance degradation with M2. Definitely for low-performance systems. Wouldn't do this on a high-performance computer. Edited October 5, 20232 yr by flightskyc
October 5, 20232 yr 2 hours ago, flightskyc said: Likely see performance degradation with M2. Definitely for low-performance systems. Wouldn't do this on a high-performance computer. I wouldn't do it on any computer. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
October 5, 20232 yr Yep, I have encountered those Panjno videos earlier also. Snake oil. Tapani Österberg
October 5, 20232 yr Looks like another one of those 'throw stuff at the wall and see what sticks' tweaks. Searching around, I see no confirmation this actually increases performance or gives users a better experience. Just one of those things that sound plausible and good in theory, so maybe someone feels it helps them but with absolutely no confirmation. You could even argue this could make your performance worse, as you could end up in a scenario where it starts using your page file instead, which is a LOT slower. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
October 5, 20232 yr Some things never change. To be honest in a high end system, stressed out, there is very minimal or any stutters at all. If you do encounter one or two, trust me from 30 years experience, they're not worth chasing...!
October 6, 20232 yr I have a now nearly 4y/o system and having fully appreciated the value and discovered the pathway to achieve ultra low frame time variance at modest frame rates, for someone using a 3440x1440 flat/curved display there is no need to upgrade any hardware at this point in time and this includes all planes and all scenery, all on Ultra. This is what the CapFrameX capture looks like in my current flight from EDDF to EDDB. The capture started from pushback to cruise. Doubling the frame rate will offer little to nothing in this scenario--I've done it, I know. Run CapFrameX and see what kind of results you get w/ your super high end FG capable system--I'll bet you won't match this Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 6, 20232 yr 54 minutes ago, Noel said: I have a now nearly 4y/o system and having fully appreciated the value and discovered the pathway to achieve ultra low frame time variance at modest frame rates, for someone using a 3440x1440 flat/curved display there is no need to upgrade any hardware at this point in time and this includes all planes and all scenery, all on Ultra. This is what the CapFrameX capture looks like in my current flight from EDDF to EDDB. The capture started from pushback to cruise. Doubling the frame rate will offer little to nothing in this scenario--I've done it, I know. Run CapFrameX and see what kind of results you get w/ your super high end FG capable system--I'll bet you won't match this Doubling from 30 to 60 fps will offer better fluidity for starters. The feeling of flight. We’ve been through this over and over and over again. If it didn’t offer anything, people wouldn’t do it. Porsche offer a new 911 that is only 40 bhp faster. So why bother? Lots and lots of reasons. And the same applies to this. I am sure people who have actually doubled their fps will chime in here, but I’ll start by saying, 60 fps is a world of difference over 30, in terms of the feeling of flight. PS I would take 10 minimal stutters per flight at 60 fps over 1 stutter at 30fps. It’s that much better. Edited October 6, 20232 yr by Ianrivaldosmith
October 6, 20232 yr 19 minutes ago, Ianrivaldosmith said: Doubling from 30 to 60 fps will offer better fluidity for starters. The feeling of flight. We’ve been through this over and over and over again. If it didn’t offer anything, people wouldn’t do it. Porsche offer a new 911 that is only 40 bhp faster. So why bother? Lots and lots of reasons. And the same applies to this. I am sure people who have actually doubled their fps will chime in here, but I’ll start by saying, 60 fps is a world of difference over 30, in terms of the feeling of flight. PS I would take 10 minimal stutters per flight at 60 fps over 1 stutter at 30fps. It’s that much better. The only clear difference I notice at 60fps vs 30 is better fluidity when panning, is that a crucial difference in playability? no, but for me personally it was worth the cost to achieve it. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
October 6, 20232 yr 1 minute ago, Ixoye said: The only clear difference I notice at 60fps vs 30 is better fluidity when panning, is that a crucial difference in playability? no, but for me personally it was worth the cost to achieve it. It's crucial when using any form of head tracking. The fluidity, in my opinion is worth the cost. Flight is fluid, therefore a fluid sim is better able to replicate the feeling of flight.
October 6, 20232 yr 24 minutes ago, Ianrivaldosmith said: Doubling from 30 to 60 fps will offer better fluidity for starters. The feeling of flight. We’ve been through this over and over and over again. If it didn’t offer anything, people wouldn’t do it. Porsche offer a new 911 that is only 40 bhp faster. So why bother? Lots and lots of reasons. And the same applies to this. I am sure people who have actually doubled their fps will chime in here, but I’ll start by saying, 60 fps is a world of difference over 30, in terms of the feeling of flight. PS I would take 10 minimal stutters per flight at 60 fps over 1 stutter at 30fps. It’s that much better. If you'd actually witnessed what I do, you'd realize you're wrong in terms of fluidity. I've certainly witnessed 60-80FPS and w/o the ultra low FTV offers nothing and sometimes it's worse. But I don't believe you've witness utlra low FTV at modest frame rates else you could speak with authority. Go ahead, post the CapFrameX and show us. Standing by.... Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 6, 20232 yr Not again. Please! Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11
October 6, 20232 yr 8 minutes ago, Noel said: you'd realize you're wrong It's my opinion. It's neither right nor wrong. Same as yours. I don't need to prove anything, because it's just my opinion. It also Appears its the games industries opinion too, otherwise they wouldn't have bothered and would have just kept everything at 30fps. But they push for 60 FPS min these days, and more if you can. And yes MSFS is a game, and yes, it is more fluid at higher FPS. Otherwise they wouldn't bother implementing features such as FG to begin with. they'd just tell you to stick with 30fps, Edited October 6, 20232 yr by Ianrivaldosmith
October 6, 20232 yr Author In first person shooter games you constantly sweep the view left and right looking for opponents. The hobby sites look for fps over 100. If you pan a lot in MSFS the same improvement with super high fps is there. In VR and with head tracking you normally pan a lot. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
Archived
This topic is now archived and is closed to further replies.