Everything posted by psychedelic_tortilla
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iFly will beat PMDG in releasing the 737 Max in MSFS
So here's a typical schedule of an A330 F/O at Discover Airlines out of FRA. As you can see, plenty of time to (pre) record some videos and then release them on a schedule.
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Approach altitudes
The 2000 ft at BURUS and thereafter until the FAF are minimum altitudes, so "at or above". The actual glide slope starts from 2000 ft at the Final Approach Fix (FAF) BR01F (D5.8 of IBX), so this is the "at" altitude. In this particular case, that is also a mandatory altitude as stated on the chart, but this is rather rare. More generally (and speaking for European airspace), the altitude at the FAF constitutes the optimum altitude for a 3 degree glide path, but is also only a minimum altitude, i. e. the glide slope may well be intercepted from above.
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MSFS 2024 Focused Dev Q&A Stream
As if anyone needed more proof that ERAU is for complete suckers...
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Aerosoft EDDF Frankfurt will be released on 5th September
I like it a lot! Terminal buildings and all the rest look great, ground textures are OK but nothing special, taxiway markings and signs are nicely done and correct. In general, I like the "vibe" I get when taxiing in or out of the apron. The best thing, however, is the good to acceptable peformance I get considering the size and detail of FRA and the milk-toastness of my PC. I immediately turned off the rail station interior, as well as the additional road traffic, and - after having a quick look and deciding that I really didn't care - also the complex terminal interior. For VRAM reasons on my 3070, I also needed to turn down the OLOD to around 60 (which I feel doesn't impact visual fidelity that much). After all that, I get acceptable FPS on my "middle of the road as of 4 years ago" system when flying on VATSIM in the Fenix (i.e. heavy CPU load due to all the traffic), and always more than enough base FPS to let Frame Generation do its thing. Certainly performance is much, much better than with the Aviotek version, which was completely unflyable for me! So overall, I'm just really stoked that we finally have a proper Frankfurt scenery. The VATSIM controllers in FRA are really second to none, and I've not flown into there really since MSFS came out, so I'm a happy camper 😄
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Aerosoft EDDF Frankfurt will be released on 5th September
I just flew in from Vienna and just carried the 30 minutes extra fuel I took to the gate since the arrival was handled absolutely beautifully by the FRA ATC crew. Even got a short approach, turning final at 250 KIAS and slowed it right down (possible in the A320, not so much in an A321). Absolutely amazing what the guys in Frankfurt do these days with the amount of traffic. When I started flying on VATSIM almost 20 years ago, I didn't even dare dream of such immersion, and now it's reality! The beauty of the sim, the amazing scenery with great performance, the insane realism of the Fenix, and to top it all of performances from VATSIM controllers that rival those of their real-world counterparts. Just an absolute joy! 😀
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PMDG pattern?
- Choosing runway. Navigraph/FSHUD/AvtiveSky/Website
When not using an ATC program, e. g. when flying on VATSIM from a currently uncontrolled airport, I usually check Flightradar24 and see which runway is currently in use.- LOWI rnav08 and fenix
If you take a look at the charts, there are two RNP approaches to runway 08. RNP Y finishes before the runway at WI814, which is the Missed Approach Point. The rest of the approach is a visual segment towards the runway. The RNP Z approach is the only one that provides vertical and lateral guidance all the way to the runway. The main difference between the two is that in order to fly the RNP Z approach (which has a much lower DA) the aircraft and the crew need to be specially qualified for that approach.- Frame generation for all RTX cards
Double post, great work, AVSIM.- Frame generation for all RTX cards
They said the original mod for this thread, which is the FSR mod by Nukem9, not the Lossless Scaling mod.- The update boring trap
What helps me in those situations, especially with flight sim, is to get inspired again: Watching a cockpit video of the A320 (ApproachAndDepartureVideos is amazing!) makes me want to jump straight into the Fenix again! Watching flightdeck videos featuring GA aircraft inspires me to recreate those flights, and so on.- Frame generation for all RTX cards
https://www.nexusmods.com/site/mods/738?tab=files There you go! Use the "dlssg-to-fsr3-0.90 (Universal)" file.- Frame generation for all RTX cards
No, I'm on the exact same driver and have the option. Maybe restart, or update the FG mod.- Frame generation for all RTX cards
In MSFS, head tracking always seems to be just way smoother in general than panning with a mouse. I get a bit of stutters when panning, especially when panning fast. So I'm kind of getting used to panning more slowly and deliberately. Also, using Flow Pro, I've made a little shortcut to the settings toggle for FG. This way I can turn it on very quickly when I need it (when departing and landing at busy airports on VATSIM) and turn it off in cruise, thus avoiding the slight stutters when FPS are good enough anyways.- iniBuilds A300-600 has been released! (reopened)
https://www.youtube.com/playlist?list=PLtFw-RsDhI867orKAa3qH-1YIu0fXNWF-- Problem with resizing images from FSLTL for FPS saving
Yes, it can be used with the AIG folder, as well. Works very nicely!- SimWorks Studios Pilatus PC-12 released
Try moving your standard cockpit view a little further forward. If you're too far back, it triggers the pilot seat headrest click spot and shows the pilot model. That's wacky MSFS click spot logic for you! This sim really is super lucky that it's so pretty to look at, since developing anything for it can be a major PITA, let me tell you (I'm not affiliated with SWS at all, I just dabbelded in MSFS development as a hobby)!- SimWorks Studios Pilatus PC-12 released
I understood you, the problem specifically in HDG mode is caused by the TDS GTN750. In MSFS, the autopilot PID gain values (all of them, not just those for NAV mode) are provided by and implemented in the code of the specific navigation unit used in the plane. The values provided by the GTNXi when its in use are wonky at the moment. When using the standard GNS 530, there is no oscillation problem anymore in HDG mode.- SimWorks Studios Pilatus PC-12 released
That's a problem when using the TDS GTNXi. Its heading controller PID gains are mistuned and thus the A/P is hunting the heading. There's a fix in the works for that which should be coming out in a few days. In the mean time, I would suggest using it with the GNS530 from WorkingTitle which doesn't suffer the same problem.- SimWorks Studios Pilatus PC-12 released
double post, pls ignore- SimWorks Studios Pilatus PC-12 released
Works exactly the same as in the M500. In fact, I use the exact same control profile for both planes without an issue. The power management setup of the PC-12 and the M500 is almost identical: One Throttle lever (Power Control Lever - PCL - is what Pilatus calls it), a Manual Override and a combined Prop+Mixture (=> Condition) lever.- SimWorks Studios Pilatus PC-12 released
Aaah alright! Yeah with the GNS there never were any problems, only with the TDS NXi.- SimWorks Studios Pilatus PC-12 released
You mean with the TDS? Hmm, might have to check again...the installer is already glowing red-hot with this plane 😉- SimWorks Studios Pilatus PC-12 released
Alright, more thoughts (what, I'm on vacation and my wife's away on business, I've got nothing but time 😄 ) - The A/P HDG mode and ILS problems went away with the GNS 430/540. There's some communication error from the PC-12 to the TDS, it's being investigated - The sounds are really amazing! Every switch and dial sounds unique, and the PT6A is humming/whining beautifully - Engine model looks to me like the best PT6A simulation in MSFS so far (maybe tied with the M500). You really have to watch your torque and/or ITT as you climb lest the plane incessantly beep at you. In the M500 (as per the IRL airplane) high ITT or high NG isn't really a concern at normal ISA deviations, since the PT6A in the M500 is so heavily derated. The PC-12 is a different beast in that regard, that version of the PT6 will burn you if you're not careful (well, not that it really matters, since failures aren't modelled, but still) - Ground roll behaviour: Early rotation on T/O eliminates the sudden yaw moment, and really being slow on landing, pulling power early and letting the plane stall the last few feet fixes the uncontrollability on landing as well. Also cross-controlling your rudder inputs with opposite aileron on landing helps a lot (since the two are linked) - Rudder in the air: YD helps, but it still feels off (but what do I know, I've never flown the thing IRL). The reason why there is a rudder-aileron interconnect is to eliminate adverse yaw, but the SWS PC-12 still adverse-yaws like crazy, the turn coordinator is way off toward the inside wing in a turn - It is still a little heavy on FPS, certainly heavier than any other GA plane in MSFS Swapping the TDS for the stock GNS combo seemed to eliminate the autopilot-related gremlins, let's hope SWS can fix the TDS behaviour soon. Handflying it is actually an absolute joy! This is (for my taste) without a doubt the nicest GA plane to hand-fly in MSFS! Super stable, heavy, easy to finely trim. Perfect in that regard!- SimWorks Studios Pilatus PC-12 released
And another thing that came to mind: The fact that you have to choose which GPS navigator you want to use at installation and that's then the only option you have available is...let's call it "not state of the art" anymore. That's what I mean by "feels like a release from two years ago". - Choosing runway. Navigraph/FSHUD/AvtiveSky/Website