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Volumetric Lighting in X-Plane

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Hmm does it not look washed out or some ?

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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Possibly. But keep in mind, it’s experimental by changing a dataref value. There have been discussions of volumetric lighting, and this is a great example of what can be accomplished by a simple change in a dataref. 

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I tried this a while ago from a thread here, it looked very good but was an absolute killer of frames. I hope they find a way to make it more efficient so that it can be something that can be enabled by default.

And some way to Illuminate the clouds at night from city lights bellow ir from the airplane lights...

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

There is a dataref value, don't remember though.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Oh yes I remember the dataref is sim/lighting/meltpccomponentsandhaveanabsolutestutterfest=0.  Just change that to =1 and you're good.

Ryan

 

 

 

Only a ~6 % difference with "sim/private/controls/lights/do_spill_fog" at 1. I've expected worse.

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Screenshot-20231214-190528.jpg

 

But I'll leave it off, as those light cones trigger some memories - or trauma, to be more precise - from the old FSX days. 3D modeled cones, animated, skinned mesh planes with bone controllers for the light splashes and some very, very specific material settings. Lots of smoke and mirrors just to have lights actually illuminate something other than the ground. Urgh.

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

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1 hour ago, strider1 said:

Whats your def of 'very soon'?

Likely 12.1.  I'm not really sure, because we don't have an internal build yet.  But it's there, even if by way of a dataref change.  

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