December 17, 20232 yr Read some comments that the major issues with the PC-12 has been sorted and I decided to add it to my hanger. I know that the aileron and rudder functions are interconnected and maybe I missed something but my rudders are not working at all (CH pro peddles). If have seen RW videos where the pilot steers the plane with the rudder peddles and you van see the yoke move due to the interconnect but the only way I can steer the plane or have any rudder function is to use the yoke. The toe brakes work but it does not seem to be animated. Is this the normal behavior in the sim or how can I activate the normal rudder function from my hardware. All my calibration and setup of the rudder and brakes are done using standard MSFS assignments. It just does not feel right to steer the plane on the ground with the yoke. Best Regards. Johan Pienaar
December 17, 20232 yr Aside from the interconnect, the rudders should work normally. Make sure you do not have any assistance options on...I cannot really think of what else would cause that other than hardware binding issues. Maybe try to reinstall the PC-12 if your rudders are working fine on other aircraft. Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
December 17, 20232 yr I have my rudder pedal axes assigned to the standard MSFS rudder axis and everything works normally on my end! Intel i7-10700K @ 4.7 GHz | Nvidia RTX 3070 FE | 32GB DDR4 RAM
December 17, 20232 yr Commercial Member 55 minutes ago, pinepix62 said: It just does not feel right to steer the plane on the ground with the yoke. Maybe this will do the trick for you.
December 17, 20232 yr Author 1 hour ago, polosim said: Maybe this will do the trick for you. Thanks a lot, that did the trick for me. Johan Pienaar
December 17, 20232 yr 1 hour ago, polosim said: Maybe this will do the trick for you. Thanks, this is gold dust.. don't know how I missed it! I get what SWS were trying to do (realism) with the interconnect but every time I fly (or more accurately land) the plane, I can't helping thinking that it would probably feel better to land without the interconnect. Maybe they could make it a realism option, when they get the EFB working. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
December 17, 20232 yr 1 hour ago, JYW said: Thanks, this is gold dust.. don't know how I missed it! I get what SWS were trying to do (realism) with the interconnect but every time I fly (or more accurately land) the plane, I can't helping thinking that it would probably feel better to land without the interconnect. Maybe they could make it a realism option, when they get the EFB working. You have to use rudder trim if you opt realism (i.e. interconnected rudder/aileron). It may be a bit frustrating initially but very satisfying at the end! Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
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