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psychedelic_tortilla

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  1. So here's a typical schedule of an A330 F/O at Discover Airlines out of FRA. As you can see, plenty of time to (pre) record some videos and then release them on a schedule.
  2. The 2000 ft at BURUS and thereafter until the FAF are minimum altitudes, so "at or above". The actual glide slope starts from 2000 ft at the Final Approach Fix (FAF) BR01F (D5.8 of IBX), so this is the "at" altitude. In this particular case, that is also a mandatory altitude as stated on the chart, but this is rather rare. More generally (and speaking for European airspace), the altitude at the FAF constitutes the optimum altitude for a 3 degree glide path, but is also only a minimum altitude, i. e. the glide slope may well be intercepted from above.
  3. As if anyone needed more proof that ERAU is for complete suckers...
  4. I like it a lot! Terminal buildings and all the rest look great, ground textures are OK but nothing special, taxiway markings and signs are nicely done and correct. In general, I like the "vibe" I get when taxiing in or out of the apron. The best thing, however, is the good to acceptable peformance I get considering the size and detail of FRA and the milk-toastness of my PC. I immediately turned off the rail station interior, as well as the additional road traffic, and - after having a quick look and deciding that I really didn't care - also the complex terminal interior. For VRAM reasons on my 3070, I also needed to turn down the OLOD to around 60 (which I feel doesn't impact visual fidelity that much). After all that, I get acceptable FPS on my "middle of the road as of 4 years ago" system when flying on VATSIM in the Fenix (i.e. heavy CPU load due to all the traffic), and always more than enough base FPS to let Frame Generation do its thing. Certainly performance is much, much better than with the Aviotek version, which was completely unflyable for me! So overall, I'm just really stoked that we finally have a proper Frankfurt scenery. The VATSIM controllers in FRA are really second to none, and I've not flown into there really since MSFS came out, so I'm a happy camper 😄
  5. I just flew in from Vienna and just carried the 30 minutes extra fuel I took to the gate since the arrival was handled absolutely beautifully by the FRA ATC crew. Even got a short approach, turning final at 250 KIAS and slowed it right down (possible in the A320, not so much in an A321). Absolutely amazing what the guys in Frankfurt do these days with the amount of traffic. When I started flying on VATSIM almost 20 years ago, I didn't even dare dream of such immersion, and now it's reality! The beauty of the sim, the amazing scenery with great performance, the insane realism of the Fenix, and to top it all of performances from VATSIM controllers that rival those of their real-world counterparts. Just an absolute joy! 😀
  6. When not using an ATC program, e. g. when flying on VATSIM from a currently uncontrolled airport, I usually check Flightradar24 and see which runway is currently in use.
  7. If you take a look at the charts, there are two RNP approaches to runway 08. RNP Y finishes before the runway at WI814, which is the Missed Approach Point. The rest of the approach is a visual segment towards the runway. The RNP Z approach is the only one that provides vertical and lateral guidance all the way to the runway. The main difference between the two is that in order to fly the RNP Z approach (which has a much lower DA) the aircraft and the crew need to be specially qualified for that approach.
  8. They said the original mod for this thread, which is the FSR mod by Nukem9, not the Lossless Scaling mod.
  9. What helps me in those situations, especially with flight sim, is to get inspired again: Watching a cockpit video of the A320 (ApproachAndDepartureVideos is amazing!) makes me want to jump straight into the Fenix again! Watching flightdeck videos featuring GA aircraft inspires me to recreate those flights, and so on.
  10. https://www.nexusmods.com/site/mods/738?tab=files There you go! Use the "dlssg-to-fsr3-0.90 (Universal)" file.
  11. No, I'm on the exact same driver and have the option. Maybe restart, or update the FG mod.
  12. In MSFS, head tracking always seems to be just way smoother in general than panning with a mouse. I get a bit of stutters when panning, especially when panning fast. So I'm kind of getting used to panning more slowly and deliberately. Also, using Flow Pro, I've made a little shortcut to the settings toggle for FG. This way I can turn it on very quickly when I need it (when departing and landing at busy airports on VATSIM) and turn it off in cruise, thus avoiding the slight stutters when FPS are good enough anyways.
  13. https://www.youtube.com/playlist?list=PLtFw-RsDhI867orKAa3qH-1YIu0fXNWF-

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